SDL_FillRect(3) SDL API Reference SDL_FillRect(3)NAME
SDL_FillRect- This function performs a fast fill of the given rectangle
with some color
int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
This function performs a fast fill of the given rectangle with color.
If dstrect is NULL, the whole surface will be filled with color.
The color should be a pixel of the format used by the surface, and can
be generated by the SDL_MapRGB or SDL_MapRGBA functions. If the color
value contains an alpha value then the destination is simply "filled"
with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via SDL_Set‐
ClipRect) then this function will clip based on the intersection of the
clip rectangle and the dstrect rectangle and the dstrect rectangle will
be modified to represent the area actually filled.
This function returns 0 on success, or -1 on error.
SDL_MapRGB, SDL_MapRGBA, SDL_BlitSurface, SDL_Rect
SDL Tue 11 Sep 2001, 23:01 SDL_FillRect(3)