AuSoundPlayFromFile(3)AuSoundPlayFromFile(3)Name
AuSoundPlayFromFile - create a flow to play a file.
Synopsis
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromFile(server, filename,
destination, volume, callback, callback_data, flow ,vol_
ume_mult_elem, monitor_element, status)
AuServer *server;
char *filename;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec
*,AuEvent *,AuPointer);
AuPointer callback_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server.
filename Specifies the name of the file to play.
destination
Specifies the device to output the audio data.
volume Specifies the volume.
callback Specifies the procedure to be called for addi
tional event processing.
callback_data
Specifies any additional arguments to be passed
to the callback.
flow If non-NULL, returns the flow ID.
volume_mult_elem
If non-NULL, returns the index of the volume
multipler element.
monitor_element
If non-NULL, include an ExportMonitor element in
the flow and return it's index.
status If non-NULL, flush the output buffer and return
the status from the server.
Description
AuSoundPlayFromFile creates a flow to play filename on
soundlib 1.2 1
AuSoundPlayFromFile(3)AuSoundPlayFromFile(3)
device and returns a pointer to the event handler created
or NULL if there was an error.
Errors
AuBadDevice.
See Also
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromData,
AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface
soundlib 1.2 2