create_sample man page on DragonFly

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create_sample(3)		Allegro manual		      create_sample(3)

NAME
       create_sample  -	 Constructs  a	new  sample structure of the specified
       type. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       SAMPLE *create_sample(int bits, int stereo, int freq, int len);

DESCRIPTION
       Constructs a new sample structure of the specified type.	 Read  chapter
       "Structures  and	 types defined by Allegro" for an internal description
       of the SAMPLE structure. The `bits' parameter can be 8 or 16,  `stereo'
       can be zero for mono samples and non-zero for stereo samples, `freq' is
       the frequency in hertz, and `len' is the number of samples you want  to
       allocate for the full sound buffer.

RETURN VALUE
       Returns	a  pointer  to the created sample, or NULL if the sample could
       not be created. Remember to free this  sample  later  to	 avoid	memory
       leaks.

SEE ALSO
       load_sample(3), destroy_sample(3)

Allegro				 version 4.4.2		      create_sample(3)
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