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BLENDER(1)							    BLENDER(1)

Blender 2.76 (sub 0)"

NAME
       blender - a 3D modelling and rendering package

SYNOPSIS
       blender [args ...] [file] [args ...]

DESCRIPTION
       blender is a 3D modelling and rendering package. Originating as the in-
       house software of a high quality animation studio, Blender  has	proven
       to  be  an extremely fast and versatile design instrument. The software
       has a personal touch, offering a unique approach to the world of	 Three
       Dimensions.

       Use Blender to create TV commercials, to make technical visualizations,
       business graphics, to create content for games, or design  user	inter‐
       faces. You can easy build and manage complex environments. The renderer
       is versatile and extremely fast. All basic animation principles (curves
       & keys) are well implemented.

       http://www.blender.org

OPTIONS
       Color  management: using fallback mode for management Blender 2.76 (sub
       0) Usage: blender [args ...] [file] [args ...]

   Render Options:
       -b or --background
	      Run in background (often used for UI-less rendering)

       -a or --render-anim
	      Render frames from start to end (inclusive)

       -S or --scene <name>
	      Set the active scene <name> for rendering

       -f or --render-frame <frame>
	      Render frame <frame> and save it.
	      +<frame> start frame relative, -<frame> end frame relative.

       -s or --frame-start <frame>
	      Set start to frame <frame> (use before the -a argument)

       -e or --frame-end <frame>
	      Set end to frame <frame> (use before the -a argument)

       -j or --frame-jump <frames>
	      Set number of frames to step forward after each rendered frame

       -o or --render-output <path>
	      Set the render path and file name.
	      Use '//' at the start of the path	 to  render  relative  to  the
	      blend file.

	      The '#' characters are replaced by the frame number, and used to
	      define zero padding.
	      * 'ani_##_test.png' becomes 'ani_01_test.png'
	      * 'test-######.png' becomes 'test-000001.png'

	      When the filename does not contain '#',  The  suffix  '####'  is
	      added to the filename.

	      The frame number will be added at the end of the filename, eg:
	      # blender -b foobar.blend -o //render_ -F PNG -x 1 -a

       -E or --engine <engine>
	      Specify the render engine
	      use -E help to list available engines

       -t or --threads <threads>
	      Use amount of <threads> for rendering and other operations
	      [1-64], 0 for systems processor count.

   Format Options:
       -F or --render-format <format>
	      Set the render format, Valid options are...
		TGA IRIS JPEG MOVIE IRIZ RAWTGA
		AVIRAW AVIJPEG PNG BMP FRAMESERVER
	      (formats that can be compiled into blender, not available on all
	      systems)
		HDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS

       -x or --use-extension <bool>
	      Set option to add the file extension to the end of the file

   Animation Playback Options:
       -a or --render-anim
	      Render frames from start to end (inclusive)

   Window Options:
       -w or --window-border
	      Force opening with borders (default)

       -W or --window-borderless
	      Force opening without borders

       -p or --window-geometry <sx> <sy> <w> <h>
	      Open with lower left corner at <sx>, <sy> and width  and	height
	      as <w>, <h>

       -con or --start-console
	      Start with the console window open (ignored if -b is set), (Win‐
	      dows only)

       --no-native-pixels
	      Do not use native pixel size, for high resolution displays (Mac‐
	      Book 'Retina')

   Game Engine Specific Options:
       -g Game Engine specific options
	      -g fixedtime    Run on 50 hertz without dropping frames
	      -g  vertexarrays	   Use	Vertex	Arrays	for rendering (usually
	      faster)
	      -g nomipmap    No Texture Mipmapping
	      -g linearmipmap	 Linear Texture Mipmapping instead of  Nearest
	      (default)

   Python Options:
       -y or --enable-autoexec
	      Enable automatic Python script execution

       -Y or --disable-autoexec
	      Disable  automatic  Python script execution (pydrivers & startup
	      scripts), (compiled as non-standard default)

       -P or --python <filename>
	      Run the given Python script file

       --python-text <name>
	      Run the given Python script text block

       --python-expr <expression>
	      Run the given expression as a Python script

       --python-console
	      Run blender with an interactive console

       --addons
	      Comma separated list of addons (no spaces)

   Debug Options:
       -d or --debug
	      Turn debugging on

	      * Enables memory error detection
	      * Disables mouse grab (to	 interact  with	 a  debugger  in  some
	      cases)
	      * Keeps Python's 'sys.stdin' rather than setting it to None

       --debug-value <value>
	      Set debug value of <value> on startup

       --debug-events
	      Enable debug messages for the event system

       --debug-ffmpeg
	      Enable debug messages from FFmpeg library

       --debug-handlers
	      Enable debug messages for event handling

       --debug-libmv
	      Enable debug messages from libmv library

       --debug-cycles
	      Enable debug messages from Cycles

       --debug-memory
	      Enable fully guarded memory allocation and debugging

       --debug-jobs
	      Enable time profiling for background jobs.

       --debug-python
	      Enable debug messages for Python

       --debug-depsgraph
	      Enable debug messages from dependency graph

       --debug-depsgraph-no-threads
	      Switch dependency graph to a single threaded evaluation

       --debug-gpumem
	      Enable GPU memory stats in status bar

       --debug-wm
	      Enable  debug messages for the window manager, also prints every
	      operator call

       --debug-all
	      Enable all debug messages (excludes libmv)

       --debug-fpe
	      Enable floating point exceptions

       --disable-crash-handler
	      Disable the crash handler

   Misc Options:
       --factory-startup
	      Skip reading the "startup.blend" in the users home directory

       --env-system-datafiles
	      Set the BLENDER_SYSTEM_DATAFILES environment variable

       --env-system-scripts
	      Set the BLENDER_SYSTEM_SCRIPTS environment variable

       --env-system-python
	      Set the BLENDER_SYSTEM_PYTHON environment variable

       -nojoystick
	      Disable joystick support

       -noglsl
	      Disable GLSL shading

       -noaudio
	      Force sound system to None

       -setaudio
	      Force sound system to a specific device
	      NULL SDL OPENAL JACK

       -h or --help
	      Print this help text and exit

       -v or --version
	      Print Blender version and exit

       --
	      Ends option processing, following	 arguments  passed  unchanged.
	      Access via Python's 'sys.argv'

   Other Options:
       /?
	      Print this help text and exit (windows only)

       --disable-abort-handler
	      Disable the abort handler

       -a <options> <file(s)>
	      Playback	<file(s)>,  only operates this way when not running in
	      background.
		-p <sx> <sy>  Open with lower left corner at <sx>, <sy>
		-m    Read from disk (Don't buffer)
		-f <fps> <fps-base>    Specify FPS to start with
		-j <frame>  Set frame step to <frame>
		-s <frame>  Play from <frame>
		-e <frame>  Play until <frame>

       --debug-freestyle
	      Enable debug/profiling messages from Freestyle rendering

       --debug-gpu
	      Enable gpu debug context and information for OpenGL 4.3+.

       --enable-new-depsgraph
	      Use new dependency graph

       --verbose <verbose>
	      Set logging verbosity level.

       -R
	      Register .blend extension, then exit (Windows only)

       -r
	      Silently register .blend extension, then exit (Windows only)

   Experimental features:
       --enable-new-depsgraph
	      Use new dependency graph

   Argument Parsing:
	Arguments must be separated by white space, eg:
	 # blender -ba test.blend
	 ...will ignore the 'a'
	 # blender -b test.blend -f8
	 ...will ignore '8' because there is no space between the '-f' and the
       frame value

   Argument Order:
	Arguments are executed in the order they are given. eg:
	 #  blender  --background  test.blend --render-frame 1 --render-output
       '/tmp'
	 ...will not render  to	 '/tmp'	 because  '--render-frame  1'  renders
       before the output path is set
	 # blender --background --render-output /tmp test.blend --render-frame
       1
	 ...will not render to '/tmp' because loading  the  blend  file	 over‐
       writes the render output that was set
	 # blender --background test.blend --render-output /tmp --render-frame
       1
	 ...works as expected.

ENVIRONMENT VARIABLES
	 $BLENDER_USER_CONFIG	   Directory for user configuration files.
	 $BLENDER_USER_SCRIPTS	   Directory for user scripts.
	 $BLENDER_SYSTEM_SCRIPTS   Directory for system wide scripts.
	 $BLENDER_USER_DATAFILES    Directory  for  user  data	files  (icons,
       translations, ..).
	 $BLENDER_SYSTEM_DATAFILES Directory for system wide data files.
	 $BLENDER_SYSTEM_PYTHON	   Directory for system python libraries.
	 $TMP or $TMPDIR	   Store temporary files here.
	 $SDL_AUDIODRIVER	   LibSDL audio driver - alsa, esd, dma.
	 $PYTHONHOME		     Path   to	 the   python  directory,  eg.
       /usr/lib/python.

SEE ALSO
       luxrender(1)

AUTHORS
       This manpage was written for a Debian GNU/Linux system by Daniel Mester
       <mester@uni-bremen.de>  and  updated  by	 Cyril Brulebois <cyril.brule‐
       bois@enst-bretagne.fr> and Dan Eicher <dan@trollwerks.org>.

Blender management: using fallbFebruary 18, 2016gement		    BLENDER(1)
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