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fglBlendFunc(3G)	       OpenGL Reference		      fglBlendFunc(3G)

NAME
     fglBlendFunc - specify pixel arithmetic

FORTRAN SPECIFICATION
     SUBROUTINE fglBlendFunc( INTEGER*4 sfactor,
			      INTEGER*4 dfactor )

PARAMETERS
     sfactor  Specifies how the red, green, blue, and alpha source blending
	      factors are computed.  The following symbolic constants are
	      accepted:	 GL_ZERO, GL_ONE, GL_DST_COLOR,
	      GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
	      GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, and GL_SRC_ALPHA_SATURATE.
	      The initial value is GL_ONE.

	      Additionally, if the GL_ARB_imaging extension is supported, the
	      following constants are accepted:	 GL_CONSTANT_COLOR,
	      GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA,
	      GL_ONE_MINUS_CONSTANT_ALPHA.

     dfactor  Specifies how the red, green, blue, and alpha destination
	      blending factors are computed.  Eight symbolic constants are
	      accepted:	 GL_ZERO, GL_ONE, GL_SRC_COLOR,
	      GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
	      GL_DST_ALPHA, and GL_ONE_MINUS_DST_ALPHA.	 The initial value is
	      GL_ZERO.

	      Additionally, if the GL_ARB_imaging extension is supported, the
	      following constants are accepted:	 GL_CONSTANT_COLOR,
	      GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA,
	      GL_ONE_MINUS_CONSTANT_ALPHA.

DESCRIPTION
     In RGBA mode, pixels can be drawn using a function that blends the
     incoming (source) RGBA values with the RGBA values that are already in
     the frame buffer (the destination values).	 Blending is initially
     disabled.	Use fglEnable and fglDisable with argument GL_BLEND to enable
     and disable blending.

     fglBlendFunc defines the operation of blending when it is enabled.
     sfactor specifies which of nine methods is used to scale the source color
     components.  dfactor specifies which of eight methods is used to scale
     the destination color components.	The eleven possible methods are
     described in the following table.	Each method defines four scale
     factors, one each for red, green, blue, and alpha.

     In the table and in subsequent equations, source and destination color
     components are referred to as (R ,G ,B ,A ) and (R ,G ,B ,A ).  The color
				     s	s  s  s	       d  d  d	d
     specified by fglBlendColor is referred to as (R ,G ,B ,A ).  They are
						    c  c  c  c
     understood to have integer values between 0 and (k ,k ,k ,k ), where
						       R  G  B	A

									Page 1

fglBlendFunc(3G)	       OpenGL Reference		      fglBlendFunc(3G)

					    m
					     c
				      k	 = 2  -1
				       c

     and (m ,m ,m ,m ) is the number of red, green, blue, and alpha bitplanes.
	   R  G	 B  A

     Source and destination scale factors are referred to as (s ,s ,s ,s ) and
							       R  G  B	A
     (d ,d ,d ,d ).  The scale factors described in the table, denoted
       R  G  B	A
     (f ,f ,f ,f ), represent either source or destination factors.  All scale
       R  G  B	A
     factors have range [0, 1].

     _________________________________________________________________________
     Parameter				      (f ,  f ,	 f ,  f )
						R    G	  B    A
     _________________________________________________________________________
     GL_ZERO					  (0, 0, 0, 0)
     GL_ONE					  (1, 1, 1, 1)
     GL_SRC_COLOR			  (R /k , G /k , B /k , A /k )
					    s  R   s  G	  s  B	 s  A
     GL_ONE_MINUS_SRC_COLOR	   (1, 1, 1, 1) - (R /k , G /k , B /k , A /k )
						    s  R   s  G	  s  B	 s  A
     GL_DST_COLOR			  (R /k , G /k , B /k , A /k )
					    d  R   d  G	  d  B	 d  A
     GL_ONE_MINUS_DST_COLOR	   (1, 1, 1, 1) - (R /k , G /k , B /k , A /k )
						    d  R   d  G	  d  B	 d  A
     GL_SRC_ALPHA			  (A /k , A /k , A /k , A /k )
					    s  A   s  A	  s  A	 s  A
     GL_ONE_MINUS_SRC_ALPHA	   (1, 1, 1, 1) - (A /k , A /k , A /k , A /k )
						    s  A   s  A	  s  A	 s  A
     GL_DST_ALPHA			  (A /k , A /k , A /k , A /k )
					    d  A   d  A	  d  A	 d  A
     GL_ONE_MINUS_DST_ALPHA	   (1, 1, 1, 1) - (A /k , A /k , A /k , A /k )
						    d  A   d  A	  d  A	 d  A
     GL_SRC_ALPHA_SATURATE			  (i, i, i, 1)
     GL_CONSTANT_COLOR				  (R  G	 B  A
						    c, c, c, c)
     GL_ONE_MINUS_CONSTANT_COLOR	  (1, 1, 1, 1) - (R  G	B  A
							   c, c, c, c)
     GL_CONSTANT_ALPHA				  (A  A	 A  A
						    c, c, c, c)
     GL_ONE_MINUS_CONSTANT_ALPHA	  (1, 1, 1, 1) - (A  A	A  A
							   c, c, c, c)
     _________________________________________________________________________

     In the table,

	       i = min(A , k  - A ) / k
			s   A	 d     A

     To determine the blended RGBA values of a pixel when drawing in RGBA
     mode, the system uses the following equations:

	       R  = min(k   R  s  + R  d )
		d	 R,  s	R    d	R
	       G  = min(k   G  s  + G  d )
		d	 G,  s	G    d	G
	       B  = min(k   B  s  + B  d )
		d	 B,  s	B    d	B
	       A  = min(k   A  s  + A  d )
		d	 A,  s	A    d	A

     Despite the apparent precision of the above equations, blending
     arithmetic is not exactly specified, because blending operates with
     imprecise integer color values.  However, a blend factor that should be
     equal to 1 is guaranteed not to modify its multiplicand, and a blend
     factor equal to 0 reduces its multiplicand to 0.  For example, when
     sfactor is GL_SRC_ALPHA, dfactor is GL_ONE_MINUS_SRC_ALPHA, and A	is
								      s
     equal to k , the equations reduce to simple replacement:
	       A

									Page 2

fglBlendFunc(3G)	       OpenGL Reference		      fglBlendFunc(3G)

	       R  = R
		d    s
	       G  = G
		d    s
	       B  = B
		d    s
	       A  = A
		d    s

EXAMPLES
     Transparency is best implemented using blend function (GL_SRC_ALPHA,
     GL_ONE_MINUS_SRC_ALPHA) with primitives sorted from farthest to nearest.
     Note that this transparency calculation does not require the presence of
     alpha bitplanes in the frame buffer.

     Blend function (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) is also useful for
     rendering antialiased points and lines in arbitrary order.

     Polygon antialiasing is optimized using blend function
     (GL_SRC_ALPHA_SATURATE, GL_ONE) with polygons sorted from nearest to
     farthest.	(See the fglEnable, fglDisable reference page and the
     GL_POLYGON_SMOOTH argument for information on polygon antialiasing.)
     Destination alpha bitplanes, which must be present for this blend
     function to operate correctly, store the accumulated coverage.

NOTES
     Incoming (source) alpha is correctly thought of as a material opacity,
     ranging from 1.0 (K ), representing complete opacity, to 0.0 (0),
			A
     representing complete transparency.

     When more than one color buffer is enabled for drawing, the GL performs
     blending separately for each enabled buffer, using the contents of that
     buffer for destination color.  (See fglDrawBuffer.)

     Blending affects only RGBA rendering.  It is ignored by color index
     renderers.

     GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA,
     GL_ONE_MINUS_CONSTANT_ALPHA are only available if the GL_ARB_imaging is
     supported by your implementation.

ERRORS
     GL_INVALID_ENUM is generated if either sfactor or dfactor is not an
     accepted value.

     GL_INVALID_OPERATION is generated if fglBlendFunc is executed between the
     execution of fglBegin and the corresponding execution of fglEnd.

ASSOCIATED GETS
     fglGet with argument GL_BLEND_SRC
     fglGet with argument GL_BLEND_DST
     fglIsEnabled with argument GL_BLEND

									Page 3

fglBlendFunc(3G)	       OpenGL Reference		      fglBlendFunc(3G)

MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not support the use of
     source blend factor GL_SRC_ALPHA_SATURATE and a destination factor based
     on the constant blend color (GL_.._CONSTANT_.._EXT); such combinations
     produce incorrect results.

SEE ALSO
     fglAlphaFunc, fglBlendColor, fglBlendEquation, fglClear, fglDrawBuffer,
     fglEnable, fglLogicOp, fglStencilFunc

									Page 4

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