FvwmAudio man page on BSDi

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FvwmAudio(1.0)					FvwmAudio(1.0)

NAME
       FvwmAudio - the FVWM Audio module

SYNOPSIS
       FvwmAudio  is  spawned by fvwm, so no command line invoca-
       tion will work.	From within the .fvwmrc file,	FvwmAudio
       is spawned as follows:

       Module FvwmAudio

       or from within an fvwm pop-up menu:

       Popup "Module-Popup"
	    Title     "Modules"
	    Module    "GoodStuff"    GoodStuff
	    Module    "NoClutter"    FvwmClean
	    Module    "FvwmIdentify" FvwmIdent
	    Module  "Banner"	FvwmBanner
	    Module    "Debug"	FvwmDebug
	    Module  "Audio"	  FvwmAudio
	    Module  "Pager"	 FvwmPager 0 3
       EndPopup

DESCRIPTION
       The  FvwmAudio  module  communicates  with the Fvwm window
       manager to bind audio sounds to	window	manager actions.
       Different  audio queues may be assigned to any window man-
       ager action. FvwmAudio can be used  with any  independent
       audio  player,  and  therefore  requires no special audio
       library APIs of its own. Simple in its design,  it  merely
       binds  the audio filenames to particular actions and forks
       off the audio player program with the appropriate filename
       when that action occurs.

       FvwmAudio  can  also  have  builtin  support for the rplay
       library.

CONFIGURATION OPTIONS
       FvwmAudio reads the same .fvwmrc file  as  fvwm(1)  reads
       when  it starts	up,  and looks for certain configuration
       options:

       *FvwmAudioPlayCmd /usr/bin/X11/demos/auplay
	      This determines the independent audio  player  pro-
	      gram  that  will	actually play the sounds.  If the
	      play command  is	set  to builtin-rplay	then  the
	      builtin rplay support will be used.  For example:

	      *FvwmAudioPlayCmd builtin-rplay

			   Mar 28 1994				1

FvwmAudio(1.0)					FvwmAudio(1.0)

       *FvwmAudioDir /usr/lib/sounds
	      Specifies the  directory	to  look  for	the audio
	      files.  This option is ignored when rplay is  used.

       *FvwmAudioDelay 5
	      Specifies that sound events will only be played if
	      they occur at least 5 seconds  after  the previous
	      event.   Sounds  events that occur during the delay
	      period are ignored.  This option is useful  if  you
	      don't want several sounds playing at the same time.
	      The default delay is 0  which  disables  the  audio
	      delay.

       *FvwmAudioRplayHost hostname
	      Specifies what  host the sounds will play on.  The
	      hostname can also be an environment  variable  such
	      as  $HOSTDISPLAY. This	option is only valid with
	      builtin rplay support.

       *FvwmAudioRplayPriority 0
	      Specifies what priority will  be	assigned  to  the
	      sounds  when  they are played.  This option is only
	      valid with builtin rplay support.

       *FvwmAudioRplayVolume 127
	      Specifies what  volume  will  be	assigned  to  the
	      sounds  when  they are played.  This option is only
	      valid with builtin rplay support.

       *FvwmAudio window-manager_action audio_filename
	      Binds particular window manager  actions	to  sound
	      queues.

	      *FvwmAudio startup TaDa.au
	      *FvwmAudio shutdown Elvis_Left.au
	      *FvwmAudio unknown doh.au
	      *FvwmAudio add_window drip.au
	      *FvwmAudio raise_window swoosh.au
	      *FvwmAudio lower_window swoosh.au
	      *FvwmAudio focus_change boing.au
	      *FvwmAudio destroy_window explosion.au
	      *FvwmAudio iconify ploop.au
	      *FvwmAudio deiconify ploop.au
	      *FvwmAudio toggle_paging fwop.au
	      *FvwmAudio new_page beam_trek.au
	      *FvwmAudio new_desk beam_trek.au
	      *FvwmAudio configure_window huh.au
	      *FvwmAudio window_name beep.au
	      *FvwmAudio icon_name beep.au

			   Mar 28 1994				2

FvwmAudio(1.0)					FvwmAudio(1.0)

	      *FvwmAudio res_class beep.au
	      *FvwmAudio res_name beep.au
	      *FvwmAudio end_windowlist twang.au

INVOCATION
       The  invocation	method was shown in the synopsis section.
       No command line invocation is possible. FvwmAudio must  be
       invoked by the fvwm window manager.

BUGS
       It's REALLY noisy when fvwm starts and restarts.

COPYRIGHTS
       This  module  is heavily	 based	on a similar Fvwm module
       called FvwmSound by Mark Boyns.	FvwmAudio  simply  takes
       Mark's  original program and extends it to make it generic
       enough to work with any	audio  player.	The  concept  for
       interfacing this module to the Window Manager, is original
       work by Robert Nation.

       Copyright 1994, Mark Boyns and Mark Scott.  No  guarantees
       or  warranties  or anything are provided or implied in any
       way whatsoever. Use this program at your own risk. Permis-
       sion to use this program for any purpose is given, as long
       as the copyright is kept intact.

AUTHORS
       Mark Boyns (boyns@sdsu.edu)

       Mark Scott (mscott@mcd.mot.com)

			   Mar 28 1994				3

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