destroy_compiled_sprite(3) Allegro manual destroy_compiled_sprite(3) NAME destroy_compiled_sprite - Destroys a compiled sprite. Allegro game pro‐ gramming library. SYNOPSIS #include <allegro.h> void destroy_compiled_sprite(COMPILED_SPRITE *sprite); DESCRIPTION Destroys a compiled sprite structure previously returned by get_com‐ piled_sprite(). If you pass a NULL pointer this function won't do any‐ thing. Use this once you are done with a compiled sprite to avoid mem‐ ory leaks in your program. SEE ALSO get_compiled_sprite(3) Allegro version 4.4.2 destroy_compiled_sprite(3)[top]
Vote for polarhome |