chromium-bsu man page on DragonFly

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chromium-bsu(6)						       chromium-bsu(6)

NAME
       chromium-bsu - slick scrolling space shooter

SYNOPSIS
       chromium-bsu [-fwv] [-na] [-nb] [-nt] [--fullscreen] [--window] [--vid‐
       mode <mode>] [--noaudio] [--noblend] [--notexborder] [--debug]

DESCRIPTION
       chromium-bsu is a fast paced top down arcade style action shooter game.
       You  progress through the game by destroying everything that you see on
       screen. There are a variety of 'power-ups' to assist you	 on  the  way.
       There  is  a big boss to destroy at the end of each level and there are
       various ships to destroy before you reach each boss.

TIPS
       Do not let ANY enemy ships get past your fighters!

       Use your fighters as weapons!

       Strategic suicide is a powerful tactic!

       Self-destruct to preserve your ammunition!

CONTROLS
       The input devices supported depend  on  the  compile  options  used  to
       build.

       You can control the ship with your mouse, keyboard (arrow keys) or joy‐
       stick.

       To fire your weapons, hold the left mouse button, joystick  buttons  or
       the space bar.

       To pause the game, press pause or p on the keyboard.

       To  blow	 up  your  ship, press enter/return or 0 twice or double right
       click.

       To switch to the next track in your music playlist, press n on the key‐
       board.

OPTIONS
       When  run  with arguments that are not understood, usage information is
       shown.

       The game understands the following command line options

       -f --fullscreen
	      runs in fullscreen mode.

       -w --window
	      runs in a window.

       -na --noaudio
	      does not initialize audio.

       -v <mode>, --vidmode <mode>
	      selects video mode.
	      mode
	      0 =  512 x  384
	      1 =  640 x  480
	      2 =  800 x  600
	      3 = 1024 x  768
	      4 = 1280 x 1024

       -nb --noblend
	      disables blending. (OpenGL)

       -nt --notexborder
	      do not set tex border color. (OpenGL)

       --debug
	      enable the display of debug information.

ENVIRONMENT
       The following environment variables are used.

       CHROMIUM_BSU_SCORE
	      specifies the location of the user high-score file.

       CHROMIUM_BSU_DATA
	      specifies the location of user-customised	 game  data  with  the
	      same layout and filenames as the system one.

       CHROMIUM_BSU_FONT
	      When  using  the GLC backend, this specifies the font name to be
	      used in the menu and the game if available.

	      When using the FTGL backend, this specifies the path to the  TTF
	      font file used in the menu and the game.

FILES
       The following files are used.

       ~/.chromium-bsu
	      contains various user preferences.

       ~/.chromium-bsu-score
	      contains the user high-scores.

       ~/.chromium-bsu-music
	      contains a list of music to play during the game.

       ~/.chromium-bsu-data/
	      directory	 containing  user-customized  game  data with the same
	      layout and filenames as the system one.

       The game will also look in a system directory for data.

CONFIGURATION
       The configuration file is a plain text file. Each line contains a  key,
       a  single-space separator and then a numeric value (integer or floating
       point).	The following keys are recognised by the game.

       use_playList
	      Enable/disable playlist support. This causes the	game  to  open
	      the  ~/.chromium-bsu-music file and play the files listed there.
	      Disabled by default.  Only works when using OpenAL.

       use_cdrom
	      Enable/disable CDROM support. This causes the game to attempt to
	      play  any	 audio CD that might be available. This is disabled by
	      default because the constant spinning up of the CD can be annoy‐
	      ing  and	because	 CDs are less popular than MP3/OGG these days.
	      Only works when compiled with SDL support.

       full_screen
	      Enable/disable full-screen mode. This causes the	game  to  fill
	      the  screen instead of just using a window. Disabled by default.
	      Only works when using SDL support.

       true_color
	      Enable/disable 24-bit color. When disabled it uses 16-bit color.
	      Disabled by default. Only works when using SDL support.

       swap_stereo
	      Enable/disable  swapping sound orientation. Disabled by default.
	      Only works when using OpenAL.

       auto_speed
	      Use an alternate speed adjustment algorithm  in  certain	situa‐
	      tions. Disabled by default. Only works when using SDL support.

       show_fps
	      Print  the  frames  per  second at the top right when in a game.
	      Defaults to enabled.

       screenWidth
	      The number of pixels wide to set the screen or window size.

       screenHigh
	      The number of pixels high to set the screen or window size.

       screenSize
	      Selects the screen or window size. Defaults to 800x600.

       This option is only exists for backwards compatibility purposes.
	      It is replaced by the screenWidth and screenHeight options.
	      0 =  512 x  384
	      1 =  640 x  480
	      2 =  800 x  600
	      3 = 1024 x  768
	      4 = 1280 x 1024

       gfxLevel
	      Selects the desired amount of  graphical	effects.  Defaults  to
	      full effects.
	      0 = minimal
	      1 = medium
	      2 = full

       gameSkillBase
	      Selects the desired skill level. Defaults to normal.
	      0.2 = fish in a barrel
	      0.3 = wimp
	      0.4 = easy
	      0.5 = normal
	      0.6 = experienced
	      0.7 = fun
	      0.8 = insane
	      0.9 = impossible

       movementSpeed
	      Speed that the ship moves around. The value shown in the menu is
	      1000 times the value in the configuration. Defaults to 0.03.

       maxLevel
	      The maximum level that may be attempted.	To  attempt  the  next
	      level you must first complete the maximum level. Defaults to 1.

       volSound
	      Sets  the	 volume	 of  the sound effects. The value shown in the
	      menu is 10 times the value in the configuration. Ranges from 0.0
	      to 1.0 and defaults to 0.9.

       volMusic
	      Sets  the	 volume	 of  the sound effects. The value shown in the
	      menu is 10 times the value in the configuration. Ranges from 0.0
	      to 1.0 and defaults to 0.5.

       viewGamma
	      Sets  the	 gamma	used  when  loading  the  PNG  images used for
	      sprites. Defaults to 1.1.

       audioType
	      Sets which audio backend to use. The  desired  backend  must  be
	      compiled	in for it to work, otherwise the other backend will be
	      used. Defaults to OpenAL.
	      0 = OpenAL
	      1 = SDL Mixer

       textType
	      Sets which text backend to use. The desired backend must be com‐
	      piled  in	 for  it  to work, otherwise the other backend will be
	      used. Defaults to GLC.
	      0 = GLC
	      1 = FTGL

       cdromCount
	      A cache of number of CDROM devices present, not used.

       cdromDevice
	      The number of the CDROM device to use when use_cdrom is enabled.
	      Zero-based.  Defaults to first device (0).

       debug  Enable/disable  debug information. This causes the game to print
	      debug information to the terminal. This is disabled by default.

SEE ALSO
       "In game procedures and flight safety"

AUTHOR
       This manual page was written by Peter Joseph, Paul Wise and others.

				  Aug 3 2001		       chromium-bsu(6)
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