destroy_rle_sprite man page on DragonFly

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destroy_rle_sprite(3)		Allegro manual		 destroy_rle_sprite(3)

NAME
       destroy_rle_sprite  -  Destroys an RLE sprite. Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>

       void destroy_rle_sprite(RLE_SPRITE *sprite);

DESCRIPTION
       Destroys	  an   RLE   sprite   structure	  previously	returned    by
       get_rle_sprite().   If  you  pass a NULL pointer this function won't do
       anything. Use this once you are done with an RLE sprite to avoid memory
       leaks in your program.

SEE ALSO
       get_rle_sprite(3)

Allegro				 version 4.4.2		 destroy_rle_sprite(3)
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