SDL_CreateRGBSurfaceFrom(3) SDL API Reference SDL_CreateRGBSurfaceFrom(3)NAME
SDL_CreateRGBSurfaceFrom- Create an SDL_Surface from pixel data
SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int
height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
Creates an SDL_Surface from the provided pixel data.
The data stored in pixels is assumed to be of the depth specified in
the parameter list. The pixel data is not copied into the SDL_Surface
structure so it should not be freed until the surface has been freed
with a called to SDL_FreeSurface. pitch is the length of each scanline
See SDL_CreateRGBSurface for a more detailed description of the other
Returns the created surface, or NULL upon error.
SDL Tue 11 Sep 2001, 23:01 SDL_CreateRGBSurfaceFrom(3)