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distcc(1)							     distcc(1)

NAME
       distcc - distributed C/C++/ObjC compiler with distcc-pump extensions

SYNOPSIS
       distcc <compiler> [COMPILER OPTIONS]

       distcc [COMPILER OPTIONS]

       <compiler> [COMPILER OPTIONS]

       distcc [DISTCC OPTIONS]

DESCRIPTION
       distcc  distributes  compilation of C code across several machines on a
       network.	 distcc should always generate the same	 results  as  a	 local
       compile,	 it  is simple to install and use, and it is often much faster
       than a local compile.

       This version incorporates plain distcc as well as an enhancement called
       pump mode or distcc-pump.

       For  each  job,	distcc	in  plain mode sends the complete preprocessed
       source code and compiler arguments across the network from  the	client
       to  a  compilation  server.  In pump mode, distcc sends the source code
       and recursively included header files (excluding those from the default
       system  header directories), so that both preprocessing and compilation
       can take place on the compilation servers. This speeds up the  delivery
       of compilations by up to an order of magnitude over plain distcc.

       Compilation  is	driven	by  a  client  machine, which is typically the
       developer's workstation or laptop.  The	distcc	client	runs  on  this
       machine,	 as  does make, the preprocessor (if distcc's pump mode is not
       used), the linker, and other stages of the build process.   Any	number
       of volunteer machines act as compilation servers and help the client to
       build the program, by running the distccd(1)  daemon,  C	 compiler  and
       assembler as required.

       distcc  can run across either TCP sockets (on port 3632 by default), or
       through a tunnel command such as ssh(1).	 For TCP connections the  vol‐
       unteers	must  run the distccd(1) daemon either directly or from inetd.
       For SSH connections distccd must be installed but should not be listen‐
       ing for connections.

       TCP connections should only be used on secure networks because there is
       no user authentication or protection of source  or  object  code.   SSH
       connections  are typically 25% slower because of processor overhead for
       encryption, although this can vary greatly depending on	CPUs,  network
       and the program being built.

       distcc  is  intended  to	 be used with GNU Make's -j option, which runs
       several compiler	 processes  concurrently.   distcc  spreads  the  jobs
       across  both local and remote CPUs.  Because distcc is able to distrib‐
       ute most of the work across the network, a higher concurrency level can
       be used than for local builds.  As a rule of thumb, the -j value should
       be set to about twice the total number of  available  server  CPUs  but
       subject	to client limitations.	This setting allows for maximal inter‐
       leaving of tasks being blocked waiting for disk	or  network  IO.  Note
       that  distcc  can  also	work  with  other build control tools, such as
       SCons, where similar concurrency settings must be adjusted.

       The -j setting, especially for large  values  of	 -j,  must  take  into
       account	the CPU load on the client.  Additional measures may be needed
       to curtail the client load.  For example, concurrent linking should  be
       severely	 curtailed  using  auxiliary locks.  The effect of other build
       activity, such as Java compilation when building mixed code, should  be
       considered.   The  --localslots_cpp  parameter is by default set to 16.
       This limits the number of concurrent processes that do preprocessing in
       plain  distcc (non-pump) mode.  Therefore, larger -j values than 16 may
       be used without overloading a single-CPU client due  to	preprocessing.
       Such large values may speed up parts of the build that do not involve C
       compilations, but they may not be useful to distcc efficiency in	 plain
       mode.

       In  contrast,  using pump mode and say 40 servers, a setting of -j80 or
       larger may be appropriate even for single-CPU clients.

       It is strongly recommended that you install the same  compiler  version
       on  all	machines participating in a build.  Incompatible compilers may
       cause mysterious compile or link failures.

QUICKSTART
       1      For each machine, download distcc, unpack, and install.

       2      On each of  the  servers,	 run  distccd  --daemon	 with  --allow
	      options to restrict access.

       3      Put the names of the servers in your environment:
	      $ export DISTCC_HOSTS='localhost red green blue'

       4      Build!
	      $ make -j8 CC=distcc

QUICKSTART FOR DISTCC-PUMP MODE
       Proceed	as  above, but in Step 3, specify that the remote hosts are to
       carry the burden of preprocessing and that the files sent over the net‐
       work should be compressed:

	      $	  export   DISTCC_HOSTS='--randomize   localhost   red,cpp,lzo
	      green,cpp,lzo blue,cpp,lzo'

       The --randomize option enforces a uniform  usage	 of  compile  servers.
       While you will get some benefit from distcc's pump mode with only a few
       servers, you get increasing benefit with more server CPUs  (up  to  the
       hundreds!).   Wrap your build inside the pump command, here assuming 10
       servers:

	      $ distcc-pump make -j20 CC=distcc

HOW PLAIN (NON-PUMP) DISTCC WORKS
       distcc only ever runs the compiler and assembler remotely.  With	 plain
       distcc,	the  preprocessor  must always run locally because it needs to
       access various header files on the  local  machine  which  may  not  be
       present,	 or  may  not be the same, on the volunteer.  The linker simi‐
       larly needs to examine libraries and object  files,  and	 so  must  run
       locally.

       The  compiler  and assembler take only a single input file (the prepro‐
       cessed source) and produce a single output (the object  file).	distcc
       ships these two files across the network and can therefore run the com‐
       piler/assembler remotely.

       Fortunately, for most programs running the preprocessor	is  relatively
       cheap,  and  the linker is called relatively infrequent, so most of the
       work can be distributed.

       distcc examines its command line to determine which of these phases are
       being invoked, and whether the job can be distributed.

HOW DISTCC-PUMP MODE WORKS
       In pump mode, distcc runs the preprocessor remotely too.	 To do so, the
       preprocessor must have access to all  the  files	 that  it  would  have
       accessed	 if had been running locally.  In pump mode, therefore, distcc
       gathers all of the recursively included headers, except the  ones  that
       are  default  system headers, and sends them along with the source file
       to the compilation server.

       In distcc-pump mode, the server unpacks the set of all source files  in
       a temporary directory, which contains a directory tree that mirrors the
       part of the file system that is relevant	 to  preprocessing,  including
       symbolic links.

       The  compiler is then run from the path in the temporary directory that
       corresponds to the current working directory on the  client.   To  find
       and transmit the many hundreds of files that are often part of a single
       compilation, pump mode uses an incremental include analysis  algorithm.
       The  include server is a Python program that implements this algorithm.
       The distcc-pump command starts the include server  so  that  throughout
       the build it can answer include queries by distcc commands.

       The  include  server uses static analysis of the macro language to deal
       with conditional compilation and computed includes.  It uses the	 prop‐
       erty  that  when	 a  given  header  file	 has already been analyzed for
       includes, it is not necessary to do so again if all the include options
       (-I's) are unchanged (along with other conditions).

       For  large  builds,  header files are included, on average, hundreds of
       times each. With distcc-pump mode each such file is analyzed only a few
       times,  perhaps	just  once,  instead of being preprocessed hundreds of
       times.  Also, each source or header file is now compressed  only	 once,
       because the include server memoizes the compressed files.  As a result,
       the time used for preparing compilations may drop by up to an order  of
       magnitude over the preprocessing of plain distcc.

       Because	distcc	in pump mode is able to push out files up to about ten
       times faster, build speed may increase 3X or more for large builds com‐
       pared to plain distcc mode.

RESTRICTIONS FOR PUMP MODE
       Using  pump mode requires both client and servers to use release 3.0 or
       later of distcc and distccd (respectively).

       The incremental include analysis of distc-pump mode rests on the funda‐
       mental assumption that source and header files do not change during the
       build process.  A few complex build systems, such  as  that  for	 Linux
       kernel  2.6,  do	 not quite satisfy this requirement.  To overcome such
       issues, and other corner cases such as absolute filepaths in  includes,
       see the include_server(1) man page.

       Another	important  assumption is that the include configuration of all
       machines must be identical.  Thus the headers under the default	system
       path  must  be  the same on all servers and all clients.	 If a standard
       GNU compiler installation is used, then this requirement applies to all
       libraries  whose	 header	 files	are  installed	under  /usr/include or
       /usr/local/include/.  Note that installing software packages often lead
       to additional headers files being placed in subdirectories of either.

       If  this	 assumption does not hold, then it is possible to break builds
       with distcc-pump mode, or worse, to get wrong results without  warning.
       Presently this condition is not verified, and it is on our TODO list to
       address this issue.

       An easy way to guarantee that the include configurations are  identical
       is  to  use  a cross-compiler that defines a default system search path
       restricted to directories of the compiler installation.

       See the include_server(1) manual for more information on	 symptoms  and
       causes of violations of distcc-pump mode assumptions.

OPTION SUMMARY
       Most options passed to distcc are interpreted as compiler options.  The
       following options are understood by distcc itself.   If	any  of	 these
       options are specified, distcc will not invoke the compiler.

       --help Displays summary instructions.

       --version
	      Displays the distcc client version.

       --show-hosts
	      Displays	the  host  list	 that  distcc would use.  See the Host
	      Specifications section.

       --scan-includes
	      Displays the list of files that distcc would send to the	remote
	      machine, as computed by the include server.  This is a conserva‐
	      tive (over-)approximation of the files that would be read by the
	      C	 compiler.  This option only works in pump mode.  See the "How
	      Distcc-pump Mode Works" section for details on how this is  com‐
	      puted.

	      The list output by distcc --scan-includes will contain one entry
	      per line.	 Each line contains a category	followed  by  a	 path.
	      The category is one of FILE, SYMLINK, DIRECTORY, or SYSTEMDIR:

	      FILE  indicates  a source file or header file that would be sent
	      to the distcc server host.

	      SYMLINK indicates a symbolic link that  would  be	 sent  to  the
	      distcc server host.

	      DIRECTORY	 indicates  a directory that may be needed in order to
	      compile the source file.	For example, a directory "foo" may  be
	      needed   because	 of   an   include   of	  the	form  #include
	      "foo/../bar.h".  Such directories would be created on the distcc
	      server host.

	      SYSTEMDIR indicates a system include directory, i.e. a directory
	      which is	on  the	 compiler's  default  include  path,  such  as
	      "/usr/include";  such  directories  are assumed to be present on
	      the distcc server host, and so would not be sent to  the	distcc
	      server host.

       -j     Displays distcc's concurrency level, as calculated from the host
	      list; it is the maximum number of	 outstanding  jobs  issued  by
	      this  client to all servers.  By default this will be four times
	      the number of hosts in the host list, unless the	/LIMIT	option
	      was used in the host list.  See the Host Specifications section.

INSTALLING DISTCC
       There  are  three different ways to call distcc, to suit different cir‐
       cumstances:

	      distcc can be installed under the name of the real compiler,  to
	      intercept calls to it and run them remotely.  This "masqueraded"
	      compiler has  the	 widest	 compatibility	with  existing	source
	      trees,  and  is  convenient  when you want to use distcc for all
	      compilation.  The fact that distcc is being used is  transparent
	      to the makefiles.

	      distcc  can  be  prepended  to  compiler	command lines, such as
	      "distcc cc -c hello.c" or CC="distcc gcc".  This	is  convenient
	      when you want to use distcc for only some compilations or to try
	      it out, but can cause trouble with some makefiles or versions of
	      libtool that assume $CC does not contain a space.

	      Finally,	distcc	can  be	 used directly as a compiler.  "cc" is
	      always used as the name of the real compiler in this  "implicit"
	      mode.    This   can  be  convenient  for	interactive  use  when
	      "explicit" mode does not work but is not really recommended  for
	      new use.

       Remember	 that you should not use two methods for calling distcc at the
       same time.  If you are using a masquerade directory,  don't  change  CC
       and/or  CXX,  just put the directory early on your PATH.	 If you're not
       using a masquerade directory, you'll need to either  change  CC	and/or
       CXX, or modify the makefile(s) to call distcc explicitly.

MASQUERADING
       The  basic  idea	 is  to create a "masquerade directory" which contains
       links from the name of the real compiler to the	distcc	binary.	  This
       directory  is inserted early on the PATH, so that calls to the compiler
       are intercepted and distcc is run instead.  distcc then removes	itself
       from the PATH to find the real compiler.

       For example:

	      # mkdir /usr/lib/distcc/bin
	      # cd /usr/lib/distcc/bin
	      # ln -s ../../../bin/distcc gcc
	      # ln -s ../../../bin/distcc cc
	      # ln -s ../../../bin/distcc g++
	      # ln -s ../../../bin/distcc c++

       Then,   to  use	distcc,	 a  user  just	needs  to  put	the  directory
       /usr/lib/distcc/bin early in the PATH, and have	set  a	host  list  in
       DISTCC_HOSTS or a file.	distcc will handle the rest.

       Note that this masquerade directory must occur on the PATH earlier than
       the directory that contains the actual compilers of the same names, and
       that  any  auxiliary  programs that these compilers call (such as as or
       ld) must also be found on the PATH in a directory after the  masquerade
       directory since distcc calls out to the real compiler with a PATH value
       that has all directory up to and	 including  the	 masquerade  directory
       trimmed off.

       It  is  possible	 to  get a "recursion error" in masquerade mode, which
       means that distcc is somehow finding itself again, not  the  real  com‐
       piler.	This  can indicate that you have two masquerade directories on
       the PATH, possibly because of having two distcc installations  in  dif‐
       ferent locations.  It can also indicate that you're trying to mix "mas‐
       queraded" and "explicit" operation.

       Recursion errors can be avoided	by  using  shell  scripts  instead  of
       links.  For example, in /usr/lib/distcc/bin create a file cc which con‐
       tains:

	      #!/bin/sh
	      distcc /usr/bin/gcc "$@"

       In this way, we are not dependent on distcc having to locate  the  real
       gcc  by investigating the PATH variable. Instead, the compiler location
       is explicitly provided.

USING DISTCC WITH CCACHE
       ccache is a program that speeds software builds by caching the  results
       of  compilations.   ccache  is  normally	 called before distcc, so that
       results are retrieved from a normal cache.  Some experimentation may be
       required for idiosyncratic makefiles to make everything work together.

       The most reliable method is to set

	      CCACHE_PREFIX="distcc"

       This  tells ccache to run distcc as a wrapper around the real compiler.
       ccache still uses the real compiler to detect compiler upgrades.

       ccache  can then be run using either a masquerade directory or by  set‐
       ting

	      CC="ccache gcc"

       As  of version 2.2, ccache does not cache compilation from preprocessed
       source and so will never get a cache hit if it is run from  distccd  or
       distcc.	It must be run only on the client side and before distcc to be
       any use.

       distcc's pump mode is not compatible with ccache.

HOST SPECIFICATIONS
       A "host list" tells distcc which machines to use for  compilation.   In
       order,  distcc  looks  in  the  $DISTCC_HOSTS environment variable, the
       user's $DISTCC_DIR/hosts file, and the system-wide host	file.	If  no
       host list can be found, distcc emits a warning and compiles locally.

       The  host list is a simple whitespace separated list of host specifica‐
       tions.  The simplest and most common form is a host names, such as

	      localhost red green blue

       distcc prefers hosts towards the start of the list, so machines	should
       be  listed  in  descending  order of speed.  In particular, when only a
       single compilation can be run (such as from a  configure	 script),  the
       first machine listed is used (but see --randomize below).

       Placing	localhost  at the right point in the list is important to get‐
       ting good performance.  Because overhead for running  jobs  locally  is
       low, localhost should normally be first.	 However, it is important that
       the client have enough cycles free to run the local jobs and the distcc
       client.	 If  the client is slower than the volunteers, or if there are
       many volunteers, then the client should be put later in the list or not
       at all.	As a general rule, if the aggregate CPU speed of the client is
       less than one fifth of the total, then the client should be left out of
       the list.

       If  you	have  a	 large	shared build cluster and a single shared hosts
       file, the above rules would cause the first few machines in  the	 hosts
       file  to	 be  tried first even though they are likely to be busier than
       machines later in the list.  To avoid this, place the keyword --random‐
       ize  into  the  host list.  This will cause the host list to be random‐
       ized, which should improve performance slightly for large  build	 clus‐
       ters.

       There  are  two	special	 host  names --localslots and --localslots_cpp
       which are useful for adjusting load on the local machine.  The --local‐
       slots host specifies how many jobs that cannot be run remotely that can
       be run concurrently on the local machine, while	--localslots_cpp  con‐
       trols how many preprocessors will run in parallel on the local machine.
       Tuning these values can improve performance.  Linking on large projects
       can take large amounts of memory.  Running parallel linkers, which can‐
       not be executed remotely,  may force the machine to swap, which reduces
       performance  over  just	running the jobs in sequence without swapping.
       Getting the number of parallel preprocessors just right allows  you  to
       use  larger parallel factors with make, since the local machine now has
       some machanism for measuring local resource usage.

       Finally there is the host entry

       Performance depends on the details of the source and makefiles used for
       the  project,  and  the machine and network speeds.  Experimenting with
       different settings for the host list and -j factor may improve  perfor‐
       mance.

       The syntax is

	 DISTCC_HOSTS = HOSTSPEC ...
	 HOSTSPEC = LOCAL_HOST | SSH_HOST | TCP_HOST | OLDSTYLE_TCP_HOST
			       | GLOBAL_OPTION
			       | ZEROCONF
	 LOCAL_HOST = localhost[/LIMIT]
		    | --localslots=<int>
		    | --localslots_cpp=<int>
	 SSH_HOST = [USER]@HOSTID[/LIMIT][:COMMAND][OPTIONS]
	 TCP_HOST = HOSTID[:PORT][/LIMIT][OPTIONS]
	 OLDSTYLE_TCP_HOST = HOSTID[/LIMIT][:PORT][OPTIONS]
	 HOSTID = HOSTNAME | IPV4 | IPV6
	 OPTIONS = ,OPTION[OPTIONS]
	 OPTION = lzo | cpp
	 GLOBAL_OPTION = --randomize
	 ZEROCONF = +zeroconf

       Here are some individual examples of the syntax:

       localhost
	      The  literal  word "localhost" is interpreted specially to cause
	      compilations to be directly executed, rather than	 passed	 to  a
	      daemon  on  the  local  machine.	If you do want to connect to a
	      daemon on the local machine for testing, then give the machine's
	      IP address or real hostname.  (This will be slower.)

       IPV6   A	 literal  IPv6	address	 enclosed  in square brackets, such as
	      [::1]

       IPV4   A literal IPv4 address, such as 10.0.0.1

       HOSTNAME
	      A hostname to be looked up using the resolver.

       :PORT  Connect to a specified decimal  port  number,  rather  than  the
	      default of 3632.

       @HOSTID
	      Connect  to the host over SSH, rather than TCP.  Options for the
	      SSH connection can be set in ~/.ssh/config

       USER@  Connect to the host over SSH as a specified username.

       :COMMAND
	      Connect over SSH, and use a specified path to find  the  distccd
	      server.	This  is  normally  only needed if for some reason you
	      can't install distccd into a directory on the default  PATH  for
	      SSH connections.	Use this if you get errors like "distccd: com‐
	      mand not found" in SSH mode.

       /LIMIT A decimal limit can  be  added  to  any  host  specification  to
	      restrict	the  number  of jobs that this client will send to the
	      machine.	The limit defaults to four per host  (two  for	local‐
	      host),  but may be further restricted by the server.  You should
	      only need to increase this for servers with more than  two  pro‐
	      cessors.

       ,lzo   Enables LZO compression for this TCP or SSH host.

       ,cpp   Enables distcc-pump mode for this host.  Note: the build command
	      must be wrapped in the distcc-pump script in order to start  the
	      include server.

       --randomize
	      Randomize the order of the host list before execution.

       +zeroconf
	      This  option is only available if distcc was compiled with Avahi
	      support enabled at configure time.  When this special  entry  is
	      present  in  the	hosts list, distcc will use Avahi Zeroconf DNS
	      Service Discovery	 (DNS-SD)  to  locate  any  available  distccd
	      servers  on  the local network.  This avoids the need to explic‐
	      itly list the host names or IP addresses of  the	distcc	server
	      machines.	  The  distccd servers must have been started with the
	      "--zeroconf" option to distccd.  An important caveat is that  in
	      the  current  implementation, pump mode (",cpp") and compression
	      (",lzo") will never be used for hosts located via zeroconf.

       Here is an example demonstrating some possibilities:

	      localhost/2 @bigman/16:/opt/bin/distccd oldmachine:4200/1
	      # cartman is down
	      distant/3,lzo

       Comments are allowed in host specifications.   Comments	start  with  a
       hash/pound sign (#) and run to the end of the line.

       If  a  host in the list is not reachable distcc will emit a warning and
       ignore that host for about one minute.

COMPRESSION
       The lzo host option specifies that LZO compression should be  used  for
       data  transfer,	including  preprocessed	 source, object code and error
       messages.  Compression is usually economical on	networks  slower  than
       100Mbps,	 but results may vary depending on the network, processors and
       source tree.

       Enabling compression makes the distcc client and server	use  more  CPU
       time,  but  less	 network traffic.  The added CPU time is insignificant
       for pump mode.  The compression ratio is typically 4:1 for  source  and
       2:1 for object code.

       Using  compression  requires  both  client  and	server to use at least
       release 2.9 of distcc.  No server configuration is required: the server
       always responds with compressed replies to compressed requests.

       Pump mode requires the servers to have the lzo host option on.

SEARCH PATHS
       If  the compiler name is an absolute path, it is passed verbatim to the
       server and the compiler is run from that directory.  For example:

	      distcc /usr/local/bin/gcc-3.1415 -c hello.c

       If the compiler name is not absolute, or not fully qualified, distccd's
       PATH is searched.  When distcc is run from a masquerade directory, only
       the base name of the compiler is used.  The client's PATH is used  only
       to run the preprocessor and has no effect on the server's path.

TIMEOUTS
       Both  the  distcc client and server impose timeouts on transfer of data
       across the network.  This is intended to detect hosts which are down or
       unreachable,  and  to prevent compiles hanging indefinitely if a server
       is disconnected while in use.  If a client-side	timeout	 expires,  the
       job will be re-run locally.

       The timeouts are not configurable at present.

DIAGNOSTICS
       Error  messages	or  warnings from local or remote compilers are passed
       through to diagnostic output on the client.

       distcc can supply extensive  debugging  information  when  the  verbose
       option  is  used.  This is controlled by the DISTCC_VERBOSE environment
       variable on the client, and the --verbose option on  the	 server.   For
       troubleshooting, examine both the client and server error messages.

EXIT CODES
       The exit code of distcc is normally that of the compiler: zero for suc‐
       cessful compilation and non-zero otherwise.

       distcc distinguishes between "genuine" errors such as a syntax error in
       the  source,  and "accidental" errors such as a networking problem con‐
       necting to a volunteer.	In the case of accidental errors, distcc  will
       retry  the  compilation	locally	 unless the DISTCC_FALLBACK option has
       been disabled.

       If the compiler exits with a signal, distcc returns an exit code of 128
       plus the signal number.

       distcc internal errors cause an exit code between 100 and 127.  In par‐
       ticular

       100    General distcc failure.

       101    Bad arguments.

       102    Bind failed.

       103    Connect failed.

       104    Compiler crashed.

       105    Out of memory.

       106    Bad Host SPEC

       107    I/O Error

       108    Truncated.

       109    Protocol Error.

       110    The given compiler was not found on the remote host.  Check that
	      $CC  is set appropriately and that it's installed in a directory
	      on the search path for distccd.

       111    Recursive call to distcc.

       112    Failed to discard privileges.

       113    Network access denied.

       114    In use by another process.

       115    No such file.

       116    No hosts defined and fallbacks disabled.

       118    Timeout.

FILES
       If $DISTCC_HOSTS is not set, distcc  reads  a  host  list  from	either
       $DISTCC_DIR/hosts  or  a	 system-wide configuration file set at compile
       time.  The file locations are shown in the output from distcc --help

       distcc creates a number of temporary and lock files underneath the tem‐
       porary directory.

ENVIRONMENT VARIABLES
       distcc's	 behaviour is controlled by a number of environment variables.
       For most cases nothing need be set if the host  list  is	 stored	 in  a
       file.

       DISTCC_HOSTS
	      Space-separated list of volunteer host specifications.

       DISTCC_VERBOSE
	      If  set  to 1, distcc produces explanatory messages on the stan‐
	      dard error stream or in the log file.  This can  be  helpful  in
	      debugging problems.  Bug reports should include verbose output.

       DISTCC_LOG
	      Log  file	 to  receive  messages from distcc itself, rather than
	      stderr.

       DISTCC_FALLBACK
	      By default distcc will compile locally if it fails to distribute
	      a	 job to the intended machine, or if no host list can be found.
	      If this variable is set to 0 then	 fallbacks  are	 disabled  and
	      those  compilations  will	 simply fail.  Note that this does not
	      affect jobs which must always be local such as linking.

       DISTCC_SAVE_TEMPS
	      If set to 1, temporary files are not deleted  after  use.	  Good
	      for debugging, or if your disks are too empty.

       DISTCC_TCP_CORK
	      If set to 0, disable use of "TCP corks", even if they're present
	      on this system.  Using corks normally helps pack	requests  into
	      fewer  packets  and  aids	 performance.  This should normally be
	      left enabled.

       DISTCC_SSH
	      Specifies	 the  command  used  for  opening   SSH	  connections.
	      Defaults	to "ssh" but may be set to a different connection com‐
	      mand such as "lsh" or "tsocks-ssh" that accepts a	 similar  com‐
	      mand  line.  The command is not split into words and is not exe‐
	      cuted through the shell.

       DISTCC_DIR
	      Per-user configuration directory to store lock files  and	 state
	      files.  By default ~/.distcc/ is used.

       TMPDIR Directory	 for  temporary files such as preprocessor output.  By
	      default /tmp/ is used.

       UNCACHED_ERR_FD
	      If set and if DISTCC_LOG is not set, distcc errors  are  written
	      to  the file descriptor identified by this variable.  This vari‐
	      able is intended mainly for automatic use by ccache, which  sets
	      it to avoid caching transient errors such as network problems.

       DISTCC_ENABLE_DISCREPANCY_EMAIL
	      If  set,	distcc	sends  an  email  when	a  compilation	failed
	      remotely, but succeeded locally.	 Built-in  heuristics  prevent
	      some  such  discrepancy  email from being sent if the problem is
	      that a local file changed between the failing remote compilation
	      and the succeeding local compilation.

       DCC_EMAILLOG_WHOM_TO_BLAME
	      The email address for discrepancy email; the default is "distcc-
	      pump-errors".

CROSS COMPILING
       Cross compilation means building programs to run on a  machine  with  a
       different  processor,  architecture,  or operating system to where they
       were compiled.  distcc supports cross compilation, including  teams  of
       mixed-architecture  machines,  although some changes to the compilation
       commands may be required.

       The compilation command passed to distcc must be one that will  execute
       properly	 on  every  volunteer machine to produce an object file of the
       appropriate type.  If the machines have different processors, then sim‐
       ply  using distcc cc will probably not work, because that will normally
       invoke the volunteer's native compiler.

       Machines with the same CPU but different operating systems may not nec‐
       essarily generate compatible .o files.

       Several	different  gcc configurations can be installed side-by-side on
       any machine.  If you build gcc from source, you should use  the	--pro‐
       gram-suffix  configuration  options  to cause it to be installed with a
       name that encodes the gcc version and the target platform.

       The recommended convention for the gcc name is TARGET-gcc-VERSION  such
       as  i686-linux-gcc-3.2  .  GCC 3.3 will install itself under this name,
       in addition to TARGET-gcc and, if it's native, gcc-VERSION and gcc .

       The compiler must be installed under the same name on the client and on
       every volunteer machine.

BUGS
       If  you think you have found a  distcc bug, please see the file report‐
       ing-bugs.txt in the documentation directory for information on  how  to
       report it.

       Some  makefiles have missing or extra dependencies that cause incorrect
       or slow parallel builds.	 Recursive make is inefficient and  can	 leave
       processors  unnecessarily  idle	for long periods.  (See Recursive Make
       Considered Harmful by Peter Miller.)  Makefile bugs are the most common
       cause  of  trees	 failing  to build under distcc.  Alternatives to Make
       such as SCons can give much faster builds for some projects.

       Using different versions of gcc	can  cause  confusing  build  problems
       because	the header files and binary interfaces have changed over time,
       and some distributors have included incompatible patches without chang‐
       ing  the	 version number.  distcc does not protect against using incom‐
       patible versions.  Compiler errors about link problems or  declarations
       in  system  header  files  are usually due to mismatched or incorrectly
       installed compilers.

       gcc's -MD option can produce output  in	the  wrong  directory  if  the
       source and object files are in different directories and the -MF option
       is not used.  There is no  perfect  solution  because  of  incompatible
       changes	between	 gcc  versions.	  Explicitly specifying the dependency
       output file with -MF will fix the problem.

       TCP mode connections should only be used on trusted networks.

       Including slow machines in the list of volunteer	 hosts	can  slow  the
       build down.

       When  distcc  or ccache is used on NFS, the filesystem must be exported
       with the no_subtree_check option	 to  allow  reliable  renames  between
       directories.

       The  compiler  can  be  invoked with a command line gcc hello.c to both
       compile and link.  distcc doesn't split this into separate  parts,  but
       rather runs the whole thing locally.

       distcc-pump  mode  reverts  to  plain distcc mode for source files that
       contain includes with absolute paths (either directly or in an included
       file).

       Due  to	limitations  in gcc, gdb may not be able to automatically find
       the source files for programs built using distcc in some circumstances.
       The  gdb	 directory command can be used.	 For distcc's plain (non-pump)
       mode, this is fixed in gcc 3.4 and later.  For pump mode,  the  fix  in
       gcc  3.4	 does  not  suffice; we've worked around the gcc limitation by
       rewriting the object files that gcc produces, but this is only done for
       ELF object files, but not for other object file formats.

       The  .o	files  produced	 by  discc in pump mode will be different from
       those produced locally: for non-ELF files, the debug  information  will
       specify	compile	 directories of the server.  The code itself should be
       identical.

       For the ELF-format, distcc rewrites the .o  files  to  correct  compile
       directory path information.  While the resulting .o files are not byte‐
       wise identical to what would have been produced	by  compiling  on  the
       local  client (due to different padding, etc), they should be function‐
       ally identical.

       In distcc-pump mode, the include server is  unable  to  handle  certain
       very  complicated  computed  includes  as  found	 in parts of the Boost
       library. The include server will time out and  distcc  will  revert  to
       plain mode.

       In  distcc-pump	mode,  certain	assumptions  are  made that source and
       header files do not change during the build.  See discussion in section
       DISTCC DISCREPANCY SYMPTOMS of include_server(1().

       Other known bugs may be documented on http://code.google.com/p/distcc/

AUTHOR
       distcc  was  written  by Martin Pool <mbp@sourcefrog.net>, with the co-
       operation of many scholars including Wayne Davison, Frerich Raabe, Dim‐
       itri  Papadopoulos  and	others	noted in the NEWS file.	 Please report
       bugs to <distcc@lists.samba.org>.  See distcc-pump(1) for  the  authors
       of pump mode.

LICENCE
       You  are	 free  to  use	distcc.	 distcc (including this manual) may be
       copied, modified or distributed only under the terms of the GNU General
       Public  Licence	version	 2  or later.  distcc comes with absolutely no
       warrany.	 A copy of the GPL is included in the file COPYING.

SEE ALSO
       distccd(1), distcc-pump(1),  include_server(1),	gcc(1),	 make(1),  and
       ccache(1).  http://code.google.com/p/distcc/ http://ccache.samba.org/

				  9 June 2008			     distcc(1)
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