destroy_compiled_sprite man page on DragonFly

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destroy_compiled_sprite(3)	Allegro manual	    destroy_compiled_sprite(3)

NAME
       destroy_compiled_sprite - Destroys a compiled sprite. Allegro game pro‐
       gramming library.

SYNOPSIS
       #include <allegro.h>

       void destroy_compiled_sprite(COMPILED_SPRITE *sprite);

DESCRIPTION
       Destroys a compiled sprite structure previously	returned  by  get_com‐
       piled_sprite().	If you pass a NULL pointer this function won't do any‐
       thing. Use this once you are done with a compiled sprite to avoid  mem‐
       ory leaks in your program.

SEE ALSO
       get_compiled_sprite(3)

Allegro				 version 4.4.2	    destroy_compiled_sprite(3)
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