Cant compile UnrealIRCd

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Cant compile UnrealIRCd

Postby uroskn_redhat » Thu May 04, 2006 4:11 pm

Hello... Why i can't compile unreal IRCD? Anyone knows why?

checking if gcc static flag works... yes
checking if gcc supports -fno-rtti -fno-exceptions... no
checking for gcc option to produce PIC... -fPIC
checking if gcc PIC flag -fPIC works... yes
checking if gcc supports -c -o file.o... yes
checking whether the gcc linker (/usr/bin/ld) supports shared libraries... yes
checking dynamic linker characteristics... GNU/Linux ld.so
checking how to hardcode library paths into programs... immediate
checking whether stripping libraries is possible... yes
checking if libtool supports shared libraries... yes
checking whether to build shared libraries... no
checking whether to build static libraries... yes
configure: creating libtool
configure: creating ./config.status
config.status: creating Makefile
config.status: creating lib/Makefile
config.status: creating src/Makefile
config.status: creating tests/Makefile
config.status: creating po/Makefile.in
config.status: creating m4/Makefile
config.status: creating utils/Makefile
config.status: creating doc/Makefile
config.status: creating tre.pc
config.status: creating tre.spec
config.status: creating doc/agrep.1
config.status: creating config.h
config.status: creating lib/tre-config.h
config.status: executing depfiles commands
config.status: executing default-1 commands
config.status: creating po/POTFILES
config.status: creating po/Makefile


Configuration summary
=====================

TRE is now configured as follows:

* Compilation environment

CC = gcc
CFLAGS = -O1 -fomit-frame-pointer -Wall
CPP = gcc -E
CPPFLAGS =
LD = /usr/bin/ld
LDFLAGS =
LIBS =
Use alloca(): yes

* TRE options

Development-time debugging: no
System regex ABI compatibility: no
Wide character (wchar_t) support: no (disabled with --disable-wchar)
Multibyte character set support: no (disabled with --disable-multibyte)
Approximate matching support: yes
Build and install agrep: no

compiling TRE regex library
gmake all-recursive
gmake[1]: Entering directory `/home/u/uroskn/Unreal3.2/extras/tre-0.7.2'
Making all in lib
gmake[2]: Entering directory `/home/u/uroskn/Unreal3.2/extras/tre-0.7.2/lib'
gmake all-am
gmake[3]: Entering directory `/home/u/uroskn/Unreal3.2/extras/tre-0.7.2/lib'
if /bin/sh ../libtool --tag=CC --mode=compile gcc -DHAVE_CONFIG_H -I. -I. -I.. -I. -O1 -fomit-frame-pointer -Wall -MT tre-ast.lo -MD -MP -MF ".deps/tre-ast.Tpo" -c -o tre-ast.lo tre-ast.c; \
then mv -f ".deps/tre-ast.Tpo" ".deps/tre-ast.Plo"; else rm -f ".deps/tre-ast.Tpo"; exit 1; fi
../libtool: fork: Resource temporarily unavailable
gmake[3]: *** [tre-ast.lo] Error 1
gmake[3]: Leaving directory `/home/u/uroskn/Unreal3.2/extras/tre-0.7.2/lib'
gmake[2]: *** [all] Error 2
gmake[2]: Leaving directory `/home/u/uroskn/Unreal3.2/extras/tre-0.7.2/lib'
gmake[1]: *** [all-recursive] Error 1
gmake[1]: Leaving directory `/home/u/uroskn/Unreal3.2/extras/tre-0.7.2'
gmake: *** [all] Error 2
uroskn@redhat~/Unreal3.2$


??? What did i do wrong? :cry:
You cant fail unless you quit.
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Postby sjaz » Thu May 04, 2006 4:44 pm

It isn't your fault. It seems Unreal requires such a lot of memory to compile the restrictions on polarhome hosts restrict it :/
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Postby uroskn_redhat » Tue May 30, 2006 8:35 pm

Ok... it's compiled... I killed psybnc and some other proceses.
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