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bzfs(6)				    BZFlag			       bzfs(6)

NAME
       bzfs - BZFlag game server

SYNOPSIS
       bzfs  [-a linear angular] [-adminlagannounce milliseconds] [-admsg mes‐
       sage] [-advertise groupname[,groupname]...]   [-autoTeam]  [-b]	[-bad‐
       words  badwordfile] [-ban ip[,ip]...]  [-banfile filename] [-c] [-cache
       worldCacheURL]  [-cacheout  filename]  [-conf  configfile]  [-cr]  [-d]
       [-density  num]	[-disableBots]	[+f {good|bad|team||flag-id}[{count}]]
       [-f {good|bad|flag-id}] [-fb] [-filterCallsigns]	 [-filterChat]	[-fil‐
       terSimple] [-g] [-groupdb file] [-h] [-handicap] [-help] [-helpmsg file
       name] [-i interface] [-j] [-jitterdrop  warn-count]  [-jitterwarn  mil‐
       liseconds]  [-lagannounce milliseconds] [-lagdrop warn-count] [-lagwarn
       milliseconds]   [-masterBanURL	 URL]	 [-maxidle    seconds]	  [-mp
       {count | [rogue-count], [red-count], [green-count], [blue-count], [pur‐
       ple-count],  [observer-count]}]	[-mps  max-score]  [-ms	 shots]	 [-mts
       max-score]  [-noMasterBanlist] [-offa] [-noTeamKills] [-p port] [-pack‐
       etlossdrop  warn-count]	[-packetlosswarn   percent]   [-passdb	 file]
       [-passwd	  password]   [-pidfile	  filename]   [-poll   variable=value]
       [-printscore] [-publictitle description]	 [-publicaddr  address[:port]]
       [-publiclist    url]    [-publickey    key]    [-q]    [+r]    [-rabbit
       [score|killer|random]] [-recbuf size] [-recbufonly] [-recdir directory]
       [-replay]  [-reportfile filename] [-reportpipe command] [+s flag-count]
       [-s flag-count] [-sa] [-sb] [-set name value] [-sl id  num]  [-spamtime
       time]  [-spamwarn  warnLimit] [-speedtol factor] [-srvmsg message] [-st
       time] [-sw  count]  [-synctime]	[-t]  [-tftimeout  time-limit]	[-time
       {time-limit|ending-time}]  [-timemanual] [-tk] [-tkkr percent] [-track‐
       playhistory] [-ts [micros]] [-UPnP] [-userdb file] [-vars file]	[-ver‐
       sion] [-world world-file] [-worldsize world size]

DESCRIPTION
       Bzfs  is the server for BZFlag, and it must be running to play.	It can
       be run on any system on the network (including a player's system or one
       without	graphics).   Terminating  the  server  terminates  the game in
       progress.

OPTIONS
       -a linear angular
		      Sets the maximum linear and angular accelerations.   The
		      units  are  somewhat arbitrary so you'll have to experi‐
		      ment to find suitable values. Positive values  will  set
		      limits  to  the acceleration and lower they are, greater
		      is the inertia.  Zero or negative values disable	accel‐
		      eration limits.

       -adminlagannounce milliseconds
		      Announce	players	 that  lag  more  than milliseconds to
		      admins.

       -admsg message Define a message which will be broadcast to all  players
		      every  15	 minutes.   This  option  can be used multiple
		      times to define a multiline message.

       -advertise groupname,groupname,...
		      Allows control of who can see this server on the	server
		      list.  Use: -advertise NONE to make a private server (no
		      one will see the server, but global logins can be used).
		      The default, if -advertise is not specified, is to allow
		      everyone to see the server.  Otherwise, your server will
		      only  be listed to members of the groups which you spec‐
		      ify, eg: -advertise JOE,BOB.

       -autoTeam      Automatically assign players to teams when they  connect
		      so  that	there  are  an	equal number of players on all
		      available teams.	Players are placed on teams that  have
		      the fewest players; otherwise they will be placed on the
		      weakest team.  Weakest team is the team with the	lowest
		      combined kill ratio.

       -b	      When  -c	is  supplied, this option randomly rotates the
		      buildings.

       -badwords badwordfile
		      Specify a file that contains bad words that will be used
		      when either -filterCallsigns or -filterChat is enabled.

       -ban ip[,ip]...
		      Prohibits	 connections  from  the	 listed	 IP addresses.
		      Trailing 255 bytes are treated as mask bytes.

       -banfile filename
		      Specifies the name of a file where bzfs will  store  the
		      banlist. It will load the banlist from this file when it
		      starts (if the file exists), and write the banlist  back
		      to  the  file  when someone gets banned or unbanned.  If
		      this option isn't given the banlist will not be saved.

       -c	      Enables the capture-the-flag style game. By default this
		      allocates	 one team flag per team.  This can be modified
		      see +f team. By default, the free-for-all style is used.

       -cache worldCacheURL
		      Specifies the URL for the world cache file.  This	 is  a
		      binary file that clients will attempt to download before
		      getting the world from the bzfs server.

       -cacheout filename
		      Save the currently specified world into a	 binary	 cache
		      file and exit.

       -conf configfilename
		      Specifies the name of a configuration file to be used to
		      set all of the bzfs options, rather than setting them on
		      the command line.

       -cr	      Enables the capture-the-flag style game with random map.
		      You can optionally specify a building density by provid‐
		      ing  a number (default is 5).  One team flag per team is
		      provided, but more  can  be  added  thru	+f  team.   By
		      default, the free-for-all style is used.

       -d	      Increase	debugging  level.  If  more  -d is given, more
		      debugging info is obtained.

       -density num   Specify density for buildings, i.e. the higher the inte‐
		      ger  number,  the	 more  buildings  you  will  get. This
		      applies to automatically generated maps only.

       -disableBots   Disallow clients from using the ROGER autopilot or  from
		      using robots.

       +f {good|bad|teamflag-id}[{count}]
		      Forces  the  existence  of the given flag.  If specified
		      multiple times for the  same  flag-id,  then  that  many
		      flags  will  appear.  The good argument is equivalent to
		      specifying +f once for each kind of good flag. Same goes
		      for  the	bad  argument.	 The team argument adds a team
		      flag to each team, assuming that the game style is  cap‐
		      ture the flag. The optional {count} parameter allows the
		      specification of multiple flags of the same  type.  Note
		      that the curly braces are required.

       -f {good|bad|flag-id}
		      Disallows	 random	 flags	of  the	 given type.  Required
		      flags given by the +f option are	still  provided.   The
		      bad  argument  is	 equivalent  to specifying -f once for
		      each kind of bad flag.  Same  goes  for  good,  but  you
		      probably do not want to do that.
		      An  example  of  running	a  server  with 40 to 50 flags
		      except genocide would be "+s 40 -s 50 -f G".  Similarly,
		      "+f good{40} +f bad{10} -f G{40}" would give you exactly
		      40 good flags except genocide and 10 of each bad flag.

       -fb	      Allow flags on box buildings.

       -filterCallsigns
		      Turn on the filtering of callsigns  and  mottos.	 Call‐
		      signs and mottos are compared against bad words provided
		      via -badwords.

       -filterChat    Turn on the filtering of chat messages.	Messages  that
		      contain  words  listed via a -badwords file are replaced
		      with !@#$%^&* characters.

       -filterSimple  By default, all filtering is aggressive,	matching  much
		      more  than  what	is strictly listed in a -badwords file
		      for convenience.	Providing this option  will  make  the
		      -filterCallsigns and -filterChat comparisons exact match
		      only.

       -g	      Quit after serving one game.

       -groupdb file  Load groups from file

       -h	      Buildings are given random heights.

       -handicap      Players are given a handicap advantage  based  on	 their
		      ability  in  relation  to the other players. Handicapped
		      players will have faster tanks and shots.	 The  handicap
		      is determined by the player's score in relation to other
		      players.

       -help	      Shows a help page and lists all the valid flag id's.

       -helpmsg file name
		      Create a help message accessible by  /help  name,	 which
		      prints  the contents of file. Restricted to 10 lines per
		      help message.

       -i interface   Server will listen for and respond  to  ``pings''	 (sent
		      via broadcast) on the given interface.  Clients use this
		      to find active servers  on  the  network.	 This  is  the
		      TCP/UDP/IP address the server will listen on.

       -j	      Allows jumping.

       -jitterdrop warn-count
		      Kicks players after warn-count jitter warnings.

       -jitterwarn milliseconds
		      Send warnings to players that jitter more than millisec‐
		      onds.

       -lagannounce milliseconds
		      Announce players that lag more than milliseconds in pub‐
		      lic.

       -lagdrop warn-count
		      Kicks players after warn-count lag warnings.

       -lagwarn milliseconds
		      Send  warnings  to  players that lag more than millisec‐
		      onds.

       -masterBanURL URL
		      Specify alternate URLs for the master  ban  file	to  be
		      pulled  from.   This  argument  may be provided multiple
		      times.

       -maxidle seconds
		      Kick players that did  not  play	longer	than  seconds.
		      Pausing  players	are  not kicked. If a player uttered a
		      word recently, he will be kicked after thrice the	 given
		      time.

       -mp {count|[rogue],[red],[green],[blue],[purple],[observer]}
		      Sets  the	 maximum number of players, total or per team.
		      A single value sets the total number of players allowed.
		      Five  comma  separated  values  set the maximum for each
		      team.  If a count is left blank then no limit is set for
		      that  team,  except for the limit on the total number of
		      players.	Both forms may be provided.  For rabbit	 hunt,
		      the  "rogue" value sets the total number of non-observer
		      player, and all other values must be zero.

       -mps max-score Sets a maximum score for individual players.  The	 first
		      player  to  reach	 this score is declared the winner and
		      the game is over.

       -ms shots      Allows up to shots simultaneous shots for	 each  player.
		      This is 1 by default.

       -mts max-score Sets a maximum score for teams.  The first team to reach
		      this score is declared the winner and the game is over.

       -noMasterBanlist
		      Server will not attempt to load the master ban list from
		      the internet.

       -offa	      Enables  the  Open-Free-for-All  style  game.  This is a
		      teamless mode, similar  to  the  classic	deathmatch  in
		      other games.

       -noTeamKills   Players  on  the	same  team  are immune to each other's
		      shots. Rogue is excepted.

       -p port	      Listen for game  connections  on	port  instead  of  the
		      default  port.   Use -help to print the default port, or
		      use -d debug printing.

       -packetlossdrop warn-count
		      Kicks players after warn-count packetloss warnings.

       -packetlosswarn percent
		      Send warnings to players that have more more  than  per‐
		      cent loss.

       -passdb file   Load passwords from file

       -passwd password
		      Specify  a  server  administrator	 password  for	use in
		      remote administration such as /kick,  /ban,  /mute,  etc
		      messages.

       -pidfile filename
		      Specify  a  file where the server will write its process
		      ID so it may be used for remote administration.

       -poll variable=value
		      Configure several aspects of the in-game polling system

		      banTime
			     default number of minutes player should be banned
			     (unspecified, the	default is 300)

		      vetoTime
			     max  seconds  authorized  user  has to abort poll
			     (default is 20)

		      votePercentage
			     percentage of players required to affirm  a  poll
			     (unspecified, the default is 50.1%)

		      voteRepeatTime
			     minimum  seconds  required	 before	 a  player may
			     request another vote (default is 300)

		      votesRequired
			     minimum number of additional  votes  required  to
			     make a vote valid (default is 2)

		      voteTime
			     maximum  amount  of  time	player has to vote, in
			     seconds (default is 60)

       -printscore    Write score to stdout whenever it changes

       -publictitle description
		      Advertise this server on the  internet  with  the	 given
		      description.   By	 default,  a  server  will  respond to
		      broadcast queries, allowing clients to find servers run‐
		      ning  on	the  standard  port  on the local subnet.  The
		      -publictitle option causes the server to register itself
		      with  a  list  server,  which clients can query to get a
		      list of bzfs servers.

       -publicaddr address[:port]
		      Advertise this server with the given address  and	 port.
		      Normally a server advertises itself at the local address
		      and port.	 Some servers  are  not	 accessible  from  the
		      internet	at  this address (for example servers behind a
		      firewall using Network Address Translation).   Use  this
		      option  to specify the address and/or port that internet
		      users should use to access this server.

       -publiclist url
		      Advertise this server on the list servers listed at url.
		      Only  has	 an  effect when used with -publictitle and/or
		      -publicaddr.  A built-in url is used  by	default.   The
		      BZFlag clients use the same built-in url so, by default,
		      clients will see	public	servers	 automatically.	  This
		      argument	may  be provided multiple times to publicize a
		      server to multiple list servers.

       -publickey key Advertise this server on the list	 server(s)  using  the
		      specified	 key.  Only has an effect when used with -pub‐
		      lictitle and/or -publicaddr.

       -q	      If specified, the server will not listen for nor respond
		      to  ``pings''.  BZFlag sends out these pings to give the
		      user a list  of  available  servers.   This  effectively
		      makes the server private, especially if the -p option is
		      also used.

       +r	      Makes most shots ricochet.  Super bullets, shock	waves,
		      and guided missiles do not.

       -rabbit [score|killer|random]
		      Enables  the  rabbit-hunt	 style	game.  By default, the
		      free-for-all style is used.  You must specify the	 algo‐
		      rithm  used  to pick a new rabbit when the old one dies.
		      The score algorithm uses a  modified  wins/(wins+losses)
		      score  and  picks	 the  top scoring player to be the new
		      rabbit.  The killer algorithm specifies  a  reverse  tag
		      game  where  whomever  kills  the rabbit becomes the new
		      rabbit.  The random algorithm randomly picks a new  rab‐
		      bit  without  regard  to score.  (The score algorithm is
		      the original behavior.)

       -recbuf size   Start with the recording buffer active, with the	speci‐
		      fied size (in megabytes).

       -recbufonly    Disable recording straight to files

       -recdir directory
		      Specify the directory for record and replay files.

       -replay	      Start the server in replay mode.

       -reportfile filename
		      Write  messages  to  the	server admin written using the
		      /report command to this file. If neither -reportfile  or
		      -reportpipe  is  used  the  /report command will be dis‐
		      abled.

       -reportpipe command
		      Pipe messages to the  server  admin  written  using  the
		      /report  command	to  this program or shell command. See
		      -reportfile.

       +s num-flags   The server will have an  extra  num-flags	 random	 super
		      flags available at all times.  The -f option can be used
		      to  restrict  which  types  of  flags  will  be	added.
		      Required	flags  given by the +f option are not included
		      in the num-flags total.

       -s num-flags   The server will have up to num-flags random super	 flags
		      available	 at  any  time.	  The -f option can be used to
		      restrict which types of flags will be  added.   Required
		      flags  given  by	the  +f option are not included in the
		      num-flags total.

       -sa	      Antidote flags are provided for players with bad flags.

       -sb	      Allow spawns on box buildings.

       -set name value
		      Set BZDB variable name to value

       -sl id num     Restrict flag id to num shots.

       -spamtime time Minimum time  between  player  chat  messages  that  are
		      alike.

       -spamwarn warnLimit
		      Number  of warnings a player/spammer gets, who  violates
		      -spamtime.

       -speedtol factor
		      Override the default speed auto kick factor. The	factor
		      should not be less then 1.0. The factor is a multiplier.

       -srvmsg message
		      Define a server welcome message. This option can be used
		      multiple times to define a multiline message.

       -st time	      Bad flags are automatically dropped after time seconds.

       -sw count      Bad flags are automatically dropped  after  count	 wins.
		      Capturing a team flag does not count as a win.

       -synctime      Forces  all  clients  to	use the same time of day.  The
		      current time is determined by the server's clock.	  This
		      disables the + and - keys on the clients.

       -t	      Adds teleporters to the game.

       -tftimeout time-limit
		      If  the  last player in a team leaves while someone else
		      is carrying the team flag, the team flag will not	 reset
		      until  it	 is captured, or until the player drops it and
		      it is left alone for some time.  This  option  specifies
		      the number of seconds that the flag should be left alone
		      before it is reset. The default value is 30.

       -time {time-limit|ending-time}
		      Sets a time limit on the game to time-limit  or  ending-
		      time.  The game will be stopped time-limit seconds after
		      the first player connects, or at ending-time,  whichever
		      is  given.  The  ending-time should be given in hh:mm:ss
		      format, but does not need minute and  second  arguments.
		      If only hour is given, it must end in ':'. Each unspeci‐
		      fied argument is set to 0.

       -timemanual    When using -time, the  countdown	will  start  when  the
		      first  player joins. With -timemanual, the countdown has
		      to be started manually  using  the  /countdown  command.
		      This is useful for matches.

       -tk	      Changes the default behavior where a player dies when he
		      kills a teammate.	 When using this option, he will  just
		      get a -1 score penalty for the kill but not be killed in
		      game.

       -tkkr percent  Kicks players whose team killing to normal kill ratio is
		      greater than percent [1-100]. A start up grace period is
		      given to players.

       -trackplayhistory
		      Has the server track players with good runs of kills and
		      anounces	them.	Also  anounces those players that stop
		      the runs of good players.

       -ts [micros]   Include timestamp information in DEBUG output  —	useful
		      for  logging.  If micros is specified, microseconds will
		      be added to the timestamp.

       -UPnP	      If enabled during build, bzfs try	 to  communicate  with
		      the  Gateway to set Port Forwarding and to supply infor‐
		      mation not specified with -i (local interface) and -pub‐
		      licaddr

       -userdb file   Load group associations from file

       -vars file     Loads  values for game configurable variables from file.
		      Entries are one per  line	 in  the  form:	 set  variable
		      value. For a list of variables that are configurable, in
		      the BZFlag client, send a message with /set as the text.

       -version	      Prints the version number of the executable.

       -world world-file
		      Reads a specific BZFlag .bzw world layout file  for  the
		      game map.

       -worldsize world-size
		      Changes the size for random maps

   Notes
       The  server  uses nearly zero CPU time when nobody is playing, and even
       during a game the server uses very little CPU, so it's not a burden  on
       the  system  to	leave one running and it won't interfere with a player
       using the same system (except on Windows 95, which really sucks at mul‐
       titasking).   The  server  will continue to run until terminated.  If a
       game is in progress when the server goes	 down,	all  players  will  be
       kicked  off  and	 the game will be aborted without warning.  The server
       resets itself when all players have quit.  All  players	must  quit  to
       reset  the  server  when	 a  game  is  over (because of a score or time
       limit).

       The following game styles are recommended starting points.

	      -c [-b]	     Basic capture-the-flag game.  It teaches teamwork
			     and dogfighting skills.

	      -s -t	     Free-for-all  with	 superflags  and  teleporters.
			     Teaches players how to use superflags  and	 tele‐
			     porters  for  maximum  effect.   You  may want to
			     allow players to drop bad flags with any of  -sa,
			     -st, and -sw.

       Notice  that the maximum number of shots for these styles is one.  Hav‐
       ing low shot counts can greatly increase general playability and learn‐
       ing  speed.   However,  this  is not always true of every game style or
       game world, and a skilled player will learn to deal with a  variety  of
       shot  counts.   Single  shot  games have additional disadvantage in WAN
       games where lag/jitter can cause unfair advantage.  Single  shot,  non-
       Jump  games  will  teach	 valuable lessons in dodging, however, and are
       excellent starting points for the beginner.

   Networking
       Communication between the server and clients  (i.e.  between  bzfs  and
       bzflag)	during a game is via TCP and UDP.  Use the -help option to get
       the server's default port.  If there's a firewall  between  the	server
       and  client,  the  firewall  must accept connections from the client to
       this port and forward them to the server.

       Clients can search for servers by sending broadcast UDP	packets.   But
       they  must be on the same local area network for this to work.  Clients
       can also find servers advertised using -publictitle  by	querying  list
       servers.

       Game  information  is  relayed  through	the server. Some communication
       between clients, such as position and orientation information, is  nor‐
       mally  sent  via UDP packets.  Other data, like flag grab and kill mes‐
       sages, are sent to the server via TCP. The server then turns around and
       broadcasts these packets	 to all players. Since being in a game implies
       connection to the server, all players are guaranteed to	get  all  mes‐
       sages  sent  via	 TCP.  But the UDP packets may be discarded.  If other
       players can see your tank in the game but it never appears to move  and
       shots  go  through it, chances are high that your UDP connection is not
       working.

   Worlds
       BZFlag worlds come in two varieties, randomly generated ones, and human
       designed	 ones.	By  default, bzfs uses randomly generated world unless
       you specify the -world command line or configuration file  option.  The
       world  file  specified  by  the -world option is a text based file that
       contains a list of world objects. This file can be created  using  pro‐
       grams found on sourceforge.net through cvs, or can be hand edited.  See
       the bzw(5) manual page for more details.

GENERAL SERVER COMMANDS
       /clientquery [callsign]
	      Retrieve client version info from all users, or just CALLSIGN if
	      given. Example:
	      /clientquery MrApathyCream
	      MrApathyCream: Version: BZFlag 1.11.6-20040729-gnu-linux-SDL

       /date, /time
	      Responds with the current server local time. /date and /time are exactly the same. Example:
	      Tuesday September 08 06:45:54 2004

       /flaghistory
	      Lists what flags players have grabbed in the past. Example:
	      MrApathyCream: (<-) (->) (O) (CB) (M) (B) (JM) (WA)
	      Gerbol: (L) (GM) (L) (GM) (CL) (ST) (GM) (L)
	      captain_macgyver: (SB) (SW)

       /idlestats
	      Displays the idle time in seconds for each player. A player is idle when
	      he is dead and has not respawned yet. Example:
	      MrApathyCream: 0s
	      Gerbol: 80s
	      captain_macgyver: 13s

       /lagstats
	      Lists network delays, jitter and number of lost resp. out of order packets by player. Example:
	      MrApathyCream 335 +- 10ms
	      Gerbol 210 +- 3ms
	      captain_macgyver 155 +- 0ms  12% lost/ooo

       /me action

	      This command displays an "action" that is conveyed to another player.  It allows
	      for a little more expressivity in the game.  For example: "/me is hunting wabbits"
	      turns into a message like "TimRiker is hunting wabbits" that gets displayed
	      differently to other players.

       /msg "callsign" message

	      This command allows a player to send a message to another player.	 Similar to using
	      the "," and "." message keys in the game and then selecting your recipient, this
	      will send some message to particular player.  The quotes are optional.

       /part [message]
	      Leave the server with a goodbye message (similar to IRC's /part)
	      /part Gotta go! bye everyone!

       /password password
	      Attempt to gain administrator status Example:
	      /password supersecretpassword
	      You are now an administrator!

       /poll {{ban|kick} callsign|vote {yes|no}|veto}
	      Interact and make requests of the bzflag voting system via the /poll command.
	      The ban and kick subcommands request a vote to respectively ban or kick some
	      player.  The playername is expected as the next argument.	 The vote and veto
	      commands behave identical to the /vote and /veto command counterparts,
	      expecting the same arguments in following.  By default, you must be registered
	      to request or vote on a poll, and an admin to veto.

       /quit [message]
	      Quit the game with a goodbye message (similar to IRC's /quit)
	      /quit Gotta go! bye everyone!

       /report message
	      Write a message to the server administrator. Example:
	      /report I like this map!

       /uptime
	      Prints server's current running time in days, hours, mins and secs.

       /vote {yes|no}
	      If there is a poll active, this command will place a vote in favor or in
	      opposition to the poll.  Multiple languages are supported as a vote argument
	      in addition to "yes" and "no".  By default, you must be registered to vote on
	      a poll.

SERVER ADMINISTRATIVE COMMANDS

       /ban {ip|ipList|#slot|"Player Name"|playerName} duration reason

	      Ban  players  using the specified IPs for certain length of time
	      from using this server.  <duration> can be:
		  'short' or 'default' for the default ban time
		  'forever' or 'max' for infinite bans
		  a time in the format <weeks>W<days>D<hours>H<minutes>M
		  just a number of minutes

	      Examples:
	      /ban 35.23.43.66 2 cheating
	      bans player with specific ip for 2 minutes
	      /ban 35.23.*.*,47.23.17.* 0 Cheaters
	      bans all ips in this range forever
	      /ban 36.37.2.8 2h30m "ShootMe" was abusing players
	      bans specific ip for 2.5 hours with given reason
	      /ban #5 60m Rejoining
	      bans player using slot 5 for 60 minutes with given reason
	      /ban "Tanker" max cheating
	      bans the player Tanker forever because cheating

	      Note: Slots numbers are only displayed in admins clients.
	      Duration and reason are required.

       /banlist
	      List all of the IPs currently banned from this server. Example:
	      /banlist
	      IP Ban List
	      ------------
	      35.23.43.66 (2 minutes) banned by Tankmaster
		  reason: Cheaters
	      47.23.17.* banned by Tankslave

       /checkip ip
	      Check whether the IP is banned and print the corresponding rule. This does not
	      cover hostbans. Example:
	      /checkip 35.23.43.66
	      35.23.43.66 is banned:
	      35.23.43.66 banned by Tankmaster
		  reason: Cheaters

       /countdown [seconds]
	      Starts the countdown sequence for a timed game.  The countdown
	      sequence length can optionally be specified in seconds.  Examples:
	      /countdown
	      /countdown 3

       /flag reset [unused]
	      Repositions flags. If unused is specified, flags carried by tanks are not affected.

       /flag show
	      Shows all flags with information. Example:
	      0: p:-1 r:1 g:1 1:V s:1 p:159.1x43.2x0.0
	      1: p:2 r:1 g:1 1:SW s:1 p:209.1x143.2x10.0
	      2: p:-1 r:1 g:3 1:L s:1 p:-29.1x301.2x0.0

       /flag up
	      Removes all flags from the game

       /gameover
	      Ends the current game

       /hostban hostpattern duration reason
	      Ban players using the specified hostnames for a certain length of time from using this server.
	      Example:
	      /hostban *.foo.com 2 cheating
	      bans all players from foo.com for 2 minutes

       /hostbanlist
	      List all of the host patterns currently banned from this server.

       /jitterwarn [time]
	      Change the maximum allowed jitter time. Example:
	      /jitterwarn 50

       /jitterdrop [count]
	      Change the number of jitter warnings given before a player is kicked. Example:
	      /jitterdrop 3

       /kick {"Player Name"|playerName|#slot} reason
	      Kick a player off the server. Example:
	      /kick Gerbol
	      You were kicked off the server by MrApathyCream

	      /kick #1 Team killing
	      Kick the player using slot 1 because Team Killing

	      Note: Slots numbers are only displayed in admins clients.
	      A reason is required

       /kill {"Player Name"|playerName|#slot} [reason]
	      Kill a player just like when shooting. Example:
	      /kill Gerbol
	      kill the player named Gerbol

	      /kill #4 teamkilling
	      Kill the player using slot 4 because teamkilling

       /lagwarn [time]
	      Change the maximum allowed lag time. Example:
	      /lagwarn 300

       /lagdrop [count]
	      Change the number of lag warnings given before a player is kicked. Example:
	      /lagdrop 3

       /modcount [seconds]
	      Change the time on the clock by the specified number of seconds. Example:
	      /modcount +320

       /mute {#slot|callsign}
	      Allows a server admin to remove the ability for a player to communicate with
	      other players. Once muted the player may only talk to admins on the server.
	      This command removes the TALK permission that is enabled by default for all
	      players. (disabling TALK by default would let you run a "silent" server)

       /packetlosswarn [time]
	      Change the maximum allowed packetloss. Example:
	      /packetloss 1

       /packetlossdrop [count]
	      Change the number of packetloss warnings given before a player is kicked. Example:
	      /packetloss 3

       /playerlist
	      List player names and IP addresses. Example:
	      /playerlist
	      [0]MrApathyCream: 35.23.65.44:4808 udp id
	      [1]Gerbol: 130.123.1.55:4909 udp id
	      [2]captain_macgyver: 15.32.122.51:3201 udp id

       /record file filename
	      Start recording directly to a file

       /record list
	      List all files in the recordings directory

       /record rate seconds
	      Set the time between game state updates stored in the recording. This will affect
	      the granularity of the 'skips' you can do while replaying a file. It will also
	      make the recording files bigger if it is set to a faster update rate.

       /record save filename [seconds]
	      Save the recording buffer into a file. If seconds is specified, then only save
	      that many previous seconds into the file.

       /record size megabytes
	      Set the size of the recording memory buffer

       /record start
	      Start recording into the memory buffer

       /record stats
	      Display the statistics for the current recording (file or buffered)

       /record stop
	      Stop recording into the memory buffer

       /replay list
	      List all files in the recordings directory

       /replay load {filename|#index}
	      Load the specified recording file by name, or by index
	      (same indices as produced by the 'replay list' command)

       /replay loop
	      Start looping the recording. This will oftentimes require that all players connected
	      to the server rejoin  (to reload the map, etc...)

       /replay play
	      Start playing the recording. This will oftentimes require that all players connected
	      to the server rejoin  (to reload the map, etc...)

       /replay skip [{+|-} seconds]
	      If seconds is specified, then skip that amount of time in the recording.
	      Otherwise, skip forwards until there is activity.

       /replay stats
	      Show the current replay status (filename, position, etc...)

       /say message
	      Generate a public message sent by the server. Example:
	      /say This is a servermessage

       /sendhelp {"Player name"|playerName|#slot} help page
	      Send the specified help page to a user
	      /sendhelp register "Foo"
	      Send the the help page 'register' to the player Foo

       /shutdownserver
	      Stop serving BZFlag on this server

       /superkill
	      Kick all players off the server

       /unmute {#slot|callsign}
	      Allows a server admin to restore the TALK permission to a previously muted
	      player.

       /veto  If there is a poll active, this will cancel the poll.  By default, you must be
	      an admin to veto a poll.

       /viewreports
	      View the server's report file.

USER MANAGEMENT
       Generally, you start with empty files for the user and  password	 data‐
       bases.	These  are  maintained	by  the server, and modifiable through
       server commands.	 Users in turn belong to groups.  Groups are generally
       customized to perhaps allow administrative control to trusted users.

       There  are both local and global groups, i.e. groups that are available
       across the entire BZFlag network.  In setting up a server, you may want
       to specify global groups that will allow already well known and trusted
       users to police your server and help maintain control against  cheaters
       and abuse.

       The  server will automatically create three groups: EVERYONE, VERIFIED,
       and LOCAL.ADMIN.	 EVERYONE  has	ACTIONMESSAGE, ADMINMESSAGESEND, DATE,
       FLAGHISTORY,  IDLESTATS, LAGSTATS, PRIVATEMESSAGE and SPAWN by default.
       VERIFIED has POLL, POLLKICK, POLLBAN, POLLSET, POLLFLAGRESET, and VOTE.
       The  LOCAL.ADMIN group has almost every permission possible (similar to
       granting admin powers via /password).

       Once the server is running, users  can  register	 their	callsigns  and
       admins  can set their group memberships. Users can use any command that
       their permissions allow. Every user, registered or not, is part of  the
       EVERYONE	 group.	 When a user identifies, they become part of the VERI‐
       FIED group.

       In addition, there  are	global	groups	available  that	 persist  net‐
       work-wide.   Users  that register their callsigns on the BZFlag website
       at http://my.BZFlag.org/bb/ have the ability to	globally  authenticate
       by  providing  a	 password from within the client.  When they authenti‐
       cate, bzfs will ask the list server if they belong to any of the groups
       listed in your group database file that are not prefixed with "LOCAL.".
       If they are a member of a group in question, then they are granted  the
       permissions you specify for that group.

       A  group	 database  file	 is  set  up to contain the specific local and
       global groups you care to have on your server in	 addition  to  default
       groups  and exactly which permissions are granted by each.  These files
       are laid out with one line per group, using the following format:

       GROUP_NAME: [*Group] [+|-|!]perm1 [+|-|!]perm2 ... permN

       *Group: inhert permissions from existing group "Group"

       +perm: add perm to this group

       -perm: remove perm from this group

       !perm: forbid perm for this group. makes perm inaccessable whether it's
       granted from another group or not

       If  no  operator is given with a permission it is handled like +perm. A
       group line for a previously existing group adds to already granted per‐
       missions.  That	way  you  can spread a group's definition over several
       lines:

       GROUP_NAME: +perm1 +perm2
       GROUP_NAME: +perm3 +perm4 -perm5

       Group names cannot have spaces, quotes, or other special characters  in
       them.  This would be a sample line defining a "cop" group:

       COPS: +KICK +SHORTBAN +BANLIST

       Now  a  group  USERADMIN with all permissions granted to COPS plus some
       additional could look like this:

       USERADMIN: *COPS +BAN +UNBAN

       Probably you want to define  customized	permissions  for  the  default
       group "VERIFIED" instead of those automatically asigned by the server:

       VERIFIED: -ALL +perm1 +perm2 ...

       Or you want to disable the /poll command entirely?

       EVERYONE: !POLL

       To  distinguish	between	 a group that is local and one that is global,
       use the "LOCAL." prefix as part of the group name, e.g.:

       LOCAL.OPERATOR: BANLIST

       The available permissions are as follows:

       ACTIONMESSAGE	   /me
       ADMINMESSAGERECEIVE player receives messages sent to admin channel
       ADMINMESSAGESEND	   player may send messages on the admin channel
       ALL		   all permissions available
       BAN		   /ban /hostban
       BANLIST		   /banlist /hostbanlist
       COUNTDOWN	   /countdown
       ENDGAME		   /endgame
       FLAGHISTORY	   /flaghistory
       FLAGMOD		   /flag
       IDLESTATS	   /idlestats
       INFO		   not implemented
       KICK		   /kick
       LAGSTATS		   /lagstats
       LAGWARN		   /lagwarn
       LISTPERMS	   not implemented
       MUTE		   /mute
       PLAYERLIST	   /playerlist
       POLL		   /poll
       POLLBAN		   /poll ban
       POLLFLAGRESET	   /poll flagreset
       POLLKICK		   /poll kick
       POLLSET		   /poll set
       PRIVATEMESSAGE	   /msg
       REJOIN		   allows instant rejoin, regardless of _rejoinTime
       REMOVEPERMS	   /removegroup
       REQUIREIDENTIFY	   user must use global registration
       SAY		   /say
       SETALL		   use of all set/remove commands
       SETPERMS		   /setgroup
       SETPASSWORD	   not implemented
       SETVAR		   /set /reset
       SHOWOTHERS	   not implemented
       SHUTDOWNSERVER	   /shutdownserver
       SPAWN		   join game as a player. observers  don't  need  this
       flag.
       SUPERKILL	   /superkill
       TALK		   allows all players to send messages
       UNBAN		   /unban /hostunban
       UNMUTE		   /unmute
       VETO		   /veto
       VOTE		   /vote

       /ghost callsign password
	      Kicks off an impersonating player or ghost

       /grouplist
	      Lists the available user groups

       /groupperms
	      Lists the permissions for each group

       /masterban {flush|reload}
	      Forces  the  server to flush any bans from the master server. If
	      reload is specified instead of flush, also reloads bans from the
	      the  internet. Local bans are unaffected.	 This command requires
	      the UNBAN permision.

       /reload
	      Reloads the user, group, and password files (for synchronization
	      between multiple servers on the same machine)

       /removegroup callsign group
	      Remove a user from a group

       /setgroup callsign group
	      Add a user to a group

       /setpass password
	      Changes your password

       /showgroup callsign
	      Lists the groups that a registered user is a member of

SEE ALSO
       bzflag(6), bzadmin(6), bzw(5)

bzfs-2.4.2			  2016-02-18			       bzfs(6)
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