fglDrawRangeElements man page on IRIX

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fglDrawRangeElements(3G)       OpenGL Reference	      fglDrawRangeElements(3G)

NAME
     fglDrawRangeElements - render primitives from array data

FORTRAN SPECIFICATION
     SUBROUTINE fglDrawRangeElements( INTEGER*4 mode,
				      INTEGER*4 start,
				      INTEGER*4 end,
				      INTEGER*4 count,
				      INTEGER*4 type,
				      CHARACTER*8 indices )

PARAMETERS
     mode     Specifies what kind of primitives to render.  Symbolic constants
	      GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
	      GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP,
	      GL_QUADS, and GL_POLYGON are accepted.

     start    Specifies the minimum array index contained in indices.

     end      Specifies the maximum array index contained in indices.

     count    Specifies the number of elements to be rendered.

     type     Specifies the type of the values in count. Must be one of
	      GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.

     indices  Specifies a pointer to the location where the indices are
	      stored.

DESCRIPTION
     fglDrawRangeElements is a restricted form of fglDrawElements. mode,
     start, end, and count match the corresponding arguments to
     fglDrawElements, with the additional constraint that all values in the
     arrays count must lie between start and end, inclusive.

     Implementations denote recommended maximum amounts of vertex and
     index data, which may be queried by calling fglGet with argument
     GL_MAX_ELEMENTS_VERTICES and GL_MAX_ELEMENTS_INDICES.  If end - start + 1
     is greater than the value of GL_MAX_ELEMENTS_VERTICES, or if count is
     greater than the value of GL_MAX_ELEMENTS_INDICES, then the call may
     operate at reduced performance.  There is no requirement that all
     vertices in the range [start, end] be referenced.	However, the
     implementation may partially process unused vertices, reducing
     performance from what could be achieved with an optimal index set.

     When fglDrawRangeElements is called, it uses count sequential elements
     from an enabled array, starting at start to construct a sequence of
     geometric primitives. mode specifies what kind of primitives are
     constructed, and how the array elements construct these primitives. If
     more than one array is enabled, each is used. If GL_VERTEX_ARRAY is not

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fglDrawRangeElements(3G)       OpenGL Reference	      fglDrawRangeElements(3G)

     enabled, no geometric primitives are constructed.

     Vertex attributes that are modified by fglDrawRangeElements have an
     unspecified value after fglDrawRangeElements returns. For example, if
     GL_COLOR_ARRAY is enabled, the value of the current color is undefined
     after fglDrawRangeElements executes. Attributes that aren't modified
     maintain their previous values.

NOTES
     fglDrawRangeElements is available only if the GL version is 1.2 or
     greater.

     fglDrawRangeElements is included in display lists. If
     fglDrawRangeElements is entered into a display list, the necessary array
     data (determined by the array pointers and enables) is also entered into
     the display list. Because the array pointers and enables are client-side
     state, their values affect display lists when the lists are created, not
     when the lists are executed.

ERRORS
     It is an error for indices to lie outside the range [start, end], but
     implementations may not check for this situation. Such indices cause
     implementation-dependent behavior.

     GL_INVALID_ENUM is generated if mode is not an accepted value.

     GL_INVALID_VALUE is generated if count is negative.

     GL_INVALID_VALUE is generated if end < start.

     GL_INVALID_OPERATION is generated if fglDrawRangeElements is executed
     between the execution of fglBegin and the corresponding fglEnd.

ASSOCIATED GETS
     fglGet with argument GL_MAX_ELEMENTS_VERTICES

     fglGet with argument GL_MAX_ELEMENTS_INDICES

SEE ALSO
     fglArrayElement, fglColorPointer, fglDrawArrays, fglDrawElements,
     fglEdgeFlagPointer, fglGetPointerv, fglIndexPointer,
     fglInterleavedArrays, fglNormalPointer, fglTexCoordPointer,
     fglVertexPointer

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