chocolate-server man page on DragonFly

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chocolate-server(6)					   chocolate-server(6)

NAME
       chocolate-server - dedicated server for chocolate-doom

SYNOPSIS
       chocolate-server [OPTIONS]

DESCRIPTION
       Chocolate Doom is a modern doom engine designed to behave as similar to
       the original doom game as is possible.

       chocolate-server is a dedicated server for Chocolate Doom. It is equiv‐
       alent to running chocolate-doom with the "-dedicated" option.

       Game  options  are  not	specified  to the server, which merely acts to
       retransmit data between players in the game; parameters	for  the  game
       should  be  specified by the first player to connect to the server, who
       is designated the controlling player.

OPTIONS
       -ignoreversion
	      Ignore version mismatches between the  server  and  the  client.
	      Using  this  option  may cause game desyncs to occur, or differ‐
	      ences in protocol may mean the netgame will simply not  function
	      at all.

       -port <n>
	      Use  the	specified  UDP port for communications, instead of the
	      default (2342).

       -privateserver
	      Don't register with the global master server.

       -servername <name>
	      Specify a name for the server.

SEE ALSO
       chocolate-doom(6), chocolate-setup(6)

AUTHOR
       Chocolate Doom is written and maintained by Simon Howard.

       This manual was written by Jon Dowland.

COPYRIGHT
       Copyright © id Software Inc.  Copyright © 2005-8 Simon Howard.
       This is free software.  You may redistribute copies  of	it  under  the
       terms	   of	    the	     GNU      General	   Public      License
       <http://www.gnu.org/licenses/gpl.html>.	There is NO WARRANTY,  to  the
       extent permitted by law.

							   chocolate-server(6)
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