draw-pointer man page on Inferno

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DRAW-POINTER(2)						       DRAW-POINTER(2)

NAME
       Pointer - state of a pointer device such as a mouse

SYNOPSIS
       include	 "draw.m";
       draw := load Draw Draw->PATH;

       Pointer: adt
       {
	   buttons:  int;
	   xy:	     Point;
       };

DESCRIPTION
       buttons	 Each  button  on  the device corresponds to a bit in buttons;
		 zero bits indicate released (or non-existent), and  one  bits
		 indicate  pressed.   The bits, from least to most significant
		 positions, represent the buttons from left to right.

       xy	 The pointer's screen coordinates.

       Mux(1) uses the cptr member of the Draw->Context adt  to	 pass  pointer
       events through to applications.

SEE ALSO
       devpointer(2), mouse in tk(2)

							       DRAW-POINTER(2)
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