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Class::DBI(3)	      User Contributed Perl Documentation	 Class::DBI(3)

NAME
       Class::DBI - Simple Database Abstraction

SYNOPSIS
	 package Music::DBI;
	 use base 'Class::DBI';
	 Music::DBI->connection('dbi:mysql:dbname', 'username', 'password');

	 package Music::Artist;
	 use base 'Music::DBI';
	 Music::Artist->table('artist');
	 Music::Artist->columns(All => qw/artistid name/);
	 Music::Artist->has_many(cds => 'Music::CD');

	 package Music::CD;
	 use base 'Music::DBI';
	 Music::CD->table('cd');
	 Music::CD->columns(All => qw/cdid artist title year reldate/);
	 Music::CD->has_many(tracks => 'Music::Track');
	 Music::CD->has_a(artist => 'Music::Artist');
	 Music::CD->has_a(reldate => 'Time::Piece',
	   inflate => sub { Time::Piece->strptime(shift, "%Y-%m-%d") },
	   deflate => 'ymd',
	 );

	 Music::CD->might_have(liner_notes => LinerNotes => qw/notes/);

	 package Music::Track;
	 use base 'Music::DBI';
	 Music::Track->table('track');
	 Music::Track->columns(All => qw/trackid cd position title/);

	 #-- Meanwhile, in a nearby piece of code! --#

	 my $artist = Music::Artist->insert({ artistid => 1, name => 'U2' });

	 my $cd = $artist->add_to_cds({
	   cdid	  => 1,
	   title  => 'October',
	   year	  => 1980,
	 });

	 # Oops, got it wrong.
	 $cd->year(1981);
	 $cd->update;

	 # etc.

	 foreach my $track ($cd->tracks) {
	   print $track->position, $track->title
	 }

	 $cd->delete; # also deletes the tracks

	 my $cd	 = Music::CD->retrieve(1);
	 my @cds = Music::CD->retrieve_all;
	 my @cds = Music::CD->search(year => 1980);
	 my @cds = Music::CD->search_like(title => 'October%');

INTRODUCTION
       Class::DBI provides a convenient abstraction layer to a database.

       It not only provides a simple database to object mapping layer, but can
       be used to implement several higher order database functions (triggers,
       referential integrity, cascading delete etc.), at the application
       level, rather than at the database.

       This is particularly useful when using a database which doesn't support
       these (such as MySQL), or when you would like your code to be portable
       across multiple databases which might implement these things in
       different ways.

       In short, Class::DBI aims to make it simple to introduce 'best
       practice' when dealing with data stored in a relational database.

   How to set it up
       Set up a database.
	   You must have an existing database set up, have DBI.pm installed
	   and the necessary DBD:: driver module for that database.  See DBI
	   and the documentation of your particular database and driver for
	   details.

       Set up a table for your objects to be stored in.
	   Class::DBI works on a simple one class/one table model.  It is your
	   responsibility to have your database tables already set up.
	   Automating that process is outside the scope of Class::DBI.

	   Using our CD example, you might declare a table something like
	   this:

	     CREATE TABLE cd (
	       cdid   INTEGER	PRIMARY KEY,
	       artist INTEGER, # references 'artist'
	       title  VARCHAR(255),
	       year   CHAR(4),
	     );

       Set up an application base class
	   It's usually wise to set up a "top level" class for your entire
	   application to inherit from, rather than have each class inherit
	   directly from Class::DBI.  This gives you a convenient point to
	   place system-wide overrides and enhancements to Class::DBI's
	   behavior.

	     package Music::DBI;
	     use base 'Class::DBI';

       Give it a database connection
	   Class::DBI needs to know how to access the database.	 It does this
	   through a DBI connection which you set up by calling the
	   connection() method.

	     Music::DBI->connection('dbi:mysql:dbname', 'user', 'password');

	   By setting the connection up in your application base class all the
	   table classes that inherit from it will share the same connection.

       Set up each Class
	     package Music::CD;
	     use base 'Music::DBI';

	   Each class will inherit from your application base class, so you
	   don't need to repeat the information on how to connect to the
	   database.

       Declare the name of your table
	   Inform Class::DBI what table you are using for this class:

	     Music::CD->table('cd');

       Declare your columns.
	   This is done using the columns() method. In the simplest form, you
	   tell it the name of all your columns (with the single primary key
	   first):

	     Music::CD->columns(All => qw/cdid artist title year/);

	   If the primary key of your table spans multiple columns then
	   declare them using a separate call to columns() like this:

	     Music::CD->columns(Primary => qw/pk1 pk2/);
	     Music::CD->columns(Others => qw/foo bar baz/);

	   For more information about how you can more efficiently use subsets
	   of your columns, see "LAZY POPULATION"

       Done.
	   That's it! You now have a class with methods to "insert",
	   "retrieve", "search" for, "update" and "delete" objects from your
	   table, as well as accessors and mutators for each of the columns in
	   that object (row).

       Let's look at all that in more detail:

CLASS METHODS
   connection
	 __PACKAGE__->connection($data_source, $user, $password, \%attr);

       This sets up a database connection with the given information.

       This uses Ima::DBI to set up an inheritable connection (named Main). It
       is therefore usual to only set up a connection() in your application
       base class and let the 'table' classes inherit from it.

	 package Music::DBI;
	 use base 'Class::DBI';

	 Music::DBI->connection('dbi:foo:dbname', 'user', 'password');

	 package My::Other::Table;
	 use base 'Music::DBI';

       Class::DBI helps you along a bit to set up the database connection.
       connection() provides its own default attributes depending on the
       driver name in the data_source parameter. The connection() method
       provides defaults for these attributes:

	 FetchHashKeyName   => 'NAME_lc',
	 ShowErrorStatement => 1,
	 ChopBlanks	    => 1,
	 AutoCommit	    => 1,

       (Except for Oracle and Pg, where AutoCommit defaults 0, placing the
       database in transactional mode).

       The defaults can always be extended (or overridden if you know what
       you're doing) by supplying your own \%attr parameter. For example:

	 Music::DBI->connection(dbi:foo:dbname','user','pass',{ChopBlanks=>0});

       The RootClass of DBIx::ContextualFetch in also inherited from Ima::DBI,
       and you should be very careful not to change this unless you know what
       you're doing!

       Dynamic Database Connections / db_Main

       It is sometimes desirable to generate your database connection
       information dynamically, for example, to allow multiple databases with
       the same schema to not have to duplicate an entire class hierarchy.

       The preferred method for doing this is to supply your own db_Main()
       method rather than calling "connection". This method should return a
       valid database handle, and should ensure it sets the standard
       attributes described above, preferably by combining
       $class->_default_attributes() with your own. Note, this handle *must*
       have its RootClass set to DBIx::ContextualFetch, so it is usually not
       possible to just supply a $dbh obtained elsewhere.

       Note that connection information is class data, and that changing it at
       run time may have unexpected behaviour for instances of the class
       already in existence.

   table
	 __PACKAGE__->table($table);

	 $table = Class->table;
	 $table = $obj->table;

       An accessor to get/set the name of the database table in which this
       class is stored.	 It -must- be set.

       Table information is inherited by subclasses, but can be overridden.

   table_alias
	 package Shop::Order;
	 __PACKAGE__->table('orders');
	 __PACKAGE__->table_alias('orders');

       When Class::DBI constructs SQL, it aliases your table name to a name
       representing your class. However, if your class's name is an SQL
       reserved word (such as 'Order') this will cause SQL errors. In such
       cases you should supply your own alias for your table name (which can,
       of course, be the same as the actual table name).

       This can also be passed as a second argument to 'table':

	 __PACKAGE__->table('orders', 'orders');

       As with table, this is inherited but can be overridden.

   sequence / auto_increment
	 __PACKAGE__->sequence($sequence_name);

	 $sequence_name = Class->sequence;
	 $sequence_name = $obj->sequence;

       If you are using a database which supports sequences and you want to
       use a sequence to automatically supply values for the primary key of a
       table, then you should declare this using the sequence() method:

	 __PACKAGE__->columns(Primary => 'id');
	 __PACKAGE__->sequence('class_id_seq');

       Class::DBI will use the sequence to generate a primary key value when
       objects are inserted without one.

       *NOTE* This method does not work for Oracle. However,
       Class::DBI::Oracle (which can be downloaded separately from CPAN)
       provides a suitable replacement sequence() method.

       If you are using a database with AUTO_INCREMENT (e.g. MySQL) then you
       do not need this, and any call to insert() without a primary key
       specified will fill this in automagically.

       Sequence and auto-increment mechanisms only apply to tables that have a
       single column primary key. For tables with multi-column primary keys
       you need to supply the key values manually.

CONSTRUCTORS and DESTRUCTORS
       The following are methods provided for convenience to insert, retrieve
       and delete stored objects.  It's not entirely one-size fits all and you
       might find it necessary to override them.

   insert
	 my $obj = Class->insert(\%data);

       This is a constructor to insert new data into the database and create
       an object representing the newly inserted row.

       %data consists of the initial information to place in your object and
       the database.  The keys of %data match up with the columns of your
       objects and the values are the initial settings of those fields.

	 my $cd = Music::CD->insert({
	   cdid	  => 1,
	   artist => $artist,
	   title  => 'October',
	   year	  => 1980,
	 });

       If the table has a single primary key column and that column value is
       not defined in %data, insert() will assume it is to be generated.  If a
       sequence() has been specified for this Class, it will use that.
       Otherwise, it will assume the primary key can be generated by
       AUTO_INCREMENT and attempt to use that.

       The "before_create" trigger is invoked directly after storing the
       supplied values into the new object and before inserting the record
       into the database. The object stored in $self may not have all the
       functionality of the final object after_creation, particularly if the
       database is going to be providing the primary key value.

       For tables with multi-column primary keys you need to supply all the
       key values, either in the arguments to the insert() method, or by
       setting the values in a "before_create" trigger.

       If the class has declared relationships with foreign classes via
       has_a(), you can pass an object to insert() for the value of that key.
       Class::DBI will Do The Right Thing.

       After the new record has been inserted into the database the data for
       non-primary key columns is discarded from the object. If those columns
       are accessed again they'll simply be fetched as needed.	This ensures
       that the data in the application is consistent with what the database
       actually stored.

       The "after_create" trigger is invoked after the database insert has
       executed.

   find_or_create
	 my $cd = Music::CD->find_or_create({ artist => 'U2', title => 'Boy' });

       This checks if a CD can be found to match the information passed, and
       if not inserts it.

   delete
	 $obj->delete;
	 Music::CD->search(year => 1980, title => 'Greatest %')->delete_all;

       Deletes this object from the database and from memory. If you have set
       up any relationships using "has_many" or "might_have", this will delete
       the foreign elements also, recursively (cascading delete).  $obj is no
       longer usable after this call.

       Multiple objects can be deleted by calling delete_all on the Iterator
       returned from a search. Each object found will be deleted in turn, so
       cascading delete and other triggers will be honoured.

       The "before_delete" trigger is when an object instance is about to be
       deleted. It is invoked before any cascaded deletes.  The "after_delete"
       trigger is invoked after the record has been deleted from the database
       and just before the contents in memory are discarded.

RETRIEVING OBJECTS
       Class::DBI provides a few very simple search methods.

       It is not the goal of Class::DBI to replace the need for using SQL.
       Users are expected to write their own searches for more complex cases.

       Class::DBI::AbstractSearch, available on CPAN, provides a much more
       complex search interface than Class::DBI provides itself.

   retrieve
	 $obj = Class->retrieve( $id );
	 $obj = Class->retrieve( %key_values );

       Given key values it will retrieve the object with that key from the
       database.  For tables with a single column primary key a single
       parameter can be used, otherwise a hash of key-name key-value pairs
       must be given.

	 my $cd = Music::CD->retrieve(1) or die "No such cd";

   retrieve_all
	 my @objs = Class->retrieve_all;
	 my $iterator = Class->retrieve_all;

       Retrieves objects for all rows in the database. This is probably a bad
       idea if your table is big, unless you use the iterator version.

   search
	 @objs = Class->search(column1 => $value, column2 => $value ...);

       This is a simple search for all objects where the columns specified are
       equal to the values specified e.g.:

	 @cds = Music::CD->search(year => 1990);
	 @cds = Music::CD->search(title => "Greatest Hits", year => 1990);

       You may also specify the sort order of the results by adding a final
       hash of arguments with the key 'order_by':

	 @cds = Music::CD->search(year => 1990, { order_by=>'artist' });

       This is passed through 'as is', enabling order_by clauses such as 'year
       DESC, title'.

   search_like
	 @objs = Class->search_like(column1 => $like_pattern, ....);

       This is a simple search for all objects where the columns specified are
       like the values specified.  $like_pattern is a pattern given in SQL
       LIKE predicate syntax.  '%' means "any zero or more characters", '_'
       means "any single character".

	 @cds = Music::CD->search_like(title => 'October%');
	 @cds = Music::CD->search_like(title => 'Hits%', artist => 'Various%');

       You can also use 'order_by' with these, as with search().

ITERATORS
	 my $it = Music::CD->search_like(title => 'October%');
	 while (my $cd = $it->next) {
	   print $cd->title;
	 }

       Any of the above searches (as well as those defined by has_many) can
       also be used as an iterator.  Rather than creating a list of objects
       matching your criteria, this will return a Class::DBI::Iterator
       instance, which can return the objects required one at a time.

       Currently the iterator initially fetches all the matching row data into
       memory, and defers only the creation of the objects from that data
       until the iterator is asked for the next object. So using an iterator
       will only save significant memory if your objects will inflate
       substantially when used.

       In the case of has_many relationships with a mapping method, the
       mapping method is not called until each time you call 'next'. This
       means that if your mapping is not a one-to-one, the results will
       probably not be what you expect.

   Subclassing the Iterator
	 Music::CD->iterator_class('Music::CD::Iterator');

       You can also subclass the default iterator class to override its
       functionality.  This is done via class data, and so is inherited into
       your subclasses.

   QUICK RETRIEVAL
	 my $obj = Class->construct(\%data);

       This is used to turn data from the database into objects, and should
       thus only be used when writing constructors. It is very handy for
       cheaply setting up lots of objects from data for without going back to
       the database.

       For example, instead of doing one SELECT to get a bunch of IDs and then
       feeding those individually to retrieve() (and thus doing more SELECT
       calls), you can do one SELECT to get the essential data of many objects
       and feed that data to construct():

	  return map $class->construct($_), $sth->fetchall_hash;

       The construct() method creates a new empty object, loads in the column
       values, and then invokes the "select" trigger.

COPY AND MOVE
   copy
	 $new_obj = $obj->copy;
	 $new_obj = $obj->copy($new_id);
	 $new_obj = $obj->copy({ title => 'new_title', rating => 18 });

       This creates a copy of the given $obj, removes the primary key, sets
       any supplied column values and calls insert() to make a new record in
       the database.

       For tables with a single column primary key, copy() can be called with
       no parameters and the new object will be assigned a key automatically.
       Or a single parameter can be supplied and will be used as the new key.

       For tables with a multi-column primary key, copy() must be called with
       parameters which supply new values for all primary key columns, unless
       a "before_create" trigger will supply them. The insert() method will
       fail if any primary key columns are not defined.

	 my $blrunner_dc = $blrunner->copy("Bladerunner: Director's Cut");
	 my $blrunner_unrated = $blrunner->copy({
	   Title => "Bladerunner: Director's Cut",
	   Rating => 'Unrated',
	 });

   move
	 my $new_obj = Sub::Class->move($old_obj);
	 my $new_obj = Sub::Class->move($old_obj, $new_id);
	 my $new_obj = Sub::Class->move($old_obj, \%changes);

       For transferring objects from one class to another. Similar to copy(),
       an instance of Sub::Class is inserted using the data in $old_obj
       (Sub::Class is a subclass of $old_obj's subclass). Like copy(), you can
       supply $new_id as the primary key of $new_obj (otherwise the usual
       sequence or autoincrement is used), or a hashref of multiple new
       values.

TRIGGERS
	 __PACKAGE__->add_trigger(trigger_point_name => \&code_to_execute);

	 # e.g.

	 __PACKAGE__->add_trigger(after_create	=> \&call_after_create);

       It is possible to set up triggers that will be called at various points
       in the life of an object. Valid trigger points are:

	 before_create	     (also used for deflation)
	 after_create
	 before_set_$column  (also used by add_constraint)
	 after_set_$column   (also used for inflation and by has_a)
	 before_update	     (also used for deflation and by might_have)
	 after_update
	 before_delete
	 after_delete
	 select		     (also used for inflation and by construct and _flesh)

       You can create any number of triggers for each point, but you cannot
       specify the order in which they will be run.

       All triggers are passed the object they are being fired for, except
       when "before_set_$column" is fired during "insert", in which case the
       class is passed in place of the object, which does not yet exist.  You
       may change object values if required.

       Some triggers are also passed extra parameters as name-value pairs. The
       individual triggers are further documented with the methods that
       trigger them.

CONSTRAINTS
	 __PACKAGE__->add_constraint('name', column => \&check_sub);

	 # e.g.

	 __PACKAGE__->add_constraint('over18', age => \&check_age);

	 # Simple version
	 sub check_age {
	   my ($value) = @_;
	   return $value >= 18;
	 }

	 # Cross-field checking - must have SSN if age < 18
	 sub check_age {
	   my ($value, $self, $column_name, $changing) = @_;
	   return 1 if $value >= 18;	 # We're old enough.
	   return 1 if $changing->{SSN}; # We're also being given an SSN
	   return 0 if !ref($self);	 # This is an insert, so we can't have an SSN
	   return 1 if $self->ssn;	 # We already have one in the database
	   return 0;			 # We can't find an SSN anywhere
	 }

       It is also possible to set up constraints on the values that can be set
       on a column. The constraint on a column is triggered whenever an object
       is created and whenever the value in that column is being changed.

       The constraint code is called with four parameters:

	 - The new value to be assigned
	 - The object it will be assigned to
	 (or class name when initially creating an object)
	 - The name of the column
	 (useful if many constraints share the same code)
	 - A hash ref of all new column values being assigned
	 (useful for cross-field validation)

       The constraints are applied to all the columns being set before the
       object data is changed. Attempting to create or modify an object where
       one or more constraint fail results in an exception and the object
       remains unchanged.

       The exception thrown has its data set to a hashref of the column being
       changed and the value being changed to.

       Note 1: Constraints are implemented using before_set_$column triggers.
       This will only prevent you from setting these values through a the
       provided insert() or set() methods. It will always be possible to
       bypass this if you try hard enough.

       Note 2: When an object is created constraints are currently only
       checked for column names included in the parameters to insert().	 This
       is probably a bug and is likely to change in future.

   constrain_column
	 Film->constrain_column(year => qr/^\d{4}$/);
	 Film->constrain_column(rating => [qw/U Uc PG 12 15 18/]);
	 Film->constrain_column(title => sub { length() <= 20 });

       Simple anonymous constraints can also be added to a column using the
       constrain_column() method.  By default this takes either a regex which
       must match, a reference to a list of possible values, or a subref which
       will have $_ aliased to the value being set, and should return a true
       or false value.

       However, this behaviour can be extended (or replaced) by providing a
       constraint handler for the type of argument passed to constrain_column.
       This behavior should be provided in a method named
       "_constrain_by_$type", where $type is the moniker of the argument. For
       example, the year example above could be provided by
       _constrain_by_array().

DATA NORMALIZATION
       Before an object is assigned data from the application (via insert or a
       set accessor) the normalize_column_values() method is called with a
       reference to a hash containing the column names and the new values
       which are to be assigned (after any validation and constraint checking,
       as described below).

       Currently Class::DBI does not offer any per-column mechanism here.  The
       default method is empty.	 You can override it in your own classes to
       normalize (edit) the data in any way you need. For example the values
       in the hash for certain columns could be made lowercase.

       The method is called as an instance method when the values of an
       existing object are being changed, and as a class method when a new
       object is being created.

DATA VALIDATION
       Before an object is assigned data from the application (via insert or a
       set accessor) the validate_column_values() method is called with a
       reference to a hash containing the column names and the new values
       which are to be assigned.

       The method is called as an instance method when the values of an
       existing object are being changed, and as a class method when a new
       object is being inserted.

       The default method calls the before_set_$column trigger for each column
       name in the hash. Each trigger is called inside an eval.	 Any failures
       result in an exception after all have been checked.  The exception data
       is a reference to a hash which holds the column name and error text for
       each trigger error.

       When using this mechanism for form data validation, for example, this
       exception data can be stored in an exception object, via a custom
       _croak() method, and then caught and used to redisplay the form with
       error messages next to each field which failed validation.

EXCEPTIONS
       All errors that are generated, or caught and propagated, by Class::DBI
       are handled by calling the _croak() method (as an instance method if
       possible, or else as a class method).

       The _croak() method is passed an error message and in some cases some
       extra information as described below. The default behaviour is simply
       to call Carp::croak($message).

       Applications that require custom behaviour should override the _croak()
       method in their application base class (or table classes for table-
       specific behaviour). For example:

	 use Error;

	 sub _croak {
	   my ($self, $message, %info) = @_;
	   # convert errors into exception objects
	   # except for duplicate insert errors which we'll ignore
	   Error->throw(-text => $message, %info)
	     unless $message =~ /^Can't insert .* duplicate/;
	   return;
	 }

       The _croak() method is expected to trigger an exception and not return.
       If it does return then it should use "return;" so that an undef or
       empty list is returned as required depending on the calling context.
       You should only return other values if you are prepared to deal with
       the (unsupported) consequences.

       For exceptions that are caught and propagated by Class::DBI, $message
       includes the text of $@ and the original $@ value is available in
       $info{err}.  That allows you to correctly propagate exception objects
       that may have been thrown 'below' Class::DBI (using
       Exception::Class::DBI for example).

       Exceptions generated by some methods may provide additional data in
       $info{data} and, if so, also store the method name in $info{method}.
       For example, the validate_column_values() method stores details of
       failed validations in $info{data}. See individual method documentation
       for what additional data they may store, if any.

WARNINGS
       All warnings are handled by calling the _carp() method (as an instance
       method if possible, or else as a class method).	The default behaviour
       is simply to call Carp::carp().

INSTANCE METHODS
   accessors
       Class::DBI inherits from Class::Accessor and thus provides individual
       accessor methods for every column in your subclass.  It also overrides
       the get() and set() methods provided by Accessor to automagically
       handle database reading and writing. (Note that as it doesn't make
       sense to store a list of values in a column, set() takes a hash of
       column => value pairs, rather than the single key => values of
       Class::Accessor).

   the fundamental set() and get() methods
	 $value = $obj->get($column_name);
	 @values = $obj->get(@column_names);

	 $obj->set($column_name => $value);
	 $obj->set($col1 => $value1, $col2 => $value2 ... );

       These methods are the fundamental entry points for getting and setting
       column values.  The extra accessor methods automatically generated for
       each column of your table are simple wrappers that call these get() and
       set() methods.

       The set() method calls normalize_column_values() then
       validate_column_values() before storing the values.  The
       "before_set_$column" trigger is invoked by validate_column_values(),
       checking any constraints that may have been set up.

       The "after_set_$column" trigger is invoked after the new value has been
       stored.

       It is possible for an object to not have all its column data in memory
       (due to lazy inflation).	 If the get() method is called for such a
       column then it will select the corresponding group of columns and then
       invoke the "select" trigger.

Changing Your Column Accessor Method Names
   accessor_name_for / mutator_name_for
       It is possible to change the name of the accessor method created for a
       column either declaratively or programmatically.

       If, for example, you have a column with a name that clashes with a
       method otherwise created by Class::DBI, such as 'meta_info', you could
       create that Column explicitly with a different accessor (and/or
       mutator) when setting up your columns:

	       my $meta_col = Class::DBI::Column->new(meta_info => {
		       accessor => 'metadata',
	       });

	 __PACKAGE__->columns(All => qw/id name/, $meta_col);

       If you want to change the name of all your accessors, or all that match
       a certain pattern, you need to provide an accessor_name_for($col)
       method, which will convert a column name to a method name.

       e.g: if your local database naming convention was to prepend the word
       'customer' to each column in the 'customer' table, so that you had the
       columns 'customerid', 'customername' and 'customerage', but you wanted
       your methods to just be $customer->name and $customer->age rather than
       $customer->customername etc., you could create a

	 sub accessor_name_for {
	   my ($class, $column) = @_;
	   $column =~ s/^customer//;
	   return $column;
	 }

       Similarly, if you wanted to have distinct accessor and mutator methods,
       you could provide a mutator_name_for($col) method which would return
       the name of the method to change the value:

	 sub mutator_name_for {
	   my ($class, $column) = @_;
	   return "set_" . $column->accessor;
	 }

       If you override the mutator name, then the accessor method will be
       enforced as read-only, and the mutator as write-only.

   update vs auto update
       There are two modes for the accessors to work in: manual update and
       autoupdate. When in autoupdate mode, every time one calls an accessor
       to make a change an UPDATE will immediately be sent to the database.
       Otherwise, if autoupdate is off, no changes will be written until
       update() is explicitly called.

       This is an example of manual updating:

	 # The calls to NumExplodingSheep() and Rating() will only make the
	 # changes in memory, not in the database.  Once update() is called
	 # it writes to the database in one swell foop.
	 $gone->NumExplodingSheep(5);
	 $gone->Rating('NC-17');
	 $gone->update;

       And of autoupdating:

	 # Turn autoupdating on for this object.
	 $gone->autoupdate(1);

	 # Each accessor call causes the new value to immediately be written.
	 $gone->NumExplodingSheep(5);
	 $gone->Rating('NC-17');

       Manual updating is probably more efficient than autoupdating and it
       provides the extra safety of a discard_changes() option to clear out
       all unsaved changes.  Autoupdating can be more convenient for the
       programmer.  Autoupdating is off by default.

       If changes are neither updated nor rolled back when the object is
       destroyed (falls out of scope or the program ends) then Class::DBI's
       DESTROY method will print a warning about unsaved changes.

   autoupdate
	 __PACKAGE__->autoupdate($on_or_off);
	 $update_style = Class->autoupdate;

	 $obj->autoupdate($on_or_off);
	 $update_style = $obj->autoupdate;

       This is an accessor to the current style of auto-updating.  When called
       with no arguments it returns the current auto-updating state, true for
       on, false for off.  When given an argument it turns auto-updating on
       and off: a true value turns it on, a false one off.

       When called as a class method it will control the updating style for
       every instance of the class.  When called on an individual object it
       will control updating for just that object, overriding the choice for
       the class.

	 __PACKAGE__->autoupdate(1);	 # Autoupdate is now on for the class.

	 $obj = Class->retrieve('Aliens Cut My Hair');
	 $obj->autoupdate(0);	   # Shut off autoupdating for this object.

       The update setting for an object is not stored in the database.

   update
	 $obj->update;

       If "autoupdate" is not enabled then changes you make to your object are
       not reflected in the database until you call update().  It is harmless
       to call update() if there are no changes to be saved.  (If autoupdate
       is on there'll never be anything to save.)

       Note: If you have transactions turned on for your database (but see
       "TRANSACTIONS" below) you will also need to call dbi_commit(), as
       update() merely issues the UPDATE to the database).

       After the database update has been executed, the data for columns that
       have been updated are deleted from the object. If those columns are
       accessed again they'll simply be fetched as needed. This ensures that
       the data in the application is consistent with what the database
       actually stored.

       When update() is called the "before_update"($self) trigger is always
       invoked immediately.

       If any columns have been updated then the "after_update" trigger is
       invoked after the database update has executed and is passed:
	 ($self, discard_columns => \@discard_columns)

       The trigger code can modify the discard_columns array to affect which
       columns are discarded.

       For example:

	 Class->add_trigger(after_update => sub {
	   my ($self, %args) = @_;
	   my $discard_columns = $args{discard_columns};
	   # discard the md5_hash column if any field starting with 'foo'
	   # has been updated - because the md5_hash will have been changed
	   # by a trigger.
	   push @$discard_columns, 'md5_hash' if grep { /^foo/ } @$discard_columns;
	 });

       Take care to not delete a primary key column unless you know what
       you're doing.

       The update() method returns the number of rows updated.	If the object
       had not changed and thus did not need to issue an UPDATE statement, the
       update() call will have a return value of -1.

       If the record in the database has been deleted, or its primary key
       value changed, then the update will not affect any records and so the
       update() method will return 0.

   discard_changes
	 $obj->discard_changes;

       Removes any changes you've made to this object since the last update.
       Currently this simply discards the column values from the object.

       If you're using autoupdate this method will throw an exception.

   is_changed
	 my $changed = $obj->is_changed;
	 my @changed_keys = $obj->is_changed;

       Indicates if the given $obj has changes since the last update. Returns
       a list of keys which have changed. (If autoupdate is on, this method
       will return an empty list, unless called inside a before_update or
       after_set_$column trigger)

   id
	 $id = $obj->id;
	 @id = $obj->id;

       Returns a unique identifier for this object based on the values in the
       database. It's the equivalent of $obj->get($self->columns('Primary')),
       with inflated values reduced to their ids.

       A warning will be generated if this method is used in scalar context on
       a table with a multi-column primary key.

   LOW-LEVEL DATA ACCESS
       On some occasions, such as when you're writing triggers or constraint
       routines, you'll want to manipulate data in a Class::DBI object without
       using the usual get() and set() accessors, which may themselves call
       triggers, fetch information from the database, etc.

       Rather than interacting directly with the data hash stored in a
       Class::DBI object (the exact implementation of which may change in
       future releases) you could use Class::DBI's low-level accessors. These
       appear 'private' to make you think carefully about using them - they
       should not be a common means of dealing with the object.

       The data within the object is modelled as a set of key-value pairs,
       where the keys are normalized column names (returned by find_column()),
       and the values are the data from the database row represented by the
       object. Access is via these functions:

       _attrs
	     @values = $object->_attrs(@cols);

	   Returns the values for one or more keys.

       _attribute_store
	     $object->_attribute_store( { $col0 => $val0, $col1 => $val1 } );
	     $object->_attribute_store($col0, $val0, $col1, $val1);

	   Stores values in the object.	 They key-value pairs may be passed in
	   either as a simple list or as a hash reference.  This only updates
	   values in the object itself; changes will not be propagated to the
	   database.

       _attribute_set
	     $object->_attribute_set( { $col0 => $val0, $col1 => $val1 } );
	     $object->_attribute_set($col0, $val0, $col1, $val1);

	   Updates values in the object via _attribute_store(), but also logs
	   the changes so that they are propagated to the database with the
	   next update.	 (Unlike set(), however, _attribute_set() will not
	   trigger an update if autoupdate is turned on.)

       _attribute_delete
	     @values = $object->_attribute_delete(@cols);

	   Deletes values from the object, and returns the deleted values.

       _attribute_exists
	     $bool = $object->_attribute_exists($col);

	   Returns a true value if the object contains a value for the
	   specified column, and a false value otherwise.

       By default, Class::DBI uses simple hash references to store object
       data, but all access is via these routines, so if you want to implement
       a different data model, just override these functions.

   OVERLOADED OPERATORS
       Class::DBI and its subclasses overload the perl builtin stringify and
       bool operators. This is a significant convenience.

       The perl builtin bool operator is overloaded so that a Class::DBI
       object reference is true so long as all its key columns have defined
       values.	(This means an object with an id() of zero is not considered
       false.)

       When a Class::DBI object reference is used in a string context it will,
       by default, return the value of the primary key. (Composite primary key
       values will be separated by a slash).

       You can also specify the column(s) to be used for stringification via
       the special 'Stringify' column group. So, for example, if you're using
       an auto-incremented primary key, you could use this to provide a more
       meaningful display string:

	 Widget->columns(Stringify => qw/name/);

       If you need to do anything more complex, you can provide an
       stringify_self() method which stringification will call:

	 sub stringify_self {
	   my $self = shift;
	   return join ":", $self->id, $self->name;
	 }

       This overloading behaviour can be useful for columns that have has_a()
       relationships.  For example, consider a table that has price and
       currency fields:

	 package Widget;
	 use base 'My::Class::DBI';
	 Widget->table('widget');
	 Widget->columns(All => qw/widgetid name price currency_code/);

	 $obj = Widget->retrieve($id);
	 print $obj->price . " " . $obj->currency_code;

       The would print something like ""42.07 USD"".  If the currency_code
       field is later changed to be a foreign key to a new currency table then
       $obj->currency_code will return an object reference instead of a plain
       string. Without overloading the stringify operator the example would
       now print something like ""42.07 Widget=HASH(0x1275}"" and the fix
       would be to change the code to add a call to id():

	 print $obj->price . " " . $obj->currency_code->id;

       However, with overloaded stringification, the original code continues
       to work as before, with no code changes needed.

       This makes it much simpler and safer to add relationships to existing
       applications, or remove them later.

TABLE RELATIONSHIPS
       Databases are all about relationships. Thus Class::DBI provides a way
       for you to set up descriptions of your relationhips.

       Class::DBI provides three such relationships: 'has_a', 'has_many', and
       'might_have'. Others are available from CPAN.

   has_a
	 Music::CD->has_a(column => 'Foreign::Class');

	 Music::CD->has_a(artist => 'Music::Artist');
	 print $cd->artist->name;

       'has_a' is most commonly used to supply lookup information for a
       foreign key. If a column is declared as storing the primary key of
       another table, then calling the method for that column does not return
       the id, but instead the relevant object from that foreign class.

       It is also possible to use has_a to inflate the column value to a non
       Class::DBI based. A common usage would be to inflate a date field to a
       date/time object:

	 Music::CD->has_a(reldate => 'Date::Simple');
	 print $cd->reldate->format("%d %b, %Y");

	 Music::CD->has_a(reldate => 'Time::Piece',
	   inflate => sub { Time::Piece->strptime(shift, "%Y-%m-%d") },
	   deflate => 'ymd',
	 );
	 print $cd->reldate->strftime("%d %b, %Y");

       If the foreign class is another Class::DBI representation retrieve is
       called on that class with the column value. Any other object will be
       instantiated either by calling new($value) or using the given 'inflate'
       method. If the inflate method name is a subref, it will be executed,
       and will be passed the value and the Class::DBI object as arguments.

       When the object is being written to the database the object will be
       deflated either by calling the 'deflate' method (if given), or by
       attempting to stringify the object. If the deflate method is a subref,
       it will be passed the Class::DBI object as an argument.

       *NOTE* You should not attempt to make your primary key column inflate
       using has_a() as bad things will happen. If you have two tables which
       share a primary key, consider using might_have() instead.

   has_many
	 Class->has_many(method_to_create => "Foreign::Class");

	 Music::CD->has_many(tracks => 'Music::Track');

	 my @tracks = $cd->tracks;

	 my $track6 = $cd->add_to_tracks({
	   position => 6,
	   title    => 'Tomorrow',
	 });

       This method declares that another table is referencing us (i.e. storing
       our primary key in its table).

       It creates a named accessor method in our class which returns a list of
       all the matching Foreign::Class objects.

       In addition it creates another method which allows a new associated
       object to be constructed, taking care of the linking automatically.
       This method is the same as the accessor method with "add_to_"
       prepended.

       The add_to_tracks example above is exactly equivalent to:

	 my $track6 = Music::Track->insert({
	   cd	    => $cd,
	   position => 6,
	   title    => 'Tomorrow',
	 });

       When setting up the relationship the foreign class's has_a()
       declarations are examined to discover which of its columns reference
       our class. (Note that because this happens at compile time, if the
       foreign class is defined in the same file, the class with the has_a()
       must be defined earlier than the class with the has_many(). If the
       classes are in different files, Class::DBI should usually be able to do
       the right things, as long as all classes inherit Class::DBI before
       'use'ing any other classes.)

       If the foreign class has no has_a() declarations linking to this class,
       it is assumed that the foreign key in that class is named after the
       moniker() of this class.

       If this is not true you can pass an additional third argument to the
       has_many() declaration stating which column of the foreign class is the
       foreign key to this class.

       Limiting

	 Music::Artist->has_many(cds => 'Music::CD');
	 my @cds = $artist->cds(year => 1980);

       When calling the method created by has_many, you can also supply any
       additional key/value pairs for restricting the search. The above
       example will only return the CDs with a year of 1980.

       Ordering

	 Music::CD->has_many(tracks => 'Music::Track', { order_by => 'playorder' });

       has_many takes an optional final hashref of options. If an 'order_by'
       option is set, its value will be set in an ORDER BY clause in the SQL
       issued. This is passed through 'as is', enabling order_by clauses such
       as 'length DESC, position'.

       Mapping

	 Music::CD->has_many(styles => [ 'Music::StyleRef' => 'style' ]);

       If the second argument to has_many is turned into a listref of the
       Classname and an additional method, then that method will be called in
       turn on each of the objects being returned.

       The above is exactly equivalent to:

	 Music::CD->has_many(_style_refs => 'Music::StyleRef');

	 sub styles {
	   my $self = shift;
	   return map $_->style, $self->_style_refs;
	 }

       For an example of where this is useful see "MANY TO MANY RELATIONSHIPS"
       below.

       Cascading Delete

	 Music::Artist->has_many(cds => 'Music::CD', { cascade => 'Fail' });

       It is also possible to control what happens to the 'child' objects when
       the 'parent' object is deleted. By default this is set to 'Delete' -
       so, for example, when you delete an artist, you also delete all their
       CDs, leaving no orphaned records. However you could also set this to
       'None', which would leave all those orphaned records (although this
       generally isn't a good idea), or 'Fail', which will throw an exception
       when you try to delete an artist that still has any CDs.

       You can also write your own Cascade strategies by supplying a Class
       Name here.

       For example you could write a Class::DBI::Cascade::Plugin::Nullify
       which would set all related foreign keys to be NULL, and plug it into
       your relationship:

	 Music::Artist->has_many(cds => 'Music::CD', {
	   cascade => 'Class::DBI::Cascade::Plugin::Nullify'
	 });

   might_have
	 Music::CD->might_have(method_name => Class => (@fields_to_import));

	 Music::CD->might_have(liner_notes => LinerNotes => qw/notes/);

	 my $liner_notes_object = $cd->liner_notes;
	 my $notes = $cd->notes; # equivalent to $cd->liner_notes->notes;

       might_have() is similar to has_many() for relationships that can have
       at most one associated objects. For example, if you have a CD database
       to which you want to add liner notes information, you might not want to
       add a 'liner_notes' column to your main CD table even though there is
       no multiplicity of relationship involved (each CD has at most one
       'liner notes' field). So, you create another table with the same
       primary key as this one, with which you can cross-reference.

       But you don't want to have to keep writing methods to turn the the
       'list' of liner_notes objects you'd get back from has_many into the
       single object you'd need. So, might_have() does this work for you. It
       creates an accessor to fetch the single object back if it exists, and
       it also allows you import any of its methods into your namespace. So,
       in the example above, the LinerNotes class can be mostly invisible -
       you can just call $cd->notes and it will call the notes method on the
       correct LinerNotes object transparently for you.

       Making sure you don't have namespace clashes is up to you, as is
       correctly creating the objects, but this may be made simpler in later
       versions.  (Particularly if someone asks for this!)

   Notes
       has_a(), might_have() and has_many() check that the relevant class has
       already been loaded. If it hasn't then they try to load the module of
       the same name using require.  If the require fails because it can't
       find the module then it will assume it's not a simple require (i.e.,
       Foreign::Class isn't in Foreign/Class.pm) and that you will take care
       of it and ignore the warning. Any other error, such as a syntax error,
       triggers an exception.

       NOTE: The two classes in a relationship do not have to be in the same
       database, on the same machine, or even in the same type of database! It
       is quite acceptable for a table in a MySQL database to be connected to
       a different table in an Oracle database, and for cascading delete etc
       to work across these. This should assist greatly if you need to migrate
       a database gradually.

MANY TO MANY RELATIONSHIPS
       Class::DBI does not currently support Many to Many relationships, per
       se.  However, by combining the relationships that already exist it is
       possible to set these up.

       Consider the case of Films and Actors, with a linking Role table with a
       multi-column Primary Key. First of all set up the Role class:

	 Role->table('role');
	 Role->columns(Primary => qw/film actor/);
	 Role->has_a(film => 'Film');
	 Role->has_a(actor => 'Actor');

       Then, set up the Film and Actor classes to use this linking table:

	 Film->table('film');
	 Film->columns(All => qw/id title rating/);
	 Film->has_many(stars => [ Role => 'actor' ]);

	 Actor->table('actor');
	 Actor->columns(All => qw/id name/);
	 Actor->has_many(films => [ Role => 'film' ]);

       In each case the 'mapping method' variation of has_many() is used to
       call the lookup method on the Role object returned. As these methods
       are the 'has_a' relationships on the Role, these will return the actual
       Actor and Film objects, providing a cheap many-to-many relationship.

       In the case of Film, this is equivalent to the more long-winded:

	 Film->has_many(roles => "Role");

	 sub actors {
	   my $self = shift;
	   return map $_->actor, $self->roles
	 }

       As this is almost exactly what is created internally, add_to_stars and
       add_to_films will generally do the right thing as they are actually
       doing the equivalent of add_to_roles:

	 $film->add_to_actors({ actor => $actor });

       Similarly a cascading delete will also do the right thing as it will
       only delete the relationship from the linking table.

       If the Role table were to contain extra information, such as the name
       of the character played, then you would usually need to skip these
       short-cuts and set up each of the relationships, and associated helper
       methods, manually.

ADDING NEW RELATIONSHIP TYPES
   add_relationship_type
       The relationships described above are implemented through
       Class::DBI::Relationship subclasses.  These are then plugged into
       Class::DBI through an add_relationship_type() call:

	 __PACKAGE__->add_relationship_type(
	   has_a      => "Class::DBI::Relationship::HasA",
	   has_many   => "Class::DBI::Relationship::HasMany",
	   might_have => "Class::DBI::Relationship::MightHave",
	 );

       If is thus possible to add new relationship types, or modify the
       behaviour of the existing types.	 See Class::DBI::Relationship for more
       information on what is required.

DEFINING SQL STATEMENTS
       There are several main approaches to setting up your own SQL queries:

       For queries which could be used to create a list of matching objects
       you can create a constructor method associated with this SQL and let
       Class::DBI do the work for you, or just inline the entire query.

       For more complex queries you need to fall back on the underlying
       Ima::DBI query mechanism. (Caveat: since Ima::DBI uses sprintf-style
       interpolation, you need to be careful to double any "wildcard" % signs
       in your queries).

   add_constructor
	 __PACKAGE__->add_constructor(method_name => 'SQL_where_clause');

       The SQL can be of arbitrary complexity and will be turned into:

	 SELECT (essential columns)
	   FROM (table name)
	  WHERE <your SQL>

       This will then create a method of the name you specify, which returns a
       list of objects as with any built in query.

       For example:

	 Music::CD->add_constructor(new_music => 'year > 2000');
	 my @recent = Music::CD->new_music;

       You can also supply placeholders in your SQL, which must then be
       specified at query time:

	 Music::CD->add_constructor(new_music => 'year > ?');
	 my @recent = Music::CD->new_music(2000);

   retrieve_from_sql
       On occasions where you want to execute arbitrary SQL, but don't want to
       go to the trouble of setting up a constructor method, you can inline
       the entire WHERE clause, and just get the objects back directly:

	 my @cds = Music::CD->retrieve_from_sql(qq{
	   artist = 'Ozzy Osbourne' AND
	   title like "%Crazy"	    AND
	   year <= 1986
	   ORDER BY year
	   LIMIT 2,3
	 });

   Ima::DBI queries
       When you can't use 'add_constructor', e.g. when using aggregate
       functions, you can fall back on the fact that Class::DBI inherits from
       Ima::DBI and prefers to use its style of dealing with statements, via
       set_sql().

       The Class::DBI set_sql() method defaults to using prepare_cached()
       unless the $cache parameter is defined and false (see Ima::DBI docs for
       more information).

       To assist with writing SQL that is inheritable into subclasses, several
       additional substitutions are available here: __TABLE__, __ESSENTIAL__
       and __IDENTIFIER__.  These represent the table name associated with the
       class, its essential columns, and the primary key of the current
       object, in the case of an instance method on it.

       For example, the SQL for the internal 'update' method is implemented
       as:

	 __PACKAGE__->set_sql('update', <<"");
	   UPDATE __TABLE__
	   SET	  %s
	   WHERE  __IDENTIFIER__

       The 'longhand' version of the new_music constructor shown above would
       similarly be:

	 Music::CD->set_sql(new_music => qq{
	   SELECT __ESSENTIAL__
	     FROM __TABLE__
	    WHERE year > ?
	 });

       For such 'SELECT' queries Ima::DBI's set_sql() method is extended to
       create a helper shortcut method, named by prefixing the name of the SQL
       fragment with 'search_'. Thus, the above call to set_sql() will
       automatically set up the method Music::CD->search_new_music(), which
       will execute this search and return the relevant objects or Iterator.
       (If there are placeholders in the query, you must pass the relevant
       arguments when calling your search method.)

       This does the equivalent of:

	 sub search_new_music {
	   my ($class, @args) = @_;
	   my $sth = $class->sql_new_music;
	   $sth->execute(@args);
	   return $class->sth_to_objects($sth);
	 }

       The $sth which is used to return the objects here is a normal DBI-style
       statement handle, so if the results can't be turned into objects
       easily, it is still possible to call $sth->fetchrow_array etc and
       return whatever data you choose.

       Of course, any query can be added via set_sql, including joins.	So, to
       add a query that returns the 10 Artists with the most CDs, you could
       write (with MySQL):

	 Music::Artist->set_sql(most_cds => qq{
	   SELECT artist.id, COUNT(cd.id) AS cds
	     FROM artist, cd
	    WHERE artist.id = cd.artist
	    GROUP BY artist.id
	    ORDER BY cds DESC
	    LIMIT 10
	 });

	 my @artists = Music::Artist->search_most_cds();

       If you also need to access the 'cds' value returned from this query,
       the best approach is to declare 'cds' to be a TEMP column. (See "Non-
       Persistent Fields" below).

   Class::DBI::AbstractSearch
	 my @music = Music::CD->search_where(
	   artist => [ 'Ozzy', 'Kelly' ],
	   status => { '!=', 'outdated' },
	 );

       The Class::DBI::AbstractSearch module, available from CPAN, is a plugin
       for Class::DBI that allows you to write arbitrarily complex searches
       using perl data structures, rather than SQL.

   Single Value SELECTs
       select_val

       Selects which only return a single value can couple Class::DBI's
       sql_single() SQL, with the $sth->select_val() call which we get from
       DBIx::ContextualFetch.

	 __PACKAGE__->set_sql(count_all => "SELECT COUNT(*) FROM __TABLE__");
	 # .. then ..
	 my $count = $class->sql_count_all->select_val;

       This can also take placeholders and/or do column interpolation if
       required:

	 __PACKAGE__->set_sql(count_above => q{
	   SELECT COUNT(*) FROM __TABLE__ WHERE %s > ?
	 });
	 # .. then ..
	 my $count = $class->sql_count_above('year')->select_val(2001);

       sql_single

       Internally Class::DBI defines a very simple SQL fragment called
       'single':

	 "SELECT %s FROM __TABLE__".

       This is used to implement the above Class->count_all():

	 $class->sql_single("COUNT(*)")->select_val;

       This interpolates the COUNT(*) into the %s of the SQL, and then
       executes the query, returning a single value.

       Any SQL set up via set_sql() can of course be supplied here, and
       select_val can take arguments for any placeholders there.

       Internally several helper methods are defined using this approach:

       - count_all
       - maximum_value_of($column)
       - minimum_value_of($column)

LAZY POPULATION
       In the tradition of Perl, Class::DBI is lazy about how it loads your
       objects.	 Often, you find yourself using only a small number of the
       available columns and it would be a waste of memory to load all of them
       just to get at two, especially if you're dealing with large numbers of
       objects simultaneously.

       You should therefore group together your columns by typical usage, as
       fetching one value from a group can also pre-fetch all the others in
       that group for you, for more efficient access.

       So for example, if we usually fetch the artist and title, but don't use
       the 'year' so much, then we could say the following:

	 Music::CD->columns(Primary   => qw/cdid/);
	 Music::CD->columns(Essential => qw/artist title/);
	 Music::CD->columns(Others    => qw/year runlength/);

       Now when you fetch back a CD it will come pre-loaded with the 'cdid',
       'artist' and 'title' fields. Fetching the 'year' will mean another
       visit to the database, but will bring back the 'runlength' whilst it's
       there.

       This can potentially increase performance.

       If you don't like this behavior, then just add all your columns to the
       Essential group, and Class::DBI will load everything at once. If you
       have a single column primary key you can do this all in one shot with
       one single column declaration:

	 Music::CD->columns(Essential => qw/cdid artist title year runlength/);

   columns
	 my @all_columns  = $class->columns;
	 my @columns	  = $class->columns($group);

	 my @primary	  = $class->primary_columns;
	 my $primary	  = $class->primary_column;
	 my @essential	  = $class->_essential;

       There are four 'reserved' groups: 'All', 'Essential', 'Primary' and
       'TEMP'.

       'All' are all columns used by the class. If not set it will be created
       from all the other groups.

       'Primary' is the primary key columns for this class. It must be set
       before objects can be used.

       If 'All' is given but not 'Primary' it will assume the first column in
       'All' is the primary key.

       'Essential' are the minimal set of columns needed to load and use the
       object. Only the columns in this group will be loaded when an object is
       retrieve()'d. It is typically used to save memory on a class that has a
       lot of columns but where only use a few of them are commonly used. It
       will automatically be set to 'Primary' if not explicitly set.  The
       'Primary' column is always part of the 'Essential' group.

       For simplicity primary_columns(), primary_column(), and _essential()
       methods are provided to return these. The primary_column() method
       should only be used for tables that have a single primary key column.

   Non-Persistent Fields
	 Music::CD->columns(TEMP => qw/nonpersistent/);

       If you wish to have fields that act like columns in every other way,
       but that don't actually exist in the database (and thus will not
       persist), you can declare them as part of a column group of 'TEMP'.

   find_column
	 Class->find_column($column);
	 $obj->find_column($column);

       The columns of a class are stored as Class::DBI::Column objects. This
       method will return you the object for the given column, if it exists.
       This is most useful either in a boolean context to discover if the
       column exists, or to 'normalize' a user-entered column name to an
       actual Column.

       The interface of the Column object itself is still under development,
       so you shouldn't really rely on anything internal to it.

TRANSACTIONS
       Class::DBI suffers from the usual problems when dealing with
       transactions.  In particular, you should be very wary when committing
       your changes that you may actually be in a wider scope than expected
       and that your caller may not be expecting you to commit.

       However, as long as you are aware of this, and try to keep the scope of
       your transactions small, ideally always within the scope of a single
       method, you should be able to work with transactions with few problems.

   dbi_commit / dbi_rollback
	 $obj->dbi_commit();
	 $obj->dbi_rollback();

       These are thin aliases through to the DBI's commit() and rollback()
       commands to commit or rollback all changes to this object.

   Localised Transactions
       A nice idiom for turning on a transaction locally (with AutoCommit
       turned on globally) (courtesy of Dominic Mitchell) is:

	 sub do_transaction {
	   my $class = shift;
	   my ( $code ) = @_;
	   # Turn off AutoCommit for this scope.
	   # A commit will occur at the exit of this block automatically,
	   # when the local AutoCommit goes out of scope.
	   local $class->db_Main->{ AutoCommit };

	   # Execute the required code inside the transaction.
	   eval { $code->() };
	   if ( $@ ) {
	     my $commit_error = $@;
	     eval { $class->dbi_rollback }; # might also die!
	     die $commit_error;
	   }
	 }

	 And then you just call:

	 Music::DBI->do_transaction( sub {
	   my $artist = Music::Artist->insert({ name => 'Pink Floyd' });
	   my $cd = $artist->add_to_cds({
	     title => 'Dark Side Of The Moon',
	     year => 1974,
	   });
	 });

       Now either both will get added, or the entire transaction will be
       rolled back.

UNIQUENESS OF OBJECTS IN MEMORY
       Class::DBI supports uniqueness of objects in memory. In a given perl
       interpreter there will only be one instance of any given object at one
       time. Many variables may reference that object, but there can be only
       one.

       Here's an example to illustrate:

	 my $artist1 = Music::Artist->insert({ artistid => 7, name => 'Polysics' });
	 my $artist2 = Music::Artist->retrieve(7);
	 my $artist3 = Music::Artist->search( name => 'Polysics' )->first;

       Now $artist1, $artist2, and $artist3 all point to the same object. If
       you update a property on one of them, all of them will reflect the
       update.

       This is implemented using a simple object lookup index for all live
       objects in memory. It is not a traditional cache - when your objects go
       out of scope, they will be destroyed normally, and a future retrieve
       will instantiate an entirely new object.

       The ability to perform this magic for you replies on your perl having
       access to the Scalar::Util::weaken function. Although this is part of
       the core perl distribution, some vendors do not compile support for it.
       To find out if your perl has support for it, you can run this on the
       command line:

	 perl -e 'use Scalar::Util qw(weaken)'

       If you get an error message about weak references not being
       implemented, Class::DBI will not maintain this lookup index, but give
       you a separate instances for each retrieve.

       A few new tools are offered for adjusting the behavior of the object
       index. These are still somewhat experimental and may change in a future
       release.

   remove_from_object_index
	 $artist->remove_from_object_index();

       This is an object method for removing a single object from the live
       objects index. You can use this if you want to have multiple distinct
       copies of the same object in memory.

   clear_object_index
	 Music::DBI->clear_object_index();

       You can call this method on any class or instance of Class::DBI, but
       the effect is universal: it removes all objects from the index.

   purge_object_index_every
	 Music::Artist->purge_object_index_every(2000);

       Weak references are not removed from the index when an object goes out
       of scope. This means that over time the index will grow in memory.
       This is really only an issue for long-running environments like
       mod_perl, but every so often dead references are cleaned out to prevent
       this. By default, this happens every 1000 object loads, but you can
       change that default for your class by setting the
       'purge_object_index_every' value.

       (Eventually this may handled in the DESTROY method instead.)

       As a final note, keep in mind that you can still have multiple distinct
       copies of an object in memory if you have multiple perl interpreters
       running. CGI, mod_perl, and many other common usage situations run
       multiple interpreters, meaning that each one of them may have an
       instance of an object representing the same data. However, this is no
       worse than it was before, and is entirely normal for database
       applications in multi-process environments.

SUBCLASSING
       The preferred method of interacting with Class::DBI is for you to write
       a subclass for your database connection, with each table-class
       inheriting in turn from it.

       As well as encapsulating the connection information in one place, this
       also allows you to override default behaviour or add additional
       functionality across all of your classes.

       As the innards of Class::DBI are still in flux, you must exercise
       extreme caution in overriding private methods of Class::DBI (those
       starting with an underscore), unless they are explicitly mentioned in
       this documentation as being safe to override. If you find yourself
       needing to do this, then I would suggest that you ask on the mailing
       list about it, and we'll see if we can either come up with a better
       approach, or provide a new means to do whatever you need to do.

CAVEATS
   Multi-Column Foreign Keys are not supported
       You can't currently add a relationship keyed on multiple columns.  You
       could, however, write a Relationship plugin to do this, and the world
       would be eternally grateful...

   Don't change or inflate the value of your primary columns
       Altering your primary key column currently causes Bad Things to happen.
       I should really protect against this.

SUPPORTED DATABASES
       Theoretically Class::DBI should work with almost any standard RDBMS. Of
       course, in the real world, we know that that's not true. It is known to
       work with MySQL, PostgreSQL, Oracle and SQLite, each of which have
       their own additional subclass on CPAN that you should explore if you're
       using them:

	 L<Class::DBI::mysql>, L<Class::DBI::Pg>, L<Class::DBI::Oracle>,
	 L<Class::DBI::SQLite>

       For the most part it's been reported to work with Sybase, although
       there are some issues with multi-case column/table names. Beyond that
       lies The Great Unknown(tm). If you have access to other databases,
       please give this a test run, and let me know the results.

       Ima::DBI (and hence Class::DBI) requires a database that supports table
       aliasing and a DBI driver that supports placeholders. This means it
       won't work with older releases of DBD::AnyData (and any releases of its
       predecessor DBD::RAM), and DBD::Sybase + FreeTDS may or may not work
       depending on your FreeTDS version.

CURRENT AUTHOR
       Tony Bowden

AUTHOR EMERITUS
       Michael G Schwern

THANKS TO
       Tim Bunce, Tatsuhiko Miyagawa, Perrin Harkins, Alexander Karelas, Barry
       Hoggard, Bart Lateur, Boris Mouzykantskii, Brad Bowman, Brian Parker,
       Casey West, Charles Bailey, Christopher L. Everett Damian Conway, Dan
       Thill, Dave Cash, David Jack Olrik, Dominic Mitchell, Drew Taylor, Drew
       Wilson, Jay Strauss, Jesse Sheidlower, Jonathan Swartz, Marty Pauley,
       Michael Styer, Mike Lambert, Paul Makepeace, Phil Crow, Richard
       Piacentini, Simon Cozens, Simon Wilcox, Thomas Klausner, Tom Renfro,
       Uri Gutman, William McKee, the Class::DBI mailing list, the POOP group,
       and all the others who've helped, but that I've forgetten to mention.

RELEASE PHILOSOPHY
       Class::DBI now uses a three-level versioning system. This release, for
       example, is version 3.0.17

       The general approach to releases will be that users who like a degree
       of stability can hold off on upgrades until the major sub-version
       increases (e.g. 3.1.0). Those who like living more on the cutting edge
       can keep up to date with minor sub-version releases.

       Functionality which was introduced during a minor sub-version release
       may disappear without warning in a later minor sub-version release.
       I'll try to avoid doing this, and will aim to have a deprecation cycle
       of at least a few minor sub-versions, but you should keep a close eye
       on the CHANGES file, and have good tests in place. (This is good advice
       generally, of course.) Anything that is in a major sub-version release
       will go through a deprecation cycle of at least one further major sub-
       version before it is removed (and usually longer).

   Getting changes accepted
       There is an active Class::DBI community, however I am not part of it.
       I am not on the mailing list, and I don't follow the wiki. I also do
       not follow Perl Monks or CPAN reviews or annoCPAN or whatever the tool
       du jour happens to be.

       If you find a problem with Class::DBI, by all means discuss it in any
       of these places, but don't expect anything to happen unless you
       actually tell me about it.

       The preferred method for doing this is via the CPAN RT interface, which
       you can access at http://rt.cpan.org/ or by emailing
	 bugs-Class-DBI@rt.cpan.org

       If you email me personally about Class::DBI issues, then I will
       probably bounce them on to there, unless you specifically ask me not
       to.  Otherwise I can't keep track of what all needs fixed. (This of
       course means that if you ask me not to send your mail to RT, there's a
       much higher chance that nothing will every happen about your problem).

   Bug Reports
       If you're reporting a bug then it has a much higher chance of getting
       fixed quicker if you can include a failing test case. This should be a
       completely stand-alone test that could be added to the Class::DBI
       distribution. That is, it should use Test::Simple or Test::More, fail
       with the current code, but pass when I fix the problem. If it needs to
       have a working database to show the problem, then this should
       preferably use SQLite, and come with all the code to set this up. The
       nice people on the mailing list will probably help you out if you need
       assistance putting this together.

       You don't need to include code for actually fixing the problem, but of
       course it's often nice if you can. I may choose to fix it in a
       different way, however, so it's often better to ask first whether I'd
       like a patch, particularly before spending a lot of time hacking.

   Patches
       If you are sending patches, then please send either the entire code
       that is being changed or the output of 'diff -Bub'.  Please also note
       what version the patch is against. I tend to apply all patches
       manually, so I'm more interested in being able to see what you're doing
       than in being able to apply the patch cleanly. Code formatting isn't an
       issue, as I automagically run perltidy against the source after any
       changes, so please format for clarity.

       Patches have a much better chance of being applied if they are small.
       People often think that it's better for me to get one patch with a
       bunch of fixes. It's not. I'd much rather get 100 small patches that
       can be applied one by one. A change that I can make and release in five
       minutes is always better than one that needs a couple of hours to
       ponder and work through.

       I often reject patches that I don't like. Please don't take it
       personally.  I also like time to think about the wider implications of
       changes. Often a lot of time. Feel free to remind me about things that
       I may have forgotten about, but as long as they're on rt.cpan.org I
       will get around to them eventually.

   Feature Requests
       Wish-list requests are fine, although you should probably discuss them
       on the mailing list (or equivalent) with others first. There's quite
       often a plugin somewhere that already does what you want.

       In general I am much more open to discussion on how best to provide the
       flexibility for you to make your Cool New Feature(tm) a plugin rather
       than adding it to Class::DBI itself.

       For the most part the core of Class::DBI already has most of the
       functionality that I believe it will ever need (and some more besides,
       that will probably be split off at some point). Most other things are
       much better off as plugins, with a separate life on CPAN or elsewhere
       (and with me nowhere near the critical path). Most of the ongoing work
       on Class::DBI is about making life easier for people to write
       extensions - whether they're local to your own codebase or released for
       wider consumption.

SUPPORT
       Support for Class::DBI is mostly via the mailing list.

       To join the list, or read the archives, visit
	 http://lists.digitalcraftsmen.net/mailman/listinfo/classdbi

       There is also a Class::DBI wiki at
	 http://www.class-dbi.com/

       The wiki contains much information that should probably be in these
       docs but isn't yet. (See above if you want to help to rectify this.)

       As mentioned above, I don't follow the list or the wiki, so if you want
       to contact me individually, then you'll have to track me down
       personally.

       There are lots of 3rd party subclasses and plugins available.  For a
       list of the ones on CPAN see:
	 http://search.cpan.org/search?query=Class%3A%3ADBI&mode=module

       An article on Class::DBI was published on Perl.com a while ago. It's
       slightly out of date , but it's a good introduction:
	 http://www.perl.com/pub/a/2002/11/27/classdbi.html

       The wiki has numerous references to other articles, presentations etc.

       http://poop.sourceforge.net/ provides a document comparing a variety of
       different approaches to database persistence, such as Class::DBI,
       Alazabo, Tangram, SPOPS etc.

LICENSE
       This library is free software; you can redistribute it and/or modify it
       under the same terms as Perl itself.

SEE ALSO
       Class::DBI is built on top of Ima::DBI, DBIx::ContextualFetch,
       Class::Accessor and Class::Data::Inheritable. The innards and much of
       the interface are easier to understand if you have an idea of how they
       all work as well.

perl v5.14.1			  2007-10-04			 Class::DBI(3)
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