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fglEnable(3G)		       OpenGL Reference			 fglEnable(3G)

NAME
     fglEnable, fglDisable - enable or disable server-side GL capabilities

FORTRAN SPECIFICATION
     SUBROUTINE fglEnable( INTEGER*4 cap )

PARAMETERS
     cap  Specifies a symbolic constant indicating a GL capability.

FORTRAN SPECIFICATION
     SUBROUTINE fglDisable( INTEGER*4 cap )

PARAMETERS
     cap  Specifies a symbolic constant indicating a GL capability.

DESCRIPTION
     fglEnable and fglDisable enable and disable various capabilities.	Use
     fglIsEnabled or fglGet to determine the current setting of any
     capability. The initial value for each capability with the exception of
     GL_DITHER is GL_FALSE. The initial value for GL_DITHER is GL_TRUE.

     Both fglEnable and fglDisable take a single argument, cap, which can
     assume one of the following values:

     GL_ALPHA_TEST	      If enabled, do alpha testing. See fglAlphaFunc.

     GL_ASYNC_DRAW_PIXELS_SGIX
			      If enabled, allow subsequent fglDrawPixels
			      commands to operate in asynchronous mode.	 See
			      fglDrawPixels.

     GL_ASYNC_READ_PIXELS_SGIX
			      If enabled, allow subsequent fglReadPixels
			      commands to operate in asynchronous mode.	 See
			      fglReadPixels.

     GL_ASYNC_TEX_IMAGE_SGIX  If enabled, allow subsequent fglTexImage
			      commands to operate in asynchronous mode.	 See
			      fglTexImage1D, fglTexImage2D, fglTexImage3D,
			      fglTexSubImage1D, fglTexSubImage2D, and
			      fglTexSubImage3D.

     GL_AUTO_NORMAL	      If enabled, generate normal vectors when either
			      GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 is used to
			      generate vertices. See fglMap2.

     GL_BLEND		      If enabled, blend the incoming RGBA color values
			      with the values in the color buffers. See
			      fglBlendFunc.

									Page 1

fglEnable(3G)		       OpenGL Reference			 fglEnable(3G)

     GL_CALLIGRAPHIC_FRAGMENT_SGIX
			      If enabled, send fragment information to the
			      calligraphic interface as fragments are written
			      to the color buffer(s).

     GL_CLIP_PLANEi	      If enabled, clip geometry against user-defined
			      clipping plane i.	 See fglClipPlane.

     GL_COLOR_ARRAY_EXT	      If enabled, fglArrayElementEXT and
			      fglDrawArraysEXT will transfer colors from the
			      array supplied to fglColorPointerEXT.  See
			      fglColorPointerEXT.

     GL_COLOR_LOGIC_OP	      If enabled, apply the currently selected logical
			      operation to the incoming RGBA color and color
			      buffer values. See fglLogicOp.

     GL_COLOR_MATERIAL	      If enabled, have one or more material parameters
			      track the current color.	See fglColorMaterial.

     GL_COLOR_TABLE	      If enabled, preform a color table lookup on the
			      incoming RGBA color values.  See fglColorTable.

     GL_CONVOLUTION_1D	      If enabled, perform a 1D convolution operation
			      on incoming RGBA color values.  See
			      fglConvolutionFilter1D.

     GL_CONVOLUTION_2D	      If enabled, perform a 2D convolution operation
			      on incoming RGBA color values.  See
			      fglConvolutionFilter2D.

     GL_CULL_FACE	      If enabled, cull polygons based on their winding
			      in window coordinates. See fglCullFace.

     GL_DEPTH_TEST	      If enabled, do depth comparisons and update the
			      depth buffer. Note that even if the depth buffer
			      exists and the depth mask is non-zero, the depth
			      buffer is not updated if the depth test is
			      disabled. See fglDepthFunc and fglDepthRange.

     GL_DITHER		      If enabled, dither color components or indices
			      before they are written to the color buffer.

     GL_EDGE_FLAG_ARRAY_EXT   If enabled, fglArrayElementEXT and
			      fglDrawArraysEXT will transfer edge flags from
			      the array supplied to fglEdgeFlagPointerEXT.
			      See fglEdgeFlagPointerEXT.

     GL_FOG		      If enabled, blend a fog color into the
			      posttexturing color.  See fglFog.

									Page 2

fglEnable(3G)		       OpenGL Reference			 fglEnable(3G)

     GL_FOG_OFFSET_SGIX	      If enabled, apply an offset to the Z value used
			      for computing fog.  See fglFog.

     GL_FRAGMENT_COLOR_MATERIAL_SGIX
			      If enabled, have one or more fragment material
			      parameters track the current color.  See
			      fglFragmentColorMaterial.

     GL_FRAGMENT_LIGHTi_SGIX  If enabled, include fragment light i in the
			      evaluation of the lighting equation. See
			      fglFragmentLightModel and fglFragmentLight.

     GL_FRAGMENT_LIGHTING_SGIX
			      If enabled, use the current fragment lighting
			      parameters to compute the fragment color or
			      index.  Otherwise, simply interpolate the vertex
			      colors or indices across the fragment.  See
			      fglFragmentMaterial, fglFragmentLightModel, and
			      fglFragmentLight.

     GL_HISTOGRAM	      If enabled, histogram incoming RGBA color
			      values.  See fglHistogram.

     GL_INDEX_ARRAY_EXT	      If enabled, fglArrayElementEXT and
			      fglDrawArraysEXT will transfer color indices
			      from the array supplied to fglIndexPointerEXT.
			      See fglIndexPointerEXT.

     GL_INDEX_LOGIC_OP	      If enabled, apply the currently selected logical
			      operation to the incoming index and color buffer
			      indices. See fglLogicOp.

     GL_INTERLACE_SGIX	      If enabled, modifies the behavior of
			      fglDrawPixels, fglCopyPixels, fglTexImage2D,
			      fglTexSubImage2DEXT, fglCopyTexImage2DEXT and
			      fglCopyTexSubImage2DEXT, such that the source
			      image is considered to be a field of an
			      "interlaced" frame.  That is, the effective
			      source image has height equal to twice the
			      original height, with rows $(0,2,4,...)$
			      corresponding to rows $(0,1,2,...)$ of original
			      source image, and rows $(1,3,5,...)$ made of
			      "transparent" pixels that do not affect the
			      corresponding destination pixels in the target
			      image.  Thus, two successive operations can be
			      used to assemble a complete frame by interlacing
			      two fields.  See the reference pages for the
			      above commands for more details.

     GL_INTERLACE_READ_INGR   If enabled, modifies the behavior of
			      fglReadPixels, fglCopyPixels,
			      fglCopyTexImage2DEXT and

									Page 3

fglEnable(3G)		       OpenGL Reference			 fglEnable(3G)

			      fglCopyTexSubImage2DEXT.	The pixels that are
			      read or copied represent one field of an
			      interlaced frame.	 The source image height in
			      the framebuffer is equivalent to twice the
			      specified height.	 Source rows $(0,2,4,...)$
			      correspond to rows $(0,1,2,...)$ in the
			      destination or intermediate copy image.  Rows
			      $(1,3,5,...)$ of the source image are skipped.
			      Two successive operations can be used to extract
			      a pair of interlace fields from an interlaced
			      image in the framebuffer.	 See the reference
			      pages for the above commands for more details.

     GL_IR_INSTRUMENT1_SGIX   If enabled, allows the gathering of instrument
			      measurements that can be used to identify
			      graphics pipeline bottlenecks. See the reference
			      pages for fglFlushRasterSGIX,
			      fglGetInstrumentsSGIX, fglInstrumentsBufferSGIX,
			      fglPollInstrumentsSGIX, fglReadInstrumentsSGIX,
			      fglStartInstrumentsSGIX, and
			      fglStopInstrumentsSGIX for more details.

     GL_LIGHTi		      If enabled, include light i in the evaluation of
			      the lighting equation. See fglLightModel and
			      fglLight.

     GL_LIGHTING	      If enabled, use the current lighting parameters
			      to compute the vertex color or index.
			      Otherwise, simply associate the current color or
			      index with each vertex. See fglMaterial,
			      fglLightModel, and fglLight.

     GL_LINE_SMOOTH	      If enabled, draw lines with correct filtering.
			      Otherwise, draw aliased lines.  See
			      fglLineWidth.

     GL_LINE_STIPPLE	      If enabled, use the current line stipple pattern
			      when drawing lines. See fglLineStipple.

     GL_MAP1_COLOR_4	      If enabled, calls to fglEvalCoord1,
			      fglEvalMesh1, and fglEvalPoint1 generate RGBA
			      values.  See fglMap1.

     GL_MAP1_INDEX	      If enabled, calls to fglEvalCoord1,
			      fglEvalMesh1, and fglEvalPoint1 generate color
			      indices.	See fglMap1.

     GL_MAP1_NORMAL	      If enabled, calls to fglEvalCoord1,
			      fglEvalMesh1, and fglEvalPoint1 generate
			      normals.	See fglMap1.

									Page 4

fglEnable(3G)		       OpenGL Reference			 fglEnable(3G)

     GL_MAP1_TEXTURE_COORD_1  If enabled, calls to fglEvalCoord1,
			      fglEvalMesh1, and fglEvalPoint1 generate s
			      texture coordinates.  See fglMap1.

     GL_MAP1_TEXTURE_COORD_2  If enabled, calls to fglEvalCoord1,
			      fglEvalMesh1, and fglEvalPoint1 generate s and t
			      texture coordinates.  See fglMap1.

     GL_MAP1_TEXTURE_COORD_3  If enabled, calls to fglEvalCoord1,
			      fglEvalMesh1, and fglEvalPoint1 generate s, t,
			      and r texture coordinates.  See fglMap1.

     GL_MAP1_TEXTURE_COORD_4  If enabled, calls to fglEvalCoord1,
			      fglEvalMesh1, and fglEvalPoint1 generate s, t,
			      r, and q texture coordinates.  See fglMap1.

     GL_MAP1_VERTEX_3	      If enabled, calls to fglEvalCoord1,
			      fglEvalMesh1, and fglEvalPoint1 generate x, y,
			      and z vertex coordinates.	 See fglMap1.

     GL_MAP1_VERTEX_4	      If enabled, calls to fglEvalCoord1,
			      fglEvalMesh1, and fglEvalPoint1 generate
			      homogeneous x, y, z, and w vertex coordinates.
			      See fglMap1.

     GL_MAP2_COLOR_4	      If enabled, calls to fglEvalCoord2,
			      fglEvalMesh2, and fglEvalPoint2 generate RGBA
			      values.  See fglMap2.

     GL_MAP2_INDEX	      If enabled, calls to fglEvalCoord2,
			      fglEvalMesh2, and fglEvalPoint2 generate color
			      indices.	See fglMap2.

     GL_MAP2_NORMAL	      If enabled, calls to fglEvalCoord2,
			      fglEvalMesh2, and fglEvalPoint2 generate
			      normals.	See fglMap2.

     GL_MAP2_TEXTURE_COORD_1  If enabled, calls to fglEvalCoord2,
			      fglEvalMesh2, and fglEvalPoint2 generate s
			      texture coordinates.  See fglMap2.

     GL_MAP2_TEXTURE_COORD_2  If enabled, calls to fglEvalCoord2,
			      fglEvalMesh2, and fglEvalPoint2 generate s and t
			      texture coordinates.  See fglMap2.

     GL_MAP2_TEXTURE_COORD_3  If enabled, calls to fglEvalCoord2,
			      fglEvalMesh2, and fglEvalPoint2 generate s, t,
			      and r texture coordinates.  See fglMap2.

     GL_MAP2_TEXTURE_COORD_4  If enabled, calls to fglEvalCoord2,
			      fglEvalMesh2, and fglEvalPoint2 generate s, t,
			      r, and q texture coordinates.  See fglMap2.

									Page 5

fglEnable(3G)		       OpenGL Reference			 fglEnable(3G)

     GL_MAP2_VERTEX_3	      If enabled, calls to fglEvalCoord2,
			      fglEvalMesh2, and fglEvalPoint2 generate x, y,
			      and z vertex coordinates.	 See fglMap2.

     GL_MAP2_VERTEX_4	      If enabled, calls to fglEvalCoord2,
			      fglEvalMesh2, and fglEvalPoint2 generate
			      homogeneous x, y, z, and w vertex coordinates.
			      See fglMap2.

     GL_MINMAX		      If enabled, compute the minimum and maximum
			      values of incoming RGBA color values.  See
			      fglMinmax.

     GL_MULTISAMPLE_SGIS      If enabled, perform multisampling of fragments
			      for single-pass antialiasing and other effects.
			      See fglSampleMaskSGIS and fglSamplePatternSGIS.

     GL_NORMAL_ARRAY_EXT      If enabled, fglArrayElementEXT and
			      fglDrawArraysEXT will transfer surface normals
			      from the array supplied to fglNormalPointerEXT.
			      See fglNormalPointerEXT.

     GL_NORMALIZE	      If enabled, normal vectors specified with
			      fglNormal are scaled to unit length after
			      transformation. See fglNormal.

     GL_PIXEL_TEX_GEN_SGIX    If enabled, pixels drawn with fglDrawPixels and
			      fglCopyPixels are individually texture-mapped at
			      texture coordinates derived from each pixel's
			      color components. See fglPixelTexGenSGIX.

     GL_PIXEL_TEXTURE_SGIS    If enabled, pixels drawn with fglDrawPixels and
			      fglCopyPixels are individually texture-mapped at
			      texture coordinates derived from color
			      components. See fglPixelTexGenParameterSGIS.

     GL_POINT_SMOOTH	      If enabled, draw points with proper filtering.
			      Otherwise, draw aliased points.  See
			      fglPointSize.

     GL_POLYGON_OFFSET_FILL   If enabled, and if the polygon is rendered in
			      GL_FILL mode, an offset is added to depth values
			      of a polygon's fragments before the depth
			      comparison is performed. See fglPolygonOffset.

     GL_POLYGON_OFFSET_LINE   If enabled, and if the polygon is rendered in
			      GL_LINE mode, an offset is added to depth values
			      of a polygon's fragments before the depth
			      comparison is performed. See fglPolygonOffset.

									Page 6

fglEnable(3G)		       OpenGL Reference			 fglEnable(3G)

     GL_POLYGON_OFFSET_POINT  If enabled, an offset is added to depth values
			      of a polygon's fragments before the depth
			      comparison is performed, if the polygon is
			      rendered in GL_POINT mode. See fglPolygonOffset.

     GL_POLYGON_SMOOTH	      If enabled, draw polygons with proper filtering.
			      Otherwise, draw aliased polygons. For correct
			      anti-aliased polygons, an alpha buffer is needed
			      and the polygons must be sorted front to back.

     GL_POLYGON_STIPPLE	      If enabled, use the current polygon stipple
			      pattern when rendering polygons. See
			      fglPolygonStipple.

     GL_POST_COLOR_MATRIX_COLOR_TABLE
			      If enabled, preform a color table lookup on RGBA
			      color values after color matrix transformation.
			      See fglColorTable.

     GL_POST_CONVOLUTION_COLOR_TABLE
			      If enabled, preform a color table lookup on RGBA
			      color values after convolution.  See
			      fglColorTable.

     GL_REFERENCE_PLANE_SGIX  If enabled, depth values for pixel fragments are
			      computed from a reference plane rather than from
			      the primitive being drawn.  See
			      fglReferencePlaneSGIX.

     GL_SAMPLE_ALPHA_TO_MASK_SGIS
			      If enabled, convert fragment alpha values to
			      multisample coverage modification masks.	See
			      fglSampleMaskSGIS.

     GL_SAMPLE_ALPHA_TO_ONE_SGIS
			      If enabled, set fragment alpha to the maximum
			      permissible value after computing multisample
			      coverage modification masks.  See
			      fglSampleMaskSGIS.

     GL_SAMPLE_MASK_SGIS      If enabled, apply a mask to modify fragment
			      coverage during multisampling.  See
			      fglSampleMaskSGIS.

     GL_RESCALE_NORMAL	      If enabled, normal vectors specified with
			      fglNormal are scaled to unit length after
			      transformation. See fglNormal.

     GL_SEPARABLE_2D	      If enabled, perform a two-dimensional
			      convolution operation using a separable
			      convolution filter on incoming RGBA color
			      values.  See fglSeparableFilter2D.

									Page 7

fglEnable(3G)		       OpenGL Reference			 fglEnable(3G)

     GL_SCISSOR_TEST	      If enabled, discard fragments that are outside
			      the scissor rectangle. See fglScissor.

     GL_SEPARABLE_2D_EXT      If enabled, perform separable two-dimensional
			      convolution during pixel transfers.  See
			      fglSeparableFilter2DEXT.

     GL_SPRITE_SGIX	      If enabled, rotate geometry to face the viewer.
			      See fglSpriteParameterSGIX.

     GL_STENCIL_TEST	      If enabled, do stencil testing and update the
			      stencil buffer. See fglStencilFunc and
			      fglStencilOp.

     GL_TEXTURE_1D	      If enabled, one-dimensional texturing is
			      performed (unless two- or three-dimensional
			      texturing is also enabled).  See fglTexImage1D.

     GL_TEXTURE_2D	      If enabled, two-dimensional texturing is
			      performed (unless three-dimensional texturing is
			      also enabled). See fglTexImage2D.

     GL_TEXTURE_3D	      If enabled, three-dimensional texturing is
			      performed. See fglTexImage3D.

     GL_TEXTURE_COLOR_TABLE_SGI
			      If enabled, the colors produced by texturing are
			      mapped by a lookup table before being used to
			      generate pixel fragments.	 See fglColorTableSGI.

     GL_TEXTURE_COORD_ARRAY_EXT
			      If enabled, fglArrayElementEXT and
			      fglDrawArraysEXT will transfer texture
			      coordinates from the array supplied to
			      fglTexCoordPointerEXT.  See
			      fglTexCoordPointerEXT.

     GL_TEXTURE_GEN_Q	      If enabled, the q texture coordinate is computed
			      using the texture generation function defined
			      with fglTexGen.  Otherwise, the current q
			      texture coordinate is used.  See fglTexGen.

     GL_TEXTURE_GEN_R	      If enabled, the r texture coordinate is computed
			      using the texture generation function defined
			      with fglTexGen.  Otherwise, the current r
			      texture coordinate is used.  See fglTexGen.

     GL_TEXTURE_GEN_S	      If enabled, the s texture coordinate is computed
			      using the texture generation function defined
			      with fglTexGen.  Otherwise, the current s
			      texture coordinate is used. See fglTexGen.

									Page 8

fglEnable(3G)		       OpenGL Reference			 fglEnable(3G)

     GL_TEXTURE_GEN_T	      If enabled, the t texture coordinate is computed
			      using the texture generation function defined
			      with fglTexGen.  Otherwise, the current t
			      texture coordinate is used.  See fglTexGen.

     GL_VERTEX_ARRAY_EXT      If enabled, fglArrayElementEXT and
			      fglDrawArraysEXT will transfer vertex
			      coordinates from the array supplied to
			      fglVertexPointerEXT.  See fglVertexPointerEXT.

     GL_VERTEX_PRECLIP_SGIX   If enabled, vertex data will be preprocessed,
			      and if necessary the vertices will be
			      preclipped, in order to enhance the precision of
			      parameter interpolation over the area of the
			      primitive.

NOTES
     GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT,
     GL_COLOR_LOGIC_OP, and GL_INDEX_LOGIC_OP are available only if the GL
     version is 1.1 or greater.

     GL_RESCALE_NORMAL, and GL_TEXTURE_3D are available only if the GL version
     is 1.2 or greater.

     GL_COLOR_TABLE, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_HISTOGRAM,
     GL_MINMAX, GL_POST_COLOR_MATRIX_COLOR_TABLE,
     GL_POST_CONVOLUTION_COLOR_TABLE, and GL_SEPARABLE_2D are available only
     if GL_ARB_imaging is returned from fglGet with an argument of
     GL_EXTENSIONS.

ERRORS
     GL_INVALID_ENUM is generated if cap is not one of the values listed
     previously.

     GL_INVALID_OPERATION is generated if fglEnable or fglDisable is executed
     between the execution of fglBegin and the corresponding execution of
     fglEnd.

MACHINE DEPENDENCIES
     The SGIX_async and SGIX_async_pixel extensions are implemented only on
     Octane2 VPro systems.

     GL_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI and
     GL_POST_CONVOLUTION_COLOR_TABLE_SGI are part of the SGI_color_table
     extension which is not supported on RealityEngine, RealityEngine2, and
     VTX systems.

     The SGIX_fragment_lighting extension is supported only on Octane2 VPro
     systems.

									Page 9

fglEnable(3G)		       OpenGL Reference			 fglEnable(3G)

     On Octane2 VPro systems, fglLightModel with GL_SEPARATE_SPECULAR_COLOR is
     not compatible with fragment lighting.  If fragment lighting is enabled,
     it will override the separate specular color light model.

     The SGIX_interlace extension is supported only on InfiniteReality
     systems, on RealityEngine, RealityEngine2, and VTX systems, on Octane2
     VPro systems, and on O2 systems.

     The INGR_interlace_read extension is supported only on Octane2 VPro
     systems, and on O2 systems.

     GL_PIXEL_TEXTURE_SGIS is part of the SGIS_pixel_texture extension, which
     is supported only on Octane2 VPro systems.

     On Octane2 VPro systems, use of the texture q coordinate to achieve
     projective texture effects will be processed on a per-vertex basis
     instead of a per-pixel basis, unless the texture matrix is set up to be
     projective.  (A projective texture matrix, specified as 16-element array
     M, is defined to be one in which any of the M[3], M[7], or M[11] array
     elements is non-zero.) In addition, if either two-sided lighting or
     fragment lighting or separate specular lighting is in effect, projective
     texture effects will always be processed on a per-vertex basis.

     On RealityEngine, RealityEngine2, and VTX systems, do not enable or
     disable GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_EXT, GL_NORMAL_ARRAY,
     GL_NORMAL_ARRAY_EXT, GL_COLOR_ARRAY, GL_COLOR_ARRAY_EXT,
     GL_INDEX_ARRAY,GL_INDEX_ARRAY_EXT, GL_TEXTURE_COORD_ARRAY,
     GL_TEXTURE_COORD_ARRAY_EXT, GL_EDGE_FLAG_ARRAY or GL_EDGE_FLAG_ARRAY_EXT
     between a call to fglNewList and the corresponding call to fglEndList.
     Instead, enable or disable before the call to fglNewList.

     The SGIX_vertex_preclip extension is supported only on Octane2 VPro
     systems.

SEE ALSO
     fglAlphaFunc, fglBlendFunc, fglClipPlane, fglColorMaterial, fglCullFace,
     fglDepthFunc, fglDepthRange, fglEnableClientState, fglFog,
     fglFragmentColorMaterial, fglFragmentLight, fglFragmentLightModel,
     fglFragmentMaterial, fglGet, fglIsEnabled, fglLight, fglLightModel,
     fglLineWidth, fglLineStipple, fglLogicOp, fglMap1, fglMap2, fglMaterial,
     fglNormal, fglPixelTexGenParameterSGIS, fglPointSize, fglPolygonMode,
     fglPolygonOffset, fglPolygonStipple, fglReferencePlaneSGIX, fglScissor,
     fglStencilFunc, fglStencilOp, fglTexGen, fglTexImage1D, fglTexImage2D,
     fglTexImage3D

								       Page 10

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