afternoonstalker man page on DragonFly

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AFTERNOON(STALKER)					    AFTERNOON(STALKER)

NAME
       afternoonstalker - A robot-killing game

SYNOPSIS
       afternoonstalker

DESCRIPTION
       In  Afternoon  Stalker, you are in a two-dimensional maze where you are
       attacked by robots that shoot at you and that you must shoot down.  You
       must pick up a gun somewhere in the maze in order to have a few bullets
       to shoot.  Avoid the spiders and the bats, which can paralyze you  long
       enough  for  a robot to come and shoot you.  The bunker where you start
       is your only protection.

       Use the arrow keys to move and the Ctrl key to shoot in	the  direction
       you  last  walked.   You can also shoot in a fixed direction with the H
       (left), J (down), K (up) and L (right) keys (this is the	 same  conven‐
       tion  as	 in  vi).   The	 Escape key pauses the game and shows the main
       menu.  The P key also pauses the game the same way.

OPTIONS
       --help display a help page and exit

       --version
	      display version information and exit

       --ms-per-frame=N
	      N milliseconds per animation frame.  Default is 55.  Minimum  is
	      1.  Maximum is 1000.  50 means 20 frames per second.

       --full-screen
	      Attempt  to use the full screen mode.  The default is to display
	      the game in an ordinary window.

       --maze=M
	      Selects maze M, where M is 0 for the  original  maze,  1	for  a
	      slightly	different maze, and 2 for a minimal maze.  By default,
	      maze 0 is used.  The maze can also be selected from  the	game's
	      interactive menu under Options:Maze.

       --rules=R
	      Selects  rule set R, where R is 1 or 2.  Rule set #1 applies the
	      original Afternoon Stalker rules.	 Rule set #2 is slightly  dif‐
	      ferent.	The  game  starts  with 5 robots instead of 3, and the
	      number of simultaneous robots increases more quickly.  There are
	      only  gray  and blue robots, but they move slightly faster.  The
	      number of bullets in a gun increases  as	the  game  progresses.
	      Bonus lives do not come as often.

       --no-auto-pause
	      Do not pause automatically when the window loses focus.

LICENSE
       This  program is free software; you may redistribute it under the terms
       of the GNU General Public License.  This program has absolutely no war‐
       ranty.

AUTHOR
       Pierre Sarrazin

FILES
       This  program  uses  the	 flatzebra  library, by the same author.  This
       library	is  itself  based   on	 the   SDL   graphics	library	  (see
       http://www.libsdl.org).

       See the Afternoon Stalker Home Page: http://sarrazip.com/dev/afternoon‐
       stalker.html

BUGS
       High scores are not remembered.

       The bats do not sleep.

       The game may be either too easy or too difficult.  You choose.

July 14th, 2012			       6		    AFTERNOON(STALKER)
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