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escript(1)			 User Commands			    escript(1)

NAME
       escript - Erlang scripting support

DESCRIPTION
       escript provides support for running short Erlang programs without hav‐
       ing to compile them first and an easy way to retrieve the command  line
       arguments.

EXPORTS
       script-name script-arg1 script-arg2...
       escript escript-flags script-name script-arg1 script-arg2...

	      escript runs a script written in Erlang.

	      Here follows an example.

	      $ chmod u+x factorial
	      $ cat factorial
	      #!/usr/bin/env escript
	      %% -*- erlang -*-
	      %%! -smp enable -sname factorial -mnesia debug verbose
	      main([String]) ->
		  try
		      N = list_to_integer(String),
		      F = fac(N),
		      io:format("factorial ~w = ~w\n", [N,F])
		  catch
		      _:_ ->
			  usage()
		  end;
	      main(_) ->
		  usage().

	      usage() ->
		  io:format("usage: factorial integer\n"),
		  halt(1).

	      fac(0) -> 1;
	      fac(N) -> N * fac(N-1).
	      $ ./factorial 5
	      factorial 5 = 120
	      $ ./factorial
	      usage: factorial integer
	      $ ./factorial five
	      usage: factorial integer

	      The  header  of  the Erlang script in the example differs from a
	      normal Erlang module. The first  line  is	 intended  to  be  the
	      interpreter  line,  which invokes escript. However if you invoke
	      the escript like this

	      $ escript factorial 5

	      the contents of the first line does not matter,  but  it	cannot
	      contain Erlang code as it will be ignored.

	      The  second  line in the example, contains an optional directive
	      to the Emacs editor which causes it to enter the major mode  for
	      editing Erlang source files. If the directive is present it must
	      be located on the second line.

	      If there is a comment selecting the encoding it can  be  located
	      on the second line.

	  Note:
	      The encoding specified by the above mentioned comment applies to
	      the script itself. The encoding of the I/O-server, however,  has
	      to be set explicitly like this:

	      io:setopts([{encoding, unicode}])

	      The default encoding of the I/O-server for standard_io is latin1
	      since the script runs in a non-interactive terminal (see	 Using
	      Unicode in Erlang).

	      On  the  third line (or second line depending on the presence of
	      the Emacs directive), it is possible to give  arguments  to  the
	      emulator, such as

	      %%! -smp enable -sname factorial -mnesia debug verbose

	      Such  an	argument  line must start with %%! and the rest of the
	      line will interpreted as arguments to the emulator.

	      If you know the location of the escript  executable,  the	 first
	      line can directly give the path to escript. For instance:

	      #!/usr/local/bin/escript

	      As  any  other  kind of scripts, Erlang scripts will not work on
	      Unix platforms if the execution bit for the script file  is  not
	      set. (Use chmod +x script-name to turn on the execution bit.)

	      The  rest	 of  the  Erlang script file may either contain Erlang
	      source code, an inlined beam file or an inlined archive file.

	      An Erlang script file must always contain the  function  main/1.
	      When  the script is run, the main/1 function will be called with
	      a list of strings representing the arguments given to the script
	      (not changed or interpreted in any way).

	      If  the  main/1 function in the script returns successfully, the
	      exit status for the script will be 0. If an exception is	gener‐
	      ated  during  execution, a short message will be printed and the
	      script terminated with exit status 127.

	      To return your own non-zero exit code, call halt(ExitCode);  for
	      instance:

	      halt(1).

	      Call  escript:script_name()  from your to script to retrieve the
	      pathname of the script (the pathname is usually, but not always,
	      absolute).

	      If  the  file contains source code (as in the example above), it
	      will be processed by the preprocessor epp. This means  that  you
	      for example may use pre-defined macros (such as ?MODULE) as well
	      as include  directives  like  the	 -include_lib  directive.  For
	      instance, use

	      -include_lib("kernel/include/file.hrl").

	      to  include  the	record definitions for the records used by the
	      file:read_link_info/1 function. You can also select encoding  by
	      including	 a  encoding  comment  here,  but  if there is a valid
	      encoding comment on the second line it takes precedence.

	      The script will be checked for syntactic and  semantic  correct‐
	      ness  before  being  run.	 If there are warnings (such as unused
	      variables), they will be printed and the script  will  still  be
	      run.  If	there  are errors, they will be printed and the script
	      will not be run and its exit status will be 127.

	      Both the module declaration and the export  declaration  of  the
	      main/1 function are optional.

	      By  default, the script will be interpreted. You can force it to
	      be compiled by including the following  line  somewhere  in  the
	      script file:

	      -mode(compile).

	      Execution	 of  interpreted code is slower than compiled code. If
	      much of the execution takes place in interpreted code it may  be
	      worthwhile  to  compile  it,  even though the compilation itself
	      will take a little while. It is also possible to	supply	native
	      instead  of  compile,  this  will	 compile  the script using the
	      native flag, again  depending  on	 the  characteristics  of  the
	      escript this could or could not be worth while.

	      As mentioned earlier, it is possible to have a script which con‐
	      tains precompiled beam code. In a precompiled script, the inter‐
	      pretation	 of  the  script  header  is  exactly the same as in a
	      script containing source code. That means that you  can  make  a
	      beam  file  executable  by  prepending  the  file with the lines
	      starting with #! and  %%!	 mentioned  above.  In	a  precompiled
	      script, the function main/1 must be exported.

	      As  yet  another	option it is possible to have an entire Erlang
	      archive in the script. In a archive script,  the	interpretation
	      of the script header is exactly the same as in a script contain‐
	      ing source code. That means that you can make  an	 archive  file
	      executable  by  prepending the file with the lines starting with
	      #! and %%! mentioned above. In an archive script,	 the  function
	      main/1  must  be exported. By default the main/1 function in the
	      module with the same name as the basename of  the	 escript  file
	      will  be invoked. This behavior can be overridden by setting the
	      flag -escript main Module as one of the emulator flags. The Mod‐
	      ule  must	 be  the name of a module which has an exported main/1
	      function. See code(3erl) for more information about archives and
	      code loading.

	      In  many	cases  it  is  very convenient to have a header in the
	      escript, especially on Unix platforms. But the header is in fact
	      optional.	 This  means that you directly can "execute" an Erlang
	      module, beam file or archive file without adding any  header  to
	      them. But then you have to invoke the script like this:

	      $ escript factorial.erl 5
	      factorial 5 = 120
	      $ escript factorial.beam 5
	      factorial 5 = 120
	      $ escript factorial.zip 5
	      factorial 5 = 120

       escript:create(FileOrBin,  Sections)  ->	 ok | {ok, binary()} | {error,
       term()}

	      Types:

		 FileOrBin = filename() | 'binary'
		 Sections = [Header] Body | Body
		 Header = shebang | {shebang, Shebang} | comment  |  {comment,
		 Comment} | {emu_args, EmuArgs}
		 Shebang = string() | 'default' | 'undefined'
		 Comment = string() | 'default' | 'undefined'
		 EmuArgs = string() | 'undefined'
		 Body  =  {source,  SourceCode} | {beam, BeamCode} | {archive,
		 ZipArchive} | {archive, ZipFiles, ZipOptions}
		 SourceCode = BeamCode = file:filename() | binary()
		 ZipArchive = zip:filename() | binary()
		 ZipFiles = [ZipFile]
		 ZipFile = file:filename()  |  {file:filename(),  binary()}  |
		 {file:filename(), binary(), file:file_info()}
		 ZipOptions = [zip:create_option()]

	      The  create/2  function  creates	an escript from a list of sec‐
	      tions. The sections can be given in any order. An escript begins
	      with  an	optional  Header  followed by a mandatory Body. If the
	      header is present, it does always begin with a shebang, possibly
	      followed	by  a  comment	and  emu_args. The shebang defaults to
	      "/usr/bin/env escript". The comment defaults to "This is an  -*-
	      erlang  -*- file". The created escript can either be returned as
	      a binary or written to file.

	      As an example of how the function can  be	 used,	we  create  an
	      interpreted  escript  which  uses	 emu_args to set some emulator
	      flag. In this case it happens to disable the smp_support. We  do
	      also  extract  the  different  sections  from  the newly created
	      script:

	      > Source = "%% Demo\nmain(_Args) ->\n io:format(erlang:system_info(smp_support)).\n".
	      "%% Demo\nmain(_Args) ->\n    io:format(erlang:system_info(smp_support)).\n"
	      > io:format("~s\n", [Source]).
	      %% Demo
	      main(_Args) ->
		  io:format(erlang:system_info(smp_support)).

	      ok
	      > {ok, Bin} = escript:create(binary, [shebang, comment, {emu_args, "-smp disable"}, {source, list_to_binary(Source)}]).
	      {ok,<<"#!/usr/bin/env escript\n%% This is an -*- erlang -*- file\n%%!-smp disabl"...>>}
	      > file:write_file("demo.escript", Bin).
	      ok
	      > os:cmd("escript demo.escript").
	      "false"
	      > escript:extract("demo.escript", []).
	      {ok,[{shebang,default}, {comment,default}, {emu_args,"-smp disable"},
		   {source,<<"%% Demo\nmain(_Args) ->\n	   io:format(erlang:system_info(smp_su"...>>}]}

	      An escript without header can be created like this:

	      > file:write_file("demo.erl", ["%% demo.erl\n-module(demo).\n-export([main/1]).\n\n", Source]).
	      ok
	      > {ok, _, BeamCode} = compile:file("demo.erl", [binary, debug_info]).
	      {ok,demo,
		  <<70,79,82,49,0,0,2,208,66,69,65,77,65,116,111,109,0,0,0,
		    79,0,0,0,9,4,100,...>>}
	      > escript:create("demo.beam", [{beam, BeamCode}]).
	      ok
	      > escript:extract("demo.beam", []).
	      {ok,[{shebang,undefined}, {comment,undefined}, {emu_args,undefined},
		   {beam,<<70,79,82,49,0,0,3,68,66,69,65,77,65,116,
			   111,109,0,0,0,83,0,0,0,9,...>>}]}
	      > os:cmd("escript demo.beam").
	      "true"

	      Here we create an archive script containing both Erlang code  as
	      well as beam code. Then we iterate over all files in the archive
	      and collect their contents and some info about them.

	      > {ok, SourceCode} = file:read_file("demo.erl").
	      {ok,<<"%% demo.erl\n-module(demo).\n-export([main/1]).\n\n%% Demo\nmain(_Arg"...>>}
	      > escript:create("demo.escript", [shebang, {archive, [{"demo.erl", SourceCode}, {"demo.beam", BeamCode}], []}]).
	      ok
	      > {ok, [{shebang,default}, {comment,undefined}, {emu_args,undefined}, {archive, ArchiveBin}]} = escript:extract("demo.escript", []).
	      {ok,[{shebang,default}, {comment,undefined}, {emu_args,undefined},
		   {{archive,<<80,75,3,4,20,0,0,0,8,0,118,7,98,60,105,
			      152,61,93,107,0,0,0,118,0,...>>}]}
	      > file:write_file("demo.zip", ArchiveBin).
	      ok
	      > zip:foldl(fun(N, I, B, A) -> [{N, I(), B()} | A] end, [], "demo.zip").
	      {ok,[{"demo.beam",
		    {file_info,748,regular,read_write,
			       {{2010,3,2},{0,59,22}},
			       {{2010,3,2},{0,59,22}},
			       {{2010,3,2},{0,59,22}},
			       54,1,0,0,0,0,0},
		    <<70,79,82,49,0,0,2,228,66,69,65,77,65,116,111,109,0,0,0,
		      83,0,0,...>>},
		   {"demo.erl",
		    {file_info,118,regular,read_write,
			       {{2010,3,2},{0,59,22}},
			       {{2010,3,2},{0,59,22}},
			       {{2010,3,2},{0,59,22}},
			       54,1,0,0,0,0,0},
		    <<"%% demo.erl\n-module(demo).\n-export([main/1]).\n\n%% Demo\nmain(_Arg"...>>}]}

       escript:extract(File, Options) -> {ok, Sections} | {error, term()}

	      Types:

		 File = filename()
		 Options = [] | [compile_source]
		 Sections = Headers Body
		 Headers = {shebang, Shebang}  {comment,  Comment}  {emu_args,
		 EmuArgs}
		 Shebang = string() | 'default' | 'undefined'
		 Comment = string() | 'default' | 'undefined'
		 EmuArgs = string() | 'undefined'
		 Body  =  {source,  SourceCode}	 | {source, BeamCode} | {beam,
		 BeamCode} | {archive, ZipArchive}
		 SourceCode = BeamCode = ZipArchive = binary()

	      The extract/2 function parses an escript and extracts  its  sec‐
	      tions. This is the reverse of create/2.

	      All  sections  are  returned  even  if  they do not exist in the
	      escript. If a particular section happens to have the same	 value
	      as  the  default	value,	the extracted value is set to the atom
	      default. If a section is missing, the extracted value is set  to
	      the atom undefined.

	      The compile_source option only affects the result if the escript
	      contains source code. In that case the Erlang code is  automati‐
	      cally  compiled  and  {source,  BeamCode} is returned instead of
	      {source, SourceCode}.

	      > escript:create("demo.escript", [shebang, {archive, [{"demo.erl", SourceCode}, {"demo.beam", BeamCode}], []}]).
	      ok
	      > {ok, [{shebang,default}, {comment,undefined}, {emu_args,undefined}, {archive, ArchiveBin}]} = escript:extract("demo.escript", []).
	      {ok,[{{archive,<<80,75,3,4,20,0,0,0,8,0,118,7,98,60,105,
			      152,61,93,107,0,0,0,118,0,...>>}
		   {emu_args,undefined}]}

       escript:script_name() -> File

	      Types:

		 File = filename()

	      The script_name/0 function returns the name of the escript being
	      executed.	 If  the function is invoked outside the context of an
	      escript, the behavior is undefined.

OPTIONS ACCEPTED BY ESCRIPT
	 -c:
	   Compile the escript regardless of the value of the mode attribute.

	 -d:
	   Debug the escript. Starts the debugger, loads the module containing
	   the	main/1 function into the debugger, sets a breakpoint in main/1
	   and invokes main/1. If  the	module	is  precompiled,  it  must  be
	   explicitly compiled with the debug_info option.

	 -i:
	   Interpret   the  escript  regardless	 of  the  value	 of  the  mode
	   attribute.

	 -s:
	   Only perform a syntactic and semantic check	of  the	 script	 file.
	   Warnings  and  errors  (if any) are written to the standard output,
	   but the script will not be run. The exit status will be 0 if	 there
	   were no errors, and 127 otherwise.

	 -n:
	   Compile the escript using the +native flag.

Ericsson AB			   erts 6.3			    escript(1)
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