fglgetfragmentlightivsgix man page on IRIX

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fglGetFragmentLight(3G)	       OpenGL Reference	       fglGetFragmentLight(3G)

NAME
     fglGetFragmentLightfvSGIX, fglGetFragmentLightivSGIX - return fragment
     light source parameter values

FORTRAN SPECIFICATION
     SUBROUTINE fglGetFragmentLightfvSGIX( INTEGER*4 light,
					   INTEGER*4 pname,
					   CHARACTER*8 params )
     SUBROUTINE fglGetFragmentLightivSGIX( INTEGER*4 light,
					   INTEGER*4 pname,
					   CHARACTER*8 params )

PARAMETERS
     light   Specifies a fragment light source.	 The number of possible
	     fragment lights depends on the implementation.  They are
	     identified by symbolic names of the form GL_FRAGMENT_LIGHTi_SGIX
	     where 0 < i < GL_MAX_FRAGMENT_LIGHTS_SGIX.

     pname   Specifies a fragment light source parameter for light.  Accepted
	     symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR,
	     GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF,
	     GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and
	     GL_QUADRATIC_ATTENUATION.

     params  Returns the requested data.

DESCRIPTION
     fglGetFragmentLight returns in params the value or values of a fragment
     light source parameter.  light names the fragment light and is a symbolic
     name of the form GL_FRAGMENT_LIGHTi_SGIX for 0 < i <
     GL_MAX_FRAGMENT_LIGHTS_SGIX, where GL_MAX_FRAGMENT_LIGHTS_SGIX is an
     implementation dependent constant.	 pname specifies one of ten fragment
     light source parameters, again by symbolic name.

     The following parameters are defined:

     GL_AMBIENT		 params returns four integer or floating-point values
			 representing the ambient intensity of the fragment
			 light source.	Integer values, when requested, are
			 linearly mapped from the internal floating-point
			 representation such that 1.0 maps to the most
			 positive representable integer value, and -1.0 maps
			 to the most negative representable integer value.  If
			 the internal value is outside the range [-1, 1], the
			 corresponding integer return value is undefined. The
			 initial value is (0, 0, 0, 1).

     GL_DIFFUSE		 params returns four integer or floating-point values
			 representing the diffuse intensity of the fragment
			 light source.	Integer values, when requested, are

									Page 1

fglGetFragmentLight(3G)	       OpenGL Reference	       fglGetFragmentLight(3G)

			 linearly mapped from the internal floating-point
			 representation such that 1.0 maps to the most
			 positive representable integer value, and -1.0 maps
			 to the most negative representable integer value.  If
			 the internal value is outside the range [-1, 1], the
			 corresponding integer return value is undefined. The
			 initial value for GL_FRAGMENT_LIGHT0_SGIX is (1, 1,
			 1, 1); for other fragment lights, the initial value
			 is (0, 0, 0, 0).

     GL_SPECULAR	 params returns four integer or floating-point values
			 representing the specular intensity of the fragment
			 light source.	Integer values, when requested, are
			 linearly mapped from the internal floating-point
			 representation such that 1.0 maps to the most
			 positive representable integer value, and -1.0 maps
			 to the most negative representable integer value.  If
			 the internal value is outside the range [-1, 1], the
			 corresponding integer return value is undefined. The
			 initial value for GL_FRAGMENT_LIGHT0_SGIX is (1, 1,
			 1, 1); for other fragment lights, the initial value
			 is (0, 0, 0, 0).

     GL_POSITION	 params returns four integer or floating-point values
			 representing the position of the fragment light
			 source.  Integer values, when requested, are computed
			 by rounding the internal floating-point values to the
			 nearest integer value.	 The returned values are those
			 maintained in eye coordinates.	 They will not be
			 equal to the values specified using fglFragmentLight,
			 unless the modelview matrix was identity at the time
			 fglFragmentLight was called. The initial value is (0,
			 0, 1, 0).

     GL_SPOT_DIRECTION	 params returns three integer or floating-point values
			 representing the direction of the fragment light
			 source.  Integer values, when requested, are computed
			 by rounding the internal floating-point values to the
			 nearest integer value.	 The returned values are those
			 maintained in eye coordinates.	 They will not be
			 equal to the values specified using fglFragmentLight,
			 unless the modelview matrix was identity at the time
			 fglFragmentLight was called.  Although spot direction
			 is normalized before being used in the fragment
			 lighting equation, the returned values are the
			 transformed versions of the specified values prior to
			 normalization. The initial value is (0, 0, -1).

     GL_SPOT_EXPONENT	 params returns a single integer or floating-point
			 value representing the spot exponent of the fragment
			 light.	 An integer value, when requested, is computed
			 by rounding the internal floating-point

									Page 2

fglGetFragmentLight(3G)	       OpenGL Reference	       fglGetFragmentLight(3G)

			 representation to the nearest integer. The initial
			 value is 0.

     GL_SPOT_CUTOFF	 params returns a single integer or floating-point
			 value representing the spot cutoff angle of the
			 fragment light.  An integer value, when requested, is
			 computed by rounding the internal floating-point
			 representation to the nearest integer. The initial
			 value is 180.

     GL_CONSTANT_ATTENUATION
			 params returns a single integer or floating-point
			 value representing the constant (not distance-
			 related) attenuation of the fragment light.  An
			 integer value, when requested, is computed by
			 rounding the internal floating-point representation
			 to the nearest integer. The initial value is 1.

     GL_LINEAR_ATTENUATION
			 params returns a single integer or floating-point
			 value representing the linear attenuation of the
			 fragment light.  An integer value, when requested, is
			 computed by rounding the internal floating-point
			 representation to the nearest integer. The initial
			 value is 0.

     GL_QUADRATIC_ATTENUATION
			 params returns a single integer or floating-point
			 value representing the quadratic attenuation of the
			 fragment light.  An integer value, when requested, is
			 computed by rounding the internal floating-point
			 representation to the nearest integer. The initial
			 value is 0.

NOTES
     It is always the case that GL_FRAGMENT_LIGHTi_SGIX =
     GL_FRAGMENT_LIGHT0_SGIX + i.

     If an error is generated, no change is made to the contents of params.

ERRORS
     GL_INVALID_ENUM is generated if light or pname is not an accepted value.

     GL_INVALID_OPERATION is generated if fglGetFragmentLight is executed
     between the execution of fglBegin and the corresponding execution of
     fglEnd.

MACHINE DEPENDENCIES
     The SGIX_fragment_lighting extension is supported only on Octane2 VPro
     systems.

									Page 3

fglGetFragmentLight(3G)	       OpenGL Reference	       fglGetFragmentLight(3G)

SEE ALSO
     fglFragmentLight

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