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Moose::Manual(3pm)    User Contributed Perl Documentation   Moose::Manual(3pm)

NAME
       Moose::Manual - What is Moose, and how do I use it?

VERSION
       version 2.2009

WHAT IS MOOSE?
       Moose is a complete object system for Perl 5. Consider any modern
       object-oriented language (which Perl 5 definitely isn't). It provides
       keywords for attribute declaration, object construction, inheritance,
       and maybe more. These keywords are part of the language, and you don't
       care how they are implemented.

       Moose aims to do the same thing for Perl 5 OO. We can't actually create
       new keywords, but we do offer "sugar" that looks a lot like them. More
       importantly, with Moose, you define your class declaratively, without
       needing to know about blessed hashrefs, accessor methods, and so on.

       With Moose, you can concentrate on the logical structure of your
       classes, focusing on "what" rather than "how". A class definition with
       Moose reads like a list of very concise English sentences.

       Moose is built on top of "Class::MOP", a meta-object protocol (aka
       MOP). Using the MOP, Moose provides complete introspection for all
       Moose-using classes. This means you can ask classes about their
       attributes, parents, children, methods, etc., all using a well-defined
       API. The MOP abstracts away the symbol table, looking at @ISA vars, and
       all the other crufty Perl tricks we know and love(?).

       Moose is based in large part on the Perl 6 object system, as well as
       drawing on the best ideas from CLOS, Smalltalk, and many other
       languages.

WHY MOOSE?
       Moose makes Perl 5 OO both simpler and more powerful. It encapsulates
       Perl 5 power tools in high-level declarative APIs which are easy to
       use. Best of all, you don't need to be a wizard to use it.

       But if you want to dig about in the guts, Moose lets you do that too,
       by using and extending its powerful introspection API.

AN EXAMPLE
	 package Person;

	 use Moose;

	 has 'first_name' => (
	     is	 => 'rw',
	     isa => 'Str',
	 );

	 has 'last_name' => (
	     is	 => 'rw',
	     isa => 'Str',
	 );

	 no Moose;
	 __PACKAGE__->meta->make_immutable;

       This is a complete and usable class definition!

	 package User;

	 use DateTime;
	 use Moose;

	 extends 'Person';

	 has 'password' => (
	     is	 => 'rw',
	     isa => 'Str',
	 );

	 has 'last_login' => (
	     is	     => 'rw',
	     isa     => 'DateTime',
	     handles => { 'date_of_last_login' => 'date' },
	 );

	 sub login {
	     my $self = shift;
	     my $pw   = shift;

	     return 0 if $pw ne $self->password;

	     $self->last_login( DateTime->now() );

	     return 1;
	 }

	 no Moose;
	 __PACKAGE__->meta->make_immutable;

       When ready to instantiate your class in an application, use it in the
       "traditional" Perl manner:

	 use User;

	 my $user = User->new(
	   first_name => 'Example',
	   last_name  => 'User',
	   password   => 'letmein',
	 );

	 $user->login('letmein');

	 say $user->date_of_last_login;

       We'll leave the line-by-line explanation of this code to other
       documentation, but you can see how Moose reduces common OO idioms to
       simple declarative constructs.

TABLE OF CONTENTS
       This manual consists of a number of documents.

       Moose::Manual::Concepts
	   Introduces Moose concepts, and contrasts them against "old school"
	   Perl 5 OO.

       Moose::Manual::Unsweetened
	   Shows two example classes, each written first with Moose and then
	   with "plain old Perl 5".

       Moose::Manual::Classes
	   How do you make use of Moose in your classes? Now that I'm a Moose,
	   how do I subclass something?

       Moose::Manual::Attributes
	   Attributes are a core part of the Moose OO system. An attribute is
	   a piece of data that an object has. Moose has a lot of attribute-
	   related features!

       Moose::Manual::Delegation
	   Delegation is a powerful way to make use of attributes which are
	   themselves objects.

       Moose::Manual::Construction
	   Learn how objects are built in Moose, and in particular about the
	   "BUILD" and "BUILDARGS" methods. Also covers object destruction
	   with "DEMOLISH".

       Moose::Manual::MethodModifiers
	   A method modifier lets you say "before calling method X, do this
	   first", or "wrap method X in this code". Method modifiers are
	   particularly handy in roles and with attribute accessors.

       Moose::Manual::Roles
	   A role is something a class does (like "Debuggable" or
	   "Printable"). Roles provide a way of adding behavior to classes
	   that is orthogonal to inheritance.

       Moose::Manual::Types
	   Moose's type system lets you strictly define what values an
	   attribute can contain.

       Moose::Manual::MOP
	   Moose's meta API system lets you ask classes about their parents,
	   children, methods, attributes, etc.

       Moose::Manual::MooseX
	   This document describes a few of the most useful Moose extensions
	   on CPAN.

       Moose::Manual::BestPractices
	   Moose has a lot of features, and there's definitely more than one
	   way to do it. However, we think that picking a subset of these
	   features and using them consistently makes everyone's life easier.

       Moose::Manual::FAQ
	   Frequently asked questions about Moose.

       Moose::Manual::Resources
	   Links to various tutorials, videos, blogs, presentations,
	   interviews, etc...

       Moose::Manual::Contributing
	   Interested in hacking on Moose? Read this.

       Moose::Manual::Delta
	   This document details backwards-incompatibilities and other major
	   changes to Moose.

JUSTIFICATION
       If you're still asking yourself "Why do I need this?", then this
       section is for you.

       Another object system!?!?
	   Yes, we know there are many, many ways to build objects in Perl 5,
	   many of them based on inside-out objects and other such things.
	   Moose is different because it is not a new object system for Perl
	   5, but instead an extension of the existing object system.

	   Moose is built on top of Class::MOP, which is a metaclass system
	   for Perl 5. This means that Moose not only makes building normal
	   Perl 5 objects better, but it also provides the power of metaclass
	   programming.

       Is this for real? Or is this just an experiment?
	   Moose is based on the prototypes and experiments Stevan did for the
	   Perl 6 meta-model. However, Moose is NOT an experiment or
	   prototype; it is for real.

       Is this ready for use in production?
	   Yes.

	   Moose has been used successfully in production environments by many
	   people and companies. There are Moose applications which have been
	   in production with little or no issue now for years. We consider it
	   highly stable and we are committed to keeping it stable.

	   Of course, in the end, you need to make this call yourself. If you
	   have any questions or concerns, please feel free to email Stevan or
	   the moose@perl.org list, or just stop by irc.perl.org#moose and ask
	   away.

       Is Moose just Perl 6 in Perl 5?
	   No. While Moose is very much inspired by Perl 6, it is not itself
	   Perl 6. Instead, it is an OO system for Perl 5. Stevan built Moose
	   because he was tired of writing the same old boring Perl 5 OO code,
	   and drooling over Perl 6 OO. So instead of switching to Ruby, he
	   wrote Moose :)

       Wait, post modern, I thought it was just modern?
	   Stevan read Larry Wall's talk from the 1999 Linux World entitled
	   "Perl, the first postmodern computer language" in which he talks
	   about how he picked the features for Perl because he thought they
	   were cool and he threw out the ones that he thought sucked. This
	   got him thinking about how we have done the same thing in Moose.
	   For Moose, we have "borrowed" features from Perl 6, CLOS (LISP),
	   Smalltalk, Java, BETA, OCaml, Ruby and more, and the bits we didn't
	   like (cause they sucked) we tossed aside. So for this reason (and a
	   few others) Stevan has re-dubbed Moose a postmodern object system.

	   Nuff Said.

AUTHORS
       ·   Stevan Little <stevan.little@iinteractive.com>

       ·   Dave Rolsky <autarch@urth.org>

       ·   Jesse Luehrs <doy@tozt.net>

       ·   Shawn M Moore <code@sartak.org>

       ·   יובל קוג'מן (Yuval Kogman) <nothingmuch@woobling.org>

       ·   Karen Etheridge <ether@cpan.org>

       ·   Florian Ragwitz <rafl@debian.org>

       ·   Hans Dieter Pearcey <hdp@weftsoar.net>

       ·   Chris Prather <chris@prather.org>

       ·   Matt S Trout <mst@shadowcat.co.uk>

COPYRIGHT AND LICENSE
       This software is copyright (c) 2006 by Infinity Interactive, Inc.

       This is free software; you can redistribute it and/or modify it under
       the same terms as the Perl 5 programming language system itself.

perl v5.26.1			  2017-12-21		    Moose::Manual(3pm)
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