create_blender_table man page on DragonFly

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create_blender_table(3)		Allegro manual	       create_blender_table(3)

NAME
       create_blender_table  -	Emulates truecolor blender effects in paletted
       modes. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       void create_blender_table(COLOR_MAP *table,  const  PALETTE  pal,  void
       (*callback)(int pos));

DESCRIPTION
       Fills  the  specified  color mapping table with lookup data for doing a
       paletted equivalent of whatever truecolor  blender  mode	 is  currently
       selected. After calling set_trans_blender(), set_blender_mode(), or any
       of the other truecolor blender mode routines, you can use this function
       to  create  an  8-bit  mapping table that will have the same results as
       whatever 24-bit blending mode you have enabled.

SEE ALSO
       color_map(3),   create_light_table(3),	create_trans_table(3),	  cre‐
       ate_color_table(3),	draw_trans_sprite(3),	   draw_lit_sprite(3),
       draw_gouraud_sprite(3), set_trans_blender(3), set_blender_mode(3)

Allegro				 version 4.4.2	       create_blender_table(3)
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