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State(3)	      User Contributed Perl Documentation	      State(3)

NAME
       Coro::State - first class continuations

SYNOPSIS
	use Coro::State;

	$new = new Coro::State sub {
	   print "in coro (called with @_), switching back\n";
	   $new->transfer ($main);
	   print "in coro again, switching back\n";
	   $new->transfer ($main);
	}, 5;

	$main = new Coro::State;

	print "in main, switching to coro\n";
	$main->transfer ($new);
	print "back in main, switch to coro again\n";
	$main->transfer ($new);
	print "back in main\n";

DESCRIPTION
       This module implements coro. Coros, similar to threads and
       continuations, allow you to run more than one "thread of execution" in
       parallel. Unlike so-called "kernel" threads, there is no parallelism
       and only voluntary switching is used so locking problems are greatly
       reduced. The latter is called "cooperative" threading as opposed to
       "preemptive" threading.

       This can be used to implement non-local jumps, exception handling,
       continuation objects and more.

       This module provides only low-level functionality. See Coro and related
       modules for a higher level threads abstraction including a scheduler.

   MODEL
       Coro::State implements two different thread models: Perl and C. The C
       threads (called cctx's) are basically simplified perl interpreters
       running/interpreting the Perl threads. A single interpreter can run any
       number of Perl threads, so usually there are very few C threads.

       When Perl code calls a C function (e.g. in an extension module) and
       that C function then calls back into Perl or transfers control to
       another thread, the C thread can no longer execute other Perl threads,
       so it stays tied to the specific thread until it returns to the
       original Perl caller, after which it is again available to run other
       Perl threads.

       The main program always has its own "C thread" (which really is *the*
       Perl interpreter running the whole program), so there will always be at
       least one additional C thread. You can use the debugger (see
       Coro::Debug) to find out which threads are tied to their cctx and which
       aren't.

   MEMORY CONSUMPTION
       A newly created Coro::State that has not been used only allocates a
       relatively small (a hundred bytes) structure. Only on the first
       "transfer" will perl allocate stacks (a few kb, 64 bit architetcures
       use twice as much, i.e. a few kb :) and optionally a C stack/thread
       (cctx) for threads that recurse through C functions. All this is very
       system-dependent. On my x86-pc-linux-gnu system this amounts to about
       2k per (non-trivial but simple) Coro::State.

       You can view the actual memory consumption using Coro::Debug. Keep in
       mind that a for loop or other block constructs can easily consume
       100-200 bytes per nesting level.

   GLOBAL VARIABLES
       $Coro::State::DIEHOOK
	   This works similarly to $SIG{__DIE__} and is used as the default
	   die hook for newly created Coro::States. This is useful if you want
	   some generic logging function that works for all threads that don't
	   set their own hook.

	   When Coro::State is first loaded it will install these handlers for
	   the main program, too, unless they have been overwritten already.

	   The default handlers provided will behave like the built-in ones
	   (as if they weren't there).

	   If you don't want to exit your program on uncaught exceptions, you
	   must not return from your die hook - call "Coro::terminate"
	   instead.

	   Note 1: You must store a valid code reference in these variables,
	   "undef" will not do.

	   Note 2: The value of this variable will be shared among all
	   threads, so changing its value will change it in all threads that
	   don't have their own die handler.

       $Coro::State::WARNHOOK
	   Similar to above die hook, but augments $SIG{__WARN__}.

   FUNCTIONS
       $coro = new Coro::State [$coderef[, @args...]]
	   Create a new Coro::State thread object and return it. The first
	   "transfer" call to this thread will start execution at the given
	   coderef, with the given arguments.

	   Note that the arguments will not be copied. Instead, as with normal
	   function calls, the thread receives passed arguments by reference,
	   so make sure you don't change them in unexpected ways.

	   Returning from such a thread is NOT supported. Neither is calling
	   "exit" or throwing an uncaught exception. The following paragraphs
	   describe what happens in current versions of Coro.

	   If the subroutine returns the program will be terminated as if
	   execution of the main program ended.

	   If it throws an exception the program will terminate unless the
	   exception is caught, exactly like in the main program.

	   Calling "exit" in a thread does the same as calling it in the main
	   program, but due to libc bugs on many BSDs, this doesn't work
	   reliable everywhere.

	   If the coderef is omitted this function will create a new "empty"
	   thread, i.e. a thread that cannot be transfered to but can be used
	   to save the current thread state in (note that this is dangerous,
	   as no reference is taken to ensure that the "current thread state"
	   survives, the caller is responsible to ensure that the cloned state
	   does not go away).

	   The returned object is an empty hash which can be used for any
	   purpose whatsoever, for example when subclassing Coro::State.

	   Certain variables are "localised" to each thread, that is, certain
	   "global" variables are actually per thread. Not everything that
	   would sensibly be localised currently is, and not everything that
	   is localised makes sense for every application, and the future
	   might bring changes.

	   The following global variables can have different values per
	   thread, and have the stated initial values:

	      Variable	     Initial Value
	      @_	     whatever arguments were passed to the Coro
	      $_	     undef
	      $@	     undef
	      $/	     "\n"
	      $SIG{__DIE__}  aliased to $Coro::State::DIEHOOK(*)
	      $SIG{__WARN__} aliased to $Coro::State::WARNHOOK(*)
	      (default fh)   *STDOUT
	      $^H, %^H	     zero/empty.
	      $1, $2...	     all regex results are initially undefined

	      (*) reading the value from %SIG is not supported, but local'ising is.

	   If you feel that something important is missing then tell me. Also
	   remember that every function call that might call "transfer" (such
	   as "Coro::Channel::put") might clobber any global and/or special
	   variables. Yes, this is by design ;) You can always create your own
	   process abstraction model that saves these variables.

	   The easiest way to do this is to create your own scheduling
	   primitive like in the code below, and use it in your threads:

	     sub my_cede {
		local ($;, ...);
		Coro::cede;
	     }

	   Another way is to use dynamic winders, see "Coro::on_enter" and
	   "Coro::on_leave" for this.

	   Yet another way that works onyl for variables is "->swap_sv".

       $prev->transfer ($next)
	   Save the state of the current subroutine in $prev and switch to the
	   thread saved in $next.

	   The "state" of a subroutine includes the scope, i.e. lexical
	   variables and the current execution state (subroutine, stack).

       $state->throw ([$scalar])
       $state->is_new
       $state->is_zombie
	   See the corresponding method for Coro objects.

       $state->cancel
	   Forcefully destructs the given Coro::State. While you can keep the
	   reference, and some memory is still allocated, the Coro::State
	   object is effectively dead, destructors have been freed, it cannot
	   be transfered to anymore, it's pushing up the daisies.

       $state->call ($coderef)
	   Try to call the given $coderef in the context of the given state.
	   This works even when the state is currently within an XS function,
	   and can be very dangerous. You can use it to acquire stack traces
	   etc. (see the Coro::Debug module for more details). The coderef
	   MUST NOT EVER transfer to another state.

       $state->eval ($string)
	   Like "call", but eval's the string. Dangerous.

       $state->swap_defsv
       $state->swap_defav
	   Swap the current $_ (swap_defsv) or @_ (swap_defav) with the
	   equivalent in the saved state of $state. This can be used to give
	   the coro a defined content for @_ and $_ before transfer'ing to it.

       $state->swap_sv (\$sv, \$swap_sv)
	   This (very advanced) function can be used to make any variable
	   local to a thread.

	   It works by swapping the contents of $sv and $swap_sv each time the
	   thread is entered and left again, i.e. it is similar to:

	      $tmp = $sv; $sv = $swap_sv; $swap_sv = $tmp;

	   Except that it doesn't make an copies and works on hashes and even
	   more exotic values (code references!).

	   Needless to say, this function can be very very dangerous: you can
	   easily swap a hash with a reference (i.e. %hash becomes a
	   reference), and perl will not like this at all.

	   It will also swap "magicalness" - so when swapping a builtin perl
	   variable (such as $.), it will lose it's magicalness, which, again,
	   perl will not like, so don't do it.

	   Lastly, the $swap_sv itself will be used, not a copy, so make sure
	   you give each thread it's own $swap_sv instance.

	   It is, however, quite safe to swap some normal variable with
	   another. For example, PApp::SQL stores the default database handle
	   in $PApp::SQL::DBH. To make this a per-thread variable, use this:

	      my $private_dbh = ...;
	      $coro->swap_sv (\$PApp::SQL::DBH, \$private_dbh);

	   This results in $PApp::SQL::DBH having the value of $private_dbh
	   while it executes, and whatever other value it had when it doesn't
	   execute.

	   You can also swap hashes and other values:

	      my %private_hash;
	      $coro->swap_sv (\%some_hash, \%private_hash);

       $state->trace ($flags)
	   Internal function to control tracing. I just mention this so you
	   can stay away from abusing it.

       $bytes = $state->rss
	   Returns the memory allocated by the coro (which includes static
	   structures, various perl stacks but NOT local variables, arguments
	   or any C context data). This is a rough indication of how much
	   memory it might use.

       $state->has_cctx
	   Returns whether the state currently uses a cctx/C context. An
	   active state always has a cctx, as well as the main program. Other
	   states only use a cctxts when needed.

       Coro::State::force_cctx
	   Forces the allocation of a C context for the currently running coro
	   (if not already done). Apart from benchmarking there is little
	   point in doing so, however.

       $ncctx = Coro::State::cctx_count
	   Returns the number of C-level thread contexts allocated. If this
	   number is very high (more than a dozen) it might be beneficial to
	   identify points of C-level recursion (perl calls C/XS, which calls
	   perl again which switches coros - this forces an allocation of a
	   C-level thread context) in your code and moving this into a
	   separate coro.

       $nidle = Coro::State::cctx_idle
	   Returns the number of allocated but idle (currently unused and free
	   for reuse) C level thread contexts.

       $old = Coro::State::cctx_max_idle [$new_count]
	   Coro caches C contexts that are not in use currently, as creating
	   them from scratch has some overhead.

	   This function returns the current maximum number of idle C contexts
	   and optionally sets the new amount. The count must be at least 1,
	   with the default being 4.

       $old = Coro::State::cctx_stacksize [$new_stacksize]
	   Returns the current C stack size and optionally sets the new
	   minimum stack size to $new_stacksize longs. Existing stacks will
	   not be changed, but Coro will try to replace smaller stacks as soon
	   as possible. Any Coro::State that starts to use a stack after this
	   call is guaranteed this minimum stack size.

	   Please note that coros will only need to use a C-level stack if the
	   interpreter recurses or calls a function in a module that calls
	   back into the interpreter, so use of this feature is usually never
	   needed.

       @states = Coro::State::list
	   Returns a list of all states currently allocated.

       $was_enabled = Coro::State::enable_times [$enable]
	   Enables/disables/queries the current state of per-thread real and
	   cpu-time gathering.

	   When enabled, the real time and the cpu time (user + system time)
	   spent in each thread is accumulated. If disabled, then the
	   accumulated times will stay as they are (they start at 0).

	   Currently, cpu time is only measured on GNU/Linux systems, all
	   other systems only gather real time.

	   Enabling time profiling slows down thread switching by a factor of
	   2 to 10, depending on platform on hardware.

	   The times will be displayed when running "Coro::Debug::command
	   "ps"", and cna be queried by calling "$state->times".

       ($real, $cpu) = $state->times
	   Returns the real time and cpu times spent in the given $state. See
	   "Coro::State::enable_times" for more info.

       $clone = $state->clone
	   This exciting method takes a Coro::State object and clones it,
	   i.e., it creates a copy. This makes it possible to restore a state
	   more than once, and even return to states that have returned or
	   have been terminated.

	   Since its only known purpose is for intellectual self-
	   gratification, and because it is a difficult piece of code, it is
	   not enabled by default, and not supported.

	   Here are a few little-known facts: First, coros *are*
	   full/true/real continuations. Secondly Coro::State objects (without
	   clone) *are* first class continuations. Thirdly, nobody has ever
	   found a use for the full power of call/cc that isn't better
	   (faster, easier, more efficiently) implemented differently, and
	   nobody has yet found a useful control construct that can't be
	   implemented without it already, just much faster and with fewer
	   resources. And lastly, Scheme's call/cc doesn't support using
	   call/cc to implement threads.

	   Among the games you can play with this is implementing a scheme-
	   like call-with-current-continuation, as the following code does
	   (well, with small differences).

	      # perl disassociates from local lexicals on frame exit,
	      # so use a global variable for return values.
	      my @ret;

	      sub callcc($@) {
		 my ($func, @arg) = @_;

		 my $continuation = new Coro::State;
		 $continuation->transfer (new Coro::State sub {
		    my $escape = sub {
		       @ret = @_;
		       Coro::State->new->transfer ($continuation->clone);
		    };
		    $escape->($func->($escape, @arg));
		 });

		 my @ret_ = @ret; @ret = ();
		 wantarray ? @ret_ : pop @ret_
	      }

	   Which could be used to implement a loop like this:

	      async {
		 my $n;
		 my $l = callcc sub { $_[0] };

		 $n++;
		 print "iteration $n\n";

		 $l->($l) unless $n == 10;
	      };

	   If you find this confusing, then you already understand the
	   coolness of call/cc: It can turn anything into spaghetti code real
	   fast.

	   Besides, call/cc is much less useful in a Perl-like dynamic
	   language (with references, and its scoping rules) then in, say,
	   scheme.

	   Now, the known limitations of "clone":

	   It probably only works on perl 5.10; it cannot clone a coro inside
	   the substition operator (but windows perl can't fork from there
	   either) and some other contexts, and "abort ()" is the preferred
	   mechanism to signal errors. It cannot clone a state that has a c
	   context attached (implementing clone on the C level is too hard for
	   me to even try), which rules out calling call/cc from the main
	   coro. It cannot clone a context that hasn't even been started yet.
	   It doesn't work with "-DDEBUGGING" (but what does). It probably
	   also leaks, and sometimes triggers a few assertions inside Coro.
	   Most of these limitations *are* fixable with some effort, but
	   that's pointless just to make a point that it could be done.

	   The current implementation could without doubt be optimised to be a
	   constant-time operation by doing lazy stack copying, if somebody
	   were insane enough to invest the time.

BUGS
       This module is not thread-safe. You must only ever use this module from
       the same thread (this requirement might be removed in the future).

SEE ALSO
       Coro.

AUTHOR
	Marc Lehmann <schmorp@schmorp.de>
	http://home.schmorp.de/

perl v5.14.2			  2011-11-11			      State(3)
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