cosmosmash man page on DragonFly

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COSMOSMASH(6)							 COSMOSMASH(6)

NAME
       cosmosmash - a space rock shooting video game

SYNOPSIS
       cosmosmash

DESCRIPTION
       Cosmosmash  is  a game where you control a base that must destroy rocks
       before they hit the ground, or you lose points.	You must also  prevent
       "spinners" from touching the ground, or your base will explode.

       Press the Space key to start a standard game, or E to start a game with
       "extensions" (more on that below).  Use the left and right  arrow  keys
       to  move	 your  base.   Use  the bottom arrow key to use hyperspace: it
       instantly puts your base at a random position.  Use the P key to	 pause
       the  game,  and	to resume it afterwards.  Press the Escape key to quit
       the game.

       Extensions include an occasional	 falling  question  mark  which,  when
       shot,  boosts  your  base's  abilities  for a few seconds.  Also, bonus
       lives are given less often.

OPTIONS
       --help Display a help page and exit

       --version
	      Display version information and exit

       --initial-score=N
	      Starts the game at score N (where N must be an  integer  greater
	      or  equal	 to  zero).   This is useful to try the game at higher
	      levels of difficulty.

       --ms-per-frame=N
	      N milliseconds per animation frame.  Default is 58.  Minimum  is
	      1.  Maximum is 1000.  50 means 20 frames per second.

       --mirror-hyperspace
	      Hyperspace  puts	the  base at a position at the opposite of the
	      center.  For example, if the base is 100 pixels to the  left  of
	      the center, it will end up 100 pixels to the right.

       --no-sound
	      Disables the sound effects.

       --full-screen
	      Runs the game in full screen mode.

       --auto Tells the computer to control the base itself, for the enjoyment
	      of the more passive user.

LICENSE
       This program is free software; you may redistribute it under the	 terms
       of the GNU General Public License.  This program has absolutely no war‐
       ranty.

AUTHOR
       Pierre Sarrazin

FILES
       This program uses the flatzebra library, by the	same  author.	It  is
       available  on  the  Web	at  the Cosmosmash Home Page.  This library is
       itself based on the SDL graphics library (see http://www.libsdl.org).

       See the Cosmosmash Home Page:
       http://sarrazip.com/dev/cosmosmash.html

BUGS
       There is no sound effect specifically for the spinners.
       There is no cadence sound.
       High scores are not remembered.

       No attempt was made to emulate the exact behavior of the original game.

			       April 18th, 2013			 COSMOSMASH(6)
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