al_draw_prim man page on DragonFly

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al_draw_prim(3)						       al_draw_prim(3)

NAME
       al_draw_prim - Allegro 5 API

SYNOPSIS
	      #include <allegro5/allegro_primitives.h>

	      int al_draw_prim(const void* vtxs, const ALLEGRO_VERTEX_DECL* decl,
		 ALLEGRO_BITMAP* texture, int start, int end, int type)

DESCRIPTION
       Draws a subset of the passed vertex buffer.

       Parameters:

       · texture - Texture to use, pass 0 to use only color shaded primitves

       · vtxs - Pointer to an array of vertices

       · decl - Pointer to a vertex declaration.  If set to NULL, the vertices
	 are assumed to be of the ALLEGRO_VERTEX type

       · start - Start index of the subset of the vertex buffer to draw

       · end - One past the last index of subset of the vertex buffer to draw

       · type - A member of the ALLEGRO_PRIM_TYPE(3)  enumeration,  specifying
	 what kind of primitive to draw

       Returns: Number of primitives drawn

       For example to draw a textured triangle you could use:

	      ALLEGRO_COLOR white = al_map_rgb_f(1, 1, 1);
	      ALLEGRO_VERTEX v[] = {
		  {.x = 128, .y = 0, .z = 0, .color = white, .u = 128, .v = 0},
		  {.x = 0, .y = 256, .z = 0, .color = white, .u = 0, .v = 256},
		  {.x = 256, .y = 256, .z = 0, .color = white, .u = 256, .v = 256}};
	      al_draw_prim(v, NULL, texture, 0, 3, ALLEGRO_PRIM_TRIANGLE_LIST);

SEE ALSO
       ALLEGRO_VERTEX(3),     ALLEGRO_PRIM_TYPE(3),    ALLEGRO_VERTEX_DECL(3),
       al_draw_indexed_prim(3)

Allegro reference manual				       al_draw_prim(3)
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