fgldeletetextures man page on IRIX

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fglDeleteTextures(3G)	       OpenGL Reference		 fglDeleteTextures(3G)

NAME
     fglDeleteTextures - delete named textures

FORTRAN SPECIFICATION
     SUBROUTINE fglDeleteTextures( INTEGER*4 n,
				   CHARACTER*8 textures )

PARAMETERS
     n	       Specifies the number of textures to be deleted.

     textures  Specifies an array of textures to be deleted.

DESCRIPTION
     fglDeleteTextures deletes n textures named by the elements of the array
     textures.	After a texture is deleted, it has no contents or
     dimensionality, and its name is free for reuse (for example by
     fglGenTextures).  If a texture that is currently bound is deleted, the
     binding reverts to 0 (the default texture).

     fglDeleteTextures silently ignores 0's and names that do not correspond
     to existing textures.

NOTES
     fglDeleteTextures is available only if the GL version is 1.1 or greater.

ERRORS
     GL_INVALID_VALUE is generated if n is negative.

     GL_INVALID_OPERATION is generated if fglDeleteTextures is executed
     between the execution of fglBegin and the corresponding execution of
     fglEnd.

ASSOCIATED GETS
     fglIsTexture

SEE ALSO
     fglAreTexturesResident, fglBindTexture, fglCopyTexImage1D,
     fglCopyTexImage2D, fglGenTextures, fglGet, fglGetTexParameter,
     fglPrioritizeTextures, fglTexImage1D, fglTexImage2D, fglTexImage3D,
     fglTexImage4DEXT, fglTexParameter

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