SDL_ActiveEvent man page on Aros

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SDL_ActiveEvent(3)	       SDL API Reference	    SDL_ActiveEvent(3)

       SDL_ActiveEvent- Application visibility event structure

       typedef struct{
	 Uint8 type;
	 Uint8 gain;
	 Uint8 state;
       } SDL_ActiveEvent;

       type		   SDL_ACTIVEEVENT.

       gain		   0 if the event is a loss or 1 if it is a gain.

       state		   SDL_APPMOUSEFOCUS  if  mouse	 focus	was  gained or
			   lost, SDL_APPINPUTFOCUS if input focus  was	gained
			   or  lost,  or  SDL_APPACTIVE if the application was
			   iconified (gain=0) or restored(gain=1).

       SDL_ActiveEvent is a member of the SDL_Event union and is used when  an
       event of type SDL_ACTIVEEVENT is reported.

       When  the  mouse	 leaves	 or enters the window area a SDL_APPMOUSEFOCUS
       type activation event occurs, if the mouse entered the window then gain
       will  be	 1, otherwise gain will be 0. A SDL_APPINPUTFOCUS type activa‐
       tion event occurs when the application loses or gains  keyboard	focus.
       This usually occurs when another application is made active. Finally, a
       SDL_APPACTIVE type event occurs when the	 application  is  either  min‐
       imised/iconified (gain=0) or restored.


	      This  event  does	 not occur when an application window is first

       SDL_Event, SDL_GetAppState

SDL			    Tue 11 Sep 2001, 22:59	    SDL_ActiveEvent(3)

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