SDL_PumpEvents man page on Aros

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SDL_PumpEvents(3)	       SDL API Reference	     SDL_PumpEvents(3)

NAME
       SDL_PumpEvents-	Pumps  the event loop, gathering events from the input
       devices.

SYNOPSIS
       #include "SDL.h"

       void SDL_PumpEvents(void);

DESCRIPTION
       Pumps the event loop, gathering events from the input devices.

       SDL_PumpEvents gathers all the pending input information	 from  devices
       and  places  it	on the event queue. Without calls to SDL_PumpEvents no
       events would ever be placed on the queue.  Often	 calls	the  need  for
       SDL_PumpEvents	is  hidden  from  the  user  since  SDL_PollEvent  and
       SDL_WaitEvent implicitly call SDL_PumpEvents. However, if you  are  not
       polling or waiting for events (e.g. your filtering them), then you must
       call SDL_PumpEvents to force an event queue update.

	      Note:

	      You can only call this function in the thread that set the video
	      mode.

SEE ALSO
       SDL_PollEvent

SDL			    Tue 11 Sep 2001, 22:59	     SDL_PumpEvents(3)
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