SDL_SetColorKey man page on JazzOS

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SDL_SetColorKey(3)	       SDL API Reference	    SDL_SetColorKey(3)

       SDL_SetColorKey - Sets the color key (transparent pixel) in a blittable
       surface and RLE acceleration.

       #include "SDL.h"

       int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key);

	Sets the color key (transparent pixel)	in  a  blittable  surface  and
       enables or disables RLE blit acceleration.

       RLE  acceleration  can  substantially  speed up blitting of images with
       large horizontal runs of transparent pixels (i.e.,  pixels  that	 match
       the  key	 value).  The key must be of the same pixel format as the sur‐
       face, SDL_MapRGB is often useful for obtaining an acceptable value.

       If flag is SDL_SRCCOLORKEY then key is the transparent pixel  value  in
       the source image of a blit.

       If  flag	 is OR'd with SDL_RLEACCEL then the surface will be draw using
       RLE acceleration when drawn  with  SDL_BlitSurface.  The	 surface  will
       actually be encoded for RLE acceleration the first time SDL_BlitSurface
       or SDL_DisplayFormat is called on the surface.

       If flag is 0, this function clears any current color key.

       This function returns 0, or -1 if there was an error.

       SDL_BlitSurface, SDL_DisplayFormat, SDL_MapRGB, SDL_SetAlpha

SDL			    Tue 11 Sep 2001, 23:01	    SDL_SetColorKey(3)

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