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DBM::Deep::Internals(3User Contributed Perl DocumentatiDBM::Deep::Internals(3)

NAME
       DBM::Deep::Internals

OUT OF DATE
       This document is out-of-date. It describes an intermediate file format
       used during the development from 0.983 to 1.0000. It will be rewritten
       soon.

       So far, the description of the header format has been updated.

DESCRIPTION
       This is a document describing the internal workings of DBM::Deep. It is
       not necessary to read this document if you only intend to be a user.
       This document is intended for people who either want a deeper
       understanding of specifics of how DBM::Deep works or who wish to help
       program DBM::Deep.

CLASS LAYOUT
       DBM::Deep is broken up into five classes in three inheritance
       hierarchies.

       ·   DBM::Deep is the parent of DBM::Deep::Array and DBM::Deep::Hash.
	   These classes form the immediate interface to the outside world.
	   They are the classes that provide the TIE mechanisms as well as the
	   OO methods.

       ·   DBM::Deep::Engine is the layer that deals with the mechanics of
	   reading and writing to the file. This is where the logic of the
	   file layout is handled.

       ·   DBM::Deep::File is the layer that deals with the physical file. As
	   a singleton that every other object has a reference to, it also
	   provides a place to handle datastructure-wide items, such as
	   transactions.

FILE LAYOUT
       This describes the 1.0003 and 2.0000 formats, which internally are
       numbered 3 and 4, respectively. The internal numbers are used in this
       section. These two formats are almost identical.

       DBM::Deep uses a tagged file layout. Every section has a tag, a size,
       and then the data.

   File header
       The file header consists of two parts. The first part is a fixed length
       of 13 bytes:

	 DPDB h VVVV SSSS
	 \  / |	   \   \
	  \/  '---. \	'--- size of the second part of the header
	 file	   \ '--- version
	signature  tag

       ·   File Signature

	   The first four bytes are 'DPDB' in network byte order, signifying
	   that this is a DBM::Deep file.

       ·   File tag

	   A literal ASCII 'h', indicating that this is the header. The file
	   used by versions prior to 1.00 had a different fifth byte, allowing
	   the difference to be determined.

       ·   Version

	   This is four bytes containing the file version. This lets the file
	   format change over time.

	   It is packed in network order, so version 4 is stored as
	   "\0\0\0\cD".

       ·   Header size

	   The size of the second part of the header, in bytes. This number is
	   also packed in network order.

       The second part of the header is as follows:

	 S B S T T(TTTTTTTTT...) (SS SS SS SS ...)  (continued...)
	 | | | |	      \	      |
	 | | | '----------.    \  staleness counters
	 | | '--------.	   \  txn bitfield
	 | '------.    \  number of transactions
	byte size  \  data sector size
		 max buckets

	(continuation...)
	 BB(BBBBBB) DD(DDDDDD) II(IIIIII)
	     |	      |		   |
	     |	  free data	   |
	 free blist	      free index

       ·   Constants

	   These are the file-wide constants that determine how the file is
	   laid out.  They can only be set upon file creation.

	   The byte size is the number of bytes used to point to an offset
	   elsewhere in the file. This corresponds to the "pack_size" option.
	   This and the next three values are stored as packed 8-bit integers
	   (chars), so 2 is represented by "\cB".

	   "max_buckets" and "data_sector_size" are documented in the main
	   DBM::Deep man page. The number stored is actually one less than
	   what is passed to the constructor, to allow for a range of 1-256.

	   The number of transactions corresponds to the "num_txns" value
	   passed to the constructor.

       ·   Transaction information

	   The transaction bitfield consists of one bit for every available
	   transaction ID. It is therefore anywhere from 1 byte to 32 bytes
	   long.

	   The staleness counters each take two bytes (packed 32-bit
	   integers), one for each transaction, not including the so-called
	   HEAD (the main transaction that all processes share before calling
	   "begin_work"). So these take up 0 to 508 bytes.

	   Staleness is explained in DBM::Deep::Engine.

       ·   Freespace information

	   Pointers into the first free sectors of the various sector sizes
	   (Index, Bucketlist, and Data) are stored here. These are called
	   chains internally, as each free sector points to the next one.

	   The number of bytes is determined by the byte size, ranging from 2
	   to 8.

   Index
       The Index parts can be tagged either as Hash, Array, or Index. The
       latter is if there was a reindexing due to a bucketlist growing too
       large. The others are the root index for their respective datatypes.
       The index consists of a tag, a size, and then 256 sections containing
       file locations. Each section corresponds to each value representable in
       a byte.

       The index is used as follows - whenever a hashed key is being looked
       up, the first byte is used to determine which location to go to from
       the root index.	Then, if that's also an index, the second byte is
       used, and so forth until a bucketlist is found.

   Bucketlist
       This is the part that contains the link to the data section. A
       bucketlist defaults to being 16 buckets long (modifiable by the
       max_buckets parameter used when creating a new file). Each bucket
       contains an MD5 and a location of the appropriate key section.

   Key area
       This is the part that handles transactional awareness. There are
       max_buckets sections. Each section contains the location to the data
       section, a transaction ID, and whether that transaction considers this
       key to be deleted or not.

   Data area
       This is the part that actual stores the key, value, and class (if
       appropriate). The layout is:

       ·   tag

       ·   length of the value

       ·   the actual value

       ·   keylength

       ·   the actual key

       ·   a byte indicating if this value has a classname

       ·   the classname (if one is there)

       The key is stored after the value because the value is requested more
       often than the key.

PERFORMANCE
       DBM::Deep is written completely in Perl. It also is a multi-process DBM
       that uses the datafile as a method of synchronizing between multiple
       processes. This is unlike most RDBMSes like MySQL and Oracle.
       Furthermore, unlike all RDBMSes, DBM::Deep stores both the data and the
       structure of that data as it would appear in a Perl program.

   CPU
       DBM::Deep attempts to be CPU-light. As it stores all the data on disk,
       DBM::Deep is I/O-bound, not CPU-bound.

   RAM
       DBM::Deep uses extremely little RAM relative to the amount of data you
       can access. You can iterate through a million keys (using "each()")
       without increasing your memeory usage at all.

   DISK
       DBM::Deep is I/O-bound, pure and simple. The faster your disk, the
       faster DBM::Deep will be. Currently, when performing "my $x =
       $db->{foo}", there are a minimum of 4 seeks and 1332 + N bytes read
       (where N is the length of your data). (All values assume a medium
       filesize.) The actions taken are:

       1 Lock the file
       1 Perform a stat() to determine if the inode has changed
       1 Go to the primary index for the $db (1 seek)
       1 Read the tag/size of the primary index (5 bytes)
       1 Read the body of the primary index (1024 bytes)
       1 Go to the bucketlist for this MD5 (1 seek)
       1 Read the tag/size of the bucketlist (5 bytes)
       1 Read the body of the bucketlist (144 bytes)
       1 Go to the keys location for this MD5 (1 seek)
       1 Read the tag/size of the keys section (5 bytes)
       1 Read the body of the keys location (144 bytes)
       1 Go to the data section that corresponds to this transaction ID. (1
       seek)
       1 Read the tag/size of the data section (5 bytes)
       1 Read the value for this data (N bytes)
       1 Unlock the file

       Every additional level of indexing (if there are enough keys) requires
       an additional seek and the reading of 1029 additional bytes. If the
       value is blessed, an additional 1 seek and 9 + M bytes are read (where
       M is the length of the classname).

       Arrays are (currently) even worse because they're considered "funny
       hashes" with the length stored as just another key. This means that if
       you do any sort of lookup with a negative index, this entire process is
       performed twice - once for the length and once for the value.

ACTUAL TESTS
   SPEED
       Obviously, DBM::Deep isn't going to be as fast as some C-based DBMs,
       such as the almighty BerkeleyDB.	 But it makes up for it in features
       like true multi-level hash/array support, and cross-platform FTPable
       files.  Even so, DBM::Deep is still pretty fast, and the speed stays
       fairly consistent, even with huge databases.  Here is some test data:

	   Adding 1,000,000 keys to new DB file...

	   At 100 keys, avg. speed is 2,703 keys/sec
	   At 200 keys, avg. speed is 2,642 keys/sec
	   At 300 keys, avg. speed is 2,598 keys/sec
	   At 400 keys, avg. speed is 2,578 keys/sec
	   At 500 keys, avg. speed is 2,722 keys/sec
	   At 600 keys, avg. speed is 2,628 keys/sec
	   At 700 keys, avg. speed is 2,700 keys/sec
	   At 800 keys, avg. speed is 2,607 keys/sec
	   At 900 keys, avg. speed is 2,190 keys/sec
	   At 1,000 keys, avg. speed is 2,570 keys/sec
	   At 2,000 keys, avg. speed is 2,417 keys/sec
	   At 3,000 keys, avg. speed is 1,982 keys/sec
	   At 4,000 keys, avg. speed is 1,568 keys/sec
	   At 5,000 keys, avg. speed is 1,533 keys/sec
	   At 6,000 keys, avg. speed is 1,787 keys/sec
	   At 7,000 keys, avg. speed is 1,977 keys/sec
	   At 8,000 keys, avg. speed is 2,028 keys/sec
	   At 9,000 keys, avg. speed is 2,077 keys/sec
	   At 10,000 keys, avg. speed is 2,031 keys/sec
	   At 20,000 keys, avg. speed is 1,970 keys/sec
	   At 30,000 keys, avg. speed is 2,050 keys/sec
	   At 40,000 keys, avg. speed is 2,073 keys/sec
	   At 50,000 keys, avg. speed is 1,973 keys/sec
	   At 60,000 keys, avg. speed is 1,914 keys/sec
	   At 70,000 keys, avg. speed is 2,091 keys/sec
	   At 80,000 keys, avg. speed is 2,103 keys/sec
	   At 90,000 keys, avg. speed is 1,886 keys/sec
	   At 100,000 keys, avg. speed is 1,970 keys/sec
	   At 200,000 keys, avg. speed is 2,053 keys/sec
	   At 300,000 keys, avg. speed is 1,697 keys/sec
	   At 400,000 keys, avg. speed is 1,838 keys/sec
	   At 500,000 keys, avg. speed is 1,941 keys/sec
	   At 600,000 keys, avg. speed is 1,930 keys/sec
	   At 700,000 keys, avg. speed is 1,735 keys/sec
	   At 800,000 keys, avg. speed is 1,795 keys/sec
	   At 900,000 keys, avg. speed is 1,221 keys/sec
	   At 1,000,000 keys, avg. speed is 1,077 keys/sec

       This test was performed on a PowerMac G4 1gHz running Mac OS X 10.3.2 &
       Perl 5.8.1, with an 80GB Ultra ATA/100 HD spinning at 7200RPM.  The
       hash keys and values were between 6 - 12 chars in length.  The DB file
       ended up at 210MB.  Run time was 12 min 3 sec.

   MEMORY USAGE
       One of the great things about DBM::Deep is that it uses very little
       memory.	Even with huge databases (1,000,000+ keys) you will not see
       much increased memory on your process.  DBM::Deep relies solely on the
       filesystem for storing and fetching data.  Here is output from top
       before even opening a database handle:

	   PID USER	PRI  NI	 SIZE  RSS SHARE STAT %CPU %MEM	  TIME COMMAND
	 22831 root	 11   0	 2716 2716  1296 R     0.0  0.2	  0:07 perl

       Basically the process is taking 2,716K of memory.  And here is the same
       process after storing and fetching 1,000,000 keys:

	   PID USER	PRI  NI	 SIZE  RSS SHARE STAT %CPU %MEM	  TIME COMMAND
	 22831 root	 14   0	 2772 2772  1328 R     0.0  0.2	 13:32 perl

       Notice the memory usage increased by only 56K.  Test was performed on a
       700mHz x86 box running Linux RedHat 7.2 & Perl 5.6.1.

perl v5.14.1			  2011-07-15	       DBM::Deep::Internals(3)
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