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cdk_template(3)					  cdk_template(3)

NAME
       newCDKTemplate,	 activateCDKTemplate,  injectCDKTemplate,
       setCDKTemplate, setCDKTemplateValue,  getCDKTemplateValue,
       setCDKTemplateMin,  getCDKTemplateMin,  setCDKTemplateBox,
       getCDKTemplateBox, setCDKTemplateULChar, setCDKTemplateUR
       Char,  setCDKTemplateLLChar, setCDKTemplateLRChar, setCDK
       TemplateVerticalChar, setCDKTemplateHorizontalChar, setCD
       KTemplateBoxAttribute,	   setCDKTemplateBackgroundColor,
       setCDKTemplateCB,    drawCDKTemplate,	eraseCDKTemplate,
       cleanCDKTemplate,     mixCDKTemplate,	unmixCDKTemplate,
       destroyCDKTemplate,  setCDKTemplatePreProcess,  setCDKTem
       platePostProcess	 - Creates a managed curses template wid
       get.

SYNOPSIS
       cc [ flag ... ] file ...	 -lcdk [ library ... ]

       #include <cdk.h>

       CDKTEMPLATE  *newCDKTemplate  (CDKSCREEN	 *cdkscreen,  int
       xpos,  int  ypos,  char	*title, char *label, char *plate,
       char *overlay, boolean box, boolean shadow);

       char *activateCDKTemplate (CDKTEMPLATE *template, chtype *
       actions);

       char  *injectCDKTemplate	 (CDKTEMPLATE  *template,  chtype
       input);

       void setCDKTemplate (CDKTEMPLATE *template,  char  *value,
       boolean box);

       void   setCDKTemplateValue  (CDKTEMPLATE	 *template,  char
       *value);

       char *getCDKTemplateValue (CDKTEMPLATE *template);

       void setCDKTemplateMin (CDKTEMPLATE *template,  int  mini_
       mum);

       int getCDKTemplateMin (CDKTEMPLATE *template);

       void  setCDKTemplateBox	(CDKTEMPLATE  *template,  boolean
       box);

       boolean getCDKTemplateBox (CDKTEMPLATE *template);

       void setCDKTemplateCB (CDKTEMPLATE  *template,  TEMPLATECB
       callbackFunction);

       void  setCDKTemplateULChar (CDKTEMPLATE *,template, chtype
       character);

       void setCDKTemplateURChar (CDKTEMPLATE *,template,  chtype
       character);

       void  setCDKTemplateLLChar (CDKTEMPLATE *,template, chtype
       character);

       void setCDKTemplateLRChar (CDKTEMPLATE *,template,  chtype
       character);

       void  setCDKTemplateVerticalChar	 (CDKTEMPLATE *,template,
       chtype character);

       void setCDKTemplateHorizontalChar (CDKTEMPLATE *,template,
       chtype character);

       void  setCDKTemplateBoxAttribute	 (CDKTEMPLATE *,template,
       chtype character);

       void  setCDKTemplateBackgroundColor  (CDKTEMPLATE   *,tem
       plate, char * color);

       void  moveCDKTemplate (CDKTEMPLATE *template, int box, int
       box, boolean relative, boolean refresh);

       void positionCDKTemplate (CDKTEMPLATE *template);

       void drawCDKTemplate (CDKTEMPLATE *template, boolean box);

       void eraseCDKTemplate (CDKTEMPLATE *template);

       void cleanCDKTemplate (CDKTEMPLATE *template);

       char *mixCDKTemplate (CDKTEMPLATE *template);

       char *unmixCDKTemplate (CDKTEMPLATE *template);

       void destroyCDKTemplate (CDKTEMPLATE *template);

       void setCDKTemplatePreProcess (CDKTEMPLATE *template, PRO
       CESSFN callback, void * data);

       void  setCDKTemplatePostProcess	(CDKTEMPLATE   *template,
       PROCESSFN callback, void * data);

       void  bindCDKObject (EObjectType widgetType, void *object,
       chtype key, BINDFN function, void *data);

DESCRIPTION
       The Cdk template widget creates a  template  widget  which
       allows a user to type information into an entry field with
       a pre-set field format. Typical uses for this widget would
       be  a  date field or a time field. The following are func
       tions which create or manipulate the Cdk template box wid
       get.

AVAILABLE FUNCTIONS
       CDKTEMPLATE  *newCDKTemplate (CDKSCREEN *screen, int xpos,
       int ypos, char *title,  char  *label,  char  *plate,  char
       *overlay, boolean box, boolean shadow);
	  This	function  creates a pointer to a template widget.
	  The screen parameter is the screen you wish this widget
	  to be placed in. The parameter xpos controls the place
	  ment of the object  along  the  horizontal  axis.  This
	  parameter  can  accept  an  integer value or one of the
	  pre-defined values of	 LEFT,	RIGHT,	and  CENTER.  The
	  parameter  ypos  controls  the  placement of the object
	  along the vertical axis. This parameter can  accept  an
	  integer  value or one of the pre-defined values of TOP,
	  BOTTOM, and CENTER.  The title parameter is the  string
	  which	 will  be displayed at the top of the widget. The
	  title can be more than one line; just	 provide  a  car
	  riage	 return	 character  at	the line break. The label
	  parameter is the string which will be displayed in  the
	  label	 of  the  template  field.  The	 plate	parameter
	  defines what character is allowed at what  position  in
	  the  template field. This is done by creating a charac
	  ter plate by using special format character to tell the
	  template widget what type of character is allowed where
	  in the template widget.  The following table lists  all
	  of the current format types.

	     Plate_Character   Effect
	     #		       Accepts an integer value.
	     A		       Accepts an alphabetic value.
	     C		       Accepts an alphabetic value. Automatically
			       converts the character to upper case.
	     c		       Accepts an alphabetic value. Automatically
			       converts the character to lower case.
	     M		       Accepts alphanumeric characters.
	     X		       Accepts alphanumeric characters. Automatically
			       converts the character to upper case.
	     x		       Accepts alphanumeric characters. Automatically
			       converts the character to upper case.
	     Anything else     Ignored and assumed a non-editable position.

	  The  overlay	parameter  is the overlay of the template
	  field. If the field needed some sort of  overlay,  this
	  parameter  supplies  this.  A	 date  field  could  have
	  YY/MM/DD, the overlay parameter would display	 YY/MM/DD
	  on  an  empty template field.	 The box parameter states
	  whether the widget will be drawn with a box  around  it
	  or not. The shadow parameter accepts a boolean value to
	  turn the shadow on or off around this widget.	 The  box
	  parameter  states whether the widget will be drawn with
	  a box around it or not. The shadow parameter accepts	a
	  boolean  value to turn the shadow on or off around this
	  widget. If the widget could not be created then a  NULL
	  pointer is returned.

       char  *activateCDKTemplate  (CDKTEMPLATE *template, chtype
       *actions);
	  This function activates the template	widget	and  lets
	  the  user  interact with the widget. The parameter tem_
	  plate is a pointer to a non-NULL template  widget.   If
	  the  actions parameter is passed with a non-NULL value,
	  the characters in the array will be injected	into  the
	  widget.  To activate the widget interactively pass in a
	  NULL pointer for actions. If the character entered into
	  this	widget	is  RETURN or TAB then this function will
	  return a char * representing the information typed into
	  the  widget  and  the structure member exitType will be
	  set to vNORMAL. If the  character  entered  was  ESCAPE
	  then	the  function  will  returns NULL pointer and the
	  structure member exitType is set to vESCAPE_HIT.

       char  *injectCDKTemplate	 (CDKTEMPLATE  *template,  chtype
       character);
	  This	function injects a single character into the wid
	  get. The parameter template is a pointer to a	 non-NULL
	  template.  The  parameter character is the character to
	  inject into the widget. If the character injected  into
	  this	widget	was RETURN or TAB then this function will
	  return a char * representing the information typed into
	  the  widget  and  the structure member exitType will be
	  set to vNORMAL. If the  character  entered  was  ESCAPE
	  then	the  function  will  returns NULL pointer and the
	  structure member exitType is set  to	vESCAPE_HIT.  Any
	  other	 character  injected into the widget will set the
	  structure member exitType to vEARLY_EXIT and the  func
	  tion will return a NULL pointer.

       void  setCDKTemplate  (CDKTEMPLATE *template, char *value,
       boolean box);
	  This function lets the programmer modify  certain  ele
	  ments of an already defined template widget. The param
	  eter names  correspond  to  the  same	 parameter  names
	  listed in the newCDKTemplate function.

       void   setCDKTemplateValue  (CDKTEMPLATE	 *template,  char
       *value);
	  This sets the value in the widget.

       char *getCDKTemplateValue (CDKTEMPLATE *template);
	  This returns the current value of the widget.

       void setCDKTemplateMin (CDKTEMPLATE *template, int min);
	  This sets the minimum number of characters that have to
	  be entered before the widget will exit.

       int getCDKTemplateMin (CDKTEMPLATE *template);
	  This	returns	 the  minimum  characters that have to be
	  entered before the widget will exit.

       void  setCDKTemplateBox	(CDKTEMPLATE  *template,  boolean
       Box);
	  This sets whether or not the widget will be draw with a
	  box around it.

       boolean getCDKTemplateBox (CDKTEMPLATE *template);
	  This returns whether or not the widget  will	be  drawn
	  with a box around it.

       void  setCDKTemplateULChar  (CDKTEMPLATE *template, chtype
       character);
	  This function sets the upper left hand  corner  of  the
	  widgets box to the given character.

       void  setCDKTemplateURChar  (CDKTEMPLATE *template, chtype
       character);
	  This function sets the upper right hand corner  of  the
	  widgets box to the given character.

       void  setCDKTemplateLLChar  (CDKTEMPLATE *template, chtype
       character);
	  This function sets the lower left hand  corner  of  the
	  widgets box to the given character.

       void  setCDKTemplateLRChar  (CDKTEMPLATE *template, chtype
       character);
	  This function sets the lower right hand corner  of  the
	  widgets box to the given character.

       void  setCDKTemplateVerticalChar	 (CDKTEMPLATE  *template,
       chtype character);
	  This function sets the vertical drawing  character  for
	  the box to the given character.

       void  setCDKTemplateHorizontalChar (CDKTEMPLATE *template,
       chtype character);
	  This function sets the horizontal drawing character for
	  the box to the given character.

       void  setCDKTemplateBoxAttribute	 (CDKTEMPLATE  *template,
       chtype attribute);
	  This function sets the attribute of the box.

       void setCDKTemplateBackgroundColor (CDKTEMPLATE *template,
       char *color);
	  This	sets  the  background  color  of  the widget. The
	  parameter color is in the  format  of	 the  Cdk  format
	  strings.  To	get more information look at the cdk_dis_
	  play manual page.

       void setCDKTemplateCB (CDKTEMPLATE  *template,  TEMPLATECB
       callbackFunction);
	  This	function allows the programmer to set a different
	  widget input handler.	 The  parameter	 callbackFunction
	  is  of type TEMPLATECB. The current default function is
	  CDKTemplateCallBack.

       void moveCDKTemplate (CDKTEMPLATE *template, int xpos, int
       ypos, boolean relative, boolean refresh);
	  This function moves the given widget to the given posi
	  tion. The parameters xpos and ypos is the new	 position
	  of the widget. The parameter xpos can accept an integer
	  value or one of the pre-defined values of TOP,  BOTTOM,
	  and  CENTER.	The  parameter ypos can accept an integer
	  value or one of the pre-defined values of LEFT,  RIGHT,
	  and  CENTER.	The parameter relative states whether the
	  xpos/ypos pair is a relative move or an absolute  move.
	  For  example	if  xpos  = 1 and ypos = 2 and relative =
	  TRUE, then the widget would move one row down	 and  two
	  columns  right. If the value of relative was FALSE then
	  the widget would move to the position (1,2). Do not use
	  the  values of TOP, BOTTOM, LEFT, RIGHT, or CENTER when
	  relative = TRUE. (wierd things may happen).  The  final
	  parameter  refresh  is  a  boolean  value  which states
	  whether the widget will get refreshed after the move or
	  not.

       void positionCDKTemplate (CDKTEMPLATE *template);
	  This function allows the user to move the widget around
	  the screen via the cursor/keypad  keys.  The	following
	  key  bindings can be used to move the widget around the
	  screen.

	  Key Bindings
	     Key	  Action
	     Up Arrow	  Moves the widget up one line.
	     Down Arrow	  Moves the widget down one line.
	     Left Arrow	  Moves the widget left one column
	     Right Arrow  Moves the widget right one column
	     Keypad-1	  Moves the widget down one line
			  and left one column.
	     Keypad-2	  Moves the widget down one line.
	     Keypad-3	  Moves the widget down one line
			  and right one column.
	     Keypad-4	  Moves the widget left one column
	     Keypad-5	  Centers the widget both vertically
			  and horizontally.
	     Keypad-6	  Moves the widget right one column
	     Keypad-7	  Moves the widget up one line
			  and left one column.
	     Keypad-8	  Moves the widget up one line.
	     Keypad-9	  Moves the widget up one line
			  and right one column.
	     t		  Moves the widget to the top of the screen.
	     b		  Moves the widget to the bottom of the screen.
	     l		  Moves the widget to the left of the screen.
	     r		  Moves the widget to the right of the screen.
	     c		  Centers the widget between the left and
			  right of the window.
	     C		  Centers the widget between the top and
			  bottom of the window.
	     Escape	  Returns the widget to it's original position.
	     Return	  Exits the function and leaves the widget
			  where it was.

	     Keypad means that if the keyboard you are using  has
	     a	keypad,	 then  the Num-Lock light has to be on in
	     order to use the keys as listed. (The  numeric  keys
	     at the top of the keyboard will work as well.)

	     void drawCDKTemplate (CDKTEMPLATE *template, boolean
	     box);
		This function draws the template  widget  on  the
		screen.	 The  box option draws the widget with or
		without a box.

	     void eraseCDKTemplate (CDKTEMPLATE *template);
		This function removes the widget from the screen.
		This does NOT destroy the widget.

	     void cleanCDKTemplate (CDKTEMPLATE *template);
		This  function	clears	the  information from the
		field.

	     char *mixCDKTemplate (CDKTEMPLATE *template);
		This function returns a char  *	 pointer  to  the
		field value and the plate.

	     char *unmixCDKTemplate (CDKTEMPLATE *template);
		This  function	returns	 a  char * pointer to the
		field value without any plate characters.

	     void destroyCDKTemplate (CDKTEMPLATE *template);
		This function removes the widget from the  screen
		and  frees up any memory the object may be using.

	     void  setCDKTemplatePreProcess  (CDKTEMPLATE   *tem_
	     plate, PROCESSFN function, void *data);
		This  function allows the user to have the widget
		call a function after a key is hit and before the
		key is applied to the widget. The parameter func_
		tion if of type PROCESSFN. The parameter data  is
		a  pointer  to void. To learn more about pre-pro
		cessing read the cdk_process manual page.

	     void  setCDKTemplatePostProcess  (CDKTEMPLATE  *tem_
	     plate, PROCESSFN function, void *data);
		This  function allows the user to have the widget
		call a function after the key has been applied to
		the  widget.   The  parameter function if of type
		PROCESSFN. The parameter data  is  a  pointer  to
		void.  To  learn  more about post-processing read
		the cdk_process manual page.

	     void  bindCDKObject  (EObjectType	widgetType,  void
	     *object, char key, BINDFN function, void *data);
		This  function	allows the user to create special
		key  bindings.	The  widgetType	 parameter  is	a
		defined type which states what Cdk object type is
		being used.  To learn more about  the  type  EOb_
		jectType  read	the  cdk_binding manual page. The
		object parameter is the	 pointer  to  the  widget
		object.	 The  key  is  the character to bind. The
		function is the	 function  type.  To  learn  more
		about  the  key	 binding  callback function types
		read the cdk_binding manual page. The last param
		eter  data is a pointer to any data that needs to
		get passed to the callback function.

KEY BINDINGS
       When the widget is activated there are several default key
       bindings	 which will help the user enter or manipulate the
       information quickly. The following table outlines the keys
       and their actions for this widget.

	  Key	       Action
	  Delete      Deletes the character to the left of the cursor.
	  Backspace   Deletes the character to the left of the cursor.
	  Ctrl-P      Pastes whatever is in the paste buffer, into the widget.
	  Ctrl-K      Cuts the contents from the widget and saves a copy in
		      the paste buffer.
	  Ctrl-T      Copies the contents of the widget into the paste buffer.
	  Ctrl-E      Erases the contents of the widget.
	  Return      Exits the widget and returns a char * representing
		      the information which was typed into the field. It also
		      sets the structure member exitType in the widget
		      pointer to vNORMAL.
	  Tab	      Exits the widget and returns a char * representing
		      the information which was typed into the field. It also
		      sets the structure member exitType in the widget
		      pointer to vNORMAL.
	  Escape      Exits the widget and returns a NULL pointer. It also
		      sets the structure member exitType in the widget pointer
		      to the value of vESCAPE_HIT.
	  Ctrl-L      Refreshes the screen.

SEE ALSO
       cdk(3), cdk_binding(3), cdk_display(3), cdk_screen(3)

NOTES
       The  header file <cdk.h> automatically includes the header
       files  <curses.h>,  <stdlib.h>,	 <string.h>,   <ctype.h>,
       <unistd.h>,   <dirent.h>,  <time.h>,  <errno.h>,	 <pwd.h>,
       <grp.h>, <sys/stat.h>, and <sys/types.h>.  The  <curses.h>
       header file includes <stdio.h> and <unctrl.h>.

       If   you	 have  Ncurses	installed  on  your  machine  add
       -DNCURSES to the	 compile  line	to  include  the  Ncurses
       header files instead.

			  18 March 1997		  cdk_template(3)
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