acbuf man page on IRIX

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acbuf(3G)							     acbuf(3G)

NAME
     acbuf - operate on the accumulation buffer

C SPECIFICATION
     void acbuf(op, value)
     long op;
     float value;

PARAMETERS
     op	     expects one of six symbolic constants:

	     AC_CLEAR: The red, green, blue, and alpha accumulation buffer
	     contents are all set to value (rounded to the nearest integer).
	     value is clamped to the range of the accumulation buffer.

	     AC_ACCUMULATE: Pixels are taken from the current readsource bank
	     (front, back, or zbuffer).	 If this buffer has color component
	     resolutions of other than 8 bits, the components are rescaled to
	     the range [0,255].	 Then the red, green, blue, and alpha
	     components are each scaled by value.  The resulting pixels are
	     added to the pixels already present in the accumulation buffer.
	     The range of value is -256 through 256.  Arguments outside this
	     range are clamped to it.  Accumulated values are NOT clamped to
	     the range of the accumulation buffer.  Thus overflow is avoided
	     only by limiting the range of accumulation operations.

	     AC_CLEAR_ACCUMULATE: An efficient combination command whose
	     effect is to first clear the accumulation buffer contents to
	     zero, then add as per AC_ACCUMULATE.  Ranges and clamping are as
	     per AC_ACCUMULATE.

	     AC_RETURN: Pixels are taken from the accumulation buffer.	Their
	     red, green, blue, and alpha components are each scaled by value,
	     then clamped to the range [0,255].	 The resulting 8 bit per
	     component pixels are then scaled to the range of the currently
	     enabled drawing buffers (front, back, or zbuffer) and written to
	     these buffers.  All special pixel operations (zbuffer,
	     blendfunction, logicop, stencil, texture mapping, etc.) are
	     ignored during this transfer.  Destination values are simply
	     replaced.	The operation is limited by the current viewport and
	     screenmask, however.  The range of value is 0.0 through 1.0.
	     Arguments outside this range are clamped to it.

	     AC_MULT: The red, green, blue, and alpha components of each
	     accumulation buffer pixel are scaled by value.

	     AC_ADD: value is added to each red, green, blue, and alpha
	     component of each pixel in the accumulation buffer.

     value   expects a float point value.  op determines how value is used.

									Page 1

acbuf(3G)							     acbuf(3G)

DESCRIPTION
     The accumulation buffer is a bank of high resolution pixels, typically 12
     or more bits for each of red, green, blue, and alpha, that is mapped 1-
     to-1 with screen pixels.  (See acsize.)  Pixel images stored in the
     normal framebuffer can be added to the accumulation buffer.  These pixels
     are scaled during the transfer by a floating-point value (of limited
     range and resolution).  Later, the accumulated image can be returned to
     the normal frame buffer, again while being scaled.

     Effects such as antialiasing (of points, lines, and polygons), motion-
     blur, and depth-of-field can be created by accumulating images generated
     with different transformation matrixes.  Predictable effects are possible
     only when subpixel mode is TRUE (see subpixel).

     readsource mode is shared with other pixel read operations, including
     lrectread and rectcopy.  rectzoom, however, has no effect on accumulation
     operation.

     All accumulation buffer operations are limited to the area of the current
     screenmask, which itself is limited to the current viewport.

     The accumulation buffer is a part of the normal framebuffer.  acbuf
     should be called only while draw mode is NORMALDRAW, and while the normal
     framebuffer is in RGB mode.

SEE ALSO
     acsize, drawmode, subpixel, scrmask

NOTES
     An error is reported, and no action is taken, if accumulate is called
     while acsize is zero.

									Page 2

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