fglTexSubImage1DEXT man page on IRIX

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fglTexSubImage1DEXT(3G)	       OpenGL Reference	       fglTexSubImage1DEXT(3G)

NAME
     fglTexSubImage1DEXT - specify a one-dimensional texture subimage

FORTRAN SPECIFICATION
     SUBROUTINE fglTexSubImage1DEXT( INTEGER*4 target,
				     INTEGER*4 level,
				     INTEGER*4 xoffset,
				     INTEGER*4 width,
				     INTEGER*4 format,
				     INTEGER*4 type,
				     CHARACTER*8 pixels )

PARAMETERS
     target   Specifies the target texture.  Must be GL_TEXTURE_1D.

     level    Specifies the level-of-detail number.  Level 0 is the base image
	      level.  Level n is the nth mipmap reduction image.

     xoffset  Specifies a texel offset in the x direction within the texture
	      array.

     width    Specifies the width of the texture subimage.

     format   Specifies the format of the pixel data.  The following symbolic
	      values are accepted:  GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
	      GL_ALPHA, GL_RGB, GL_RGBA, GL_ABGR_EXT, GL_LUMINANCE, and
	      GL_LUMINANCE_ALPHA.

     type     Specifies the data type of the pixel data.  The following
	      symbolic values are accepted:  GL_UNSIGNED_BYTE, GL_BYTE,
	      GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
	      GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2_EXT,
	      GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1_EXT,
	      GL_UNSIGNED_INT_8_8_8_8_EXT, and GL_UNSIGNED_INT_10_10_10_2_EXT.

     pixels   Specifies a pointer to the image data in memory.

DESCRIPTION
     Texturing maps a portion of a specified texture image onto each graphical
     primitive for which texturing is enabled.	One-dimensional texturing is
     enabled and disabled using fglEnable and fglDisable with argument
     GL_TEXTURE_1D.

     fglTexSubImage1DEXT redefines a contiguous subregion of an existing one-
     dimensional texture array.	 The texels referenced by pixels replace the
     portion of the existing texture array with x indices xoffset and
     xoffset+width-1, inclusive.  This region may not include any texels
     outside the range of the texture array as it was originally specified.
     It is not an error to specify a subtexture with zero width, but such a

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fglTexSubImage1DEXT(3G)	       OpenGL Reference	       fglTexSubImage1DEXT(3G)

     specification has no effect.

NOTES
     Texturing has no effect in color index mode.

     fglPixelStore and fglPixelTransfer modes affect texture images in exactly
     the way they affect fglDrawPixels.

     fglTexSubImage1DEXT is part of the EXT_subtexture extension.

     If type is set to GL_UNSIGNED_BYTE_3_3_2_EXT,
     GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1_EXT,
     GL_UNSIGNED_INT_8_8_8_8_EXT, or GL_UNSIGNED_INT_10_10_10_2_EXT and the
     EXT_packed_pixels extension is not supported then a GL_INVALID_ENUM error
     is generated.

     See fglIntro for more information on using extensions.

ERRORS
     GL_INVALID_ENUM is generated when target is not GL_TEXTURE_1D.

     GL_INVALID_OPERATION is generated when the texture image has not been
     defined by a previous fglTexImage1D operation.

     GL_INVALID_VALUE is generated if level is less than zero or greater than
     log (max), where max is the returned value of GL_MAX_TEXTURE_SIZE.
	2

     GL_INVALID_VALUE is generated if xoffset<-TEXTURE_BORDER, or if
     (xoffset+width)>(TEXTURE_WIDTH-TEXTURE_BORDER), where TEXTURE_WIDTH is
     the width of the image being modified and TEXTURE_BORDER is the border
     width of the image being modified.	 Note that TEXTURE_WIDTH includes
     twice the border width.

     GL_INVALID_ENUM is generated when format is not an accepted format
     constant. Format constants other than GL_STENCIL_INDEX and
     GL_DEPTH_COMPONENT are accepted.

     GL_INVALID_ENUM is generated when type is not a type constant.

     GL_INVALID_ENUM is generated if type is GL_BITMAP and format is not
     GL_COLOR_INDEX.

     GL_INVALID_OPERATION is generated if fglTexSubImage1DEXT is executed
     between the execution of fglBegin and the corresponding execution of
     fglEnd.

ASSOCIATED GETS
     fglGetTexImage
     fglIsEnabled with argument GL_TEXTURE_1D

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fglTexSubImage1DEXT(3G)	       OpenGL Reference	       fglTexSubImage1DEXT(3G)

MACHINE DEPENDENCIES
     On InfiniteReality systems, there is a performance benefit when the width
     of the image to be transferred to texture memory is a multiple of 8.

     Texture borders are not supported on InfiniteReality systems.
     Applications should use borderless textures and GL_CLAMP_TO_EDGE_SGIS
     wrap mode.

     The EXT_packed_pixels extension is not supported on RealityEngine,
     RealityEngine2, and VTX systems.

     fglTexSubImage1D and fglTexSubImage1DEXT are not supported on
     RealityEngine, RealityEngine2, and VTX systems.

     On High Impact and Maximum Impact systems, if the right side of the image
     to be transferred to texture memory is not the right side of the texture,
     then its index must be a multiple of 32, where index = xoffset+width.
     Otherwise it will generate a GL_INVALID_VALUE error.

SEE ALSO
     fglDrawPixels, fglFog, fglPixelStore, fglPixelTransfer, fglTexEnv,
     fglTexGen, fglTexImage1D, fglTexParameter.

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