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fglPixelTransfer(3G)	       OpenGL Reference		  fglPixelTransfer(3G)

NAME
     fglPixelTransferf, fglPixelTransferi - set pixel transfer modes

FORTRAN SPECIFICATION
     SUBROUTINE fglPixelTransferf( INTEGER*4 pname,
				   REAL*4 param )
     SUBROUTINE fglPixelTransferi( INTEGER*4 pname,
				   INTEGER*4 param )

PARAMETERS
     pname  Specifies the symbolic name of the pixel transfer parameter to be
	    set.  Must be one of the following:	 GL_MAP_COLOR, GL_MAP_STENCIL,
	    GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS,
	    GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS,
	    GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS.

	    Additionally, if the GL_ARB_imaging extension is supported, the
	    following symbolic names are accepted:
	    GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE,
	    GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE,
	    GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS,
	    GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS,
	    GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE,
	    GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE,
	    GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS,
	    GL_POST_CONVOLUTION_BLUE_BIAS, and GL_POST_CONVOLUTION_ALPHA_BIAS.

     param  Specifies the value that pname is set to.

DESCRIPTION
     fglPixelTransfer sets pixel transfer modes that affect the operation of
     subsequent fglCopyPixels, fglCopyTexImage1D, fglCopyTexImage2D,
     fglCopyTexSubImage1D, fglCopyTexSubImage2D, fglCopyTexSubImage3D,
     fglDrawPixels, fglReadPixels, fglTexImage1D, fglTexImage2D,
     fglTexImage3D, fglTexSubImage1D, fglTexSubImage2D, and fglTexSubImage3D
     commands.	Additionally, if the GL_ARB_imaging subset is supported, the
     routines fglColorTable, fglColorSubTable, fglConvolutionFilter1D,
     fglConvolutionFilter2D, fglHistogram, fglMinmax, and fglSeparableFilter2D
     are also affected.	 The algorithms that are specified by pixel transfer
     modes operate on pixels after they are read from the frame buffer
     (fglCopyPixels fglCopyTexImage1D, fglCopyTexImage2D,
     fglCopyTexSubImage1D, fglCopyTexSubImage2D, fglCopyTexSubImage3D, and
     fglReadPixels), or unpacked from client memory (fglDrawPixels,
     fglTexImage1D, fglTexImage2D, fglTexImage3D, fglTexSubImage1D,
     fglTexSubImage2D, and fglTexSubImage3D). Pixel transfer operations happen
     in the same order, and in the same manner, regardless of the command that
     resulted in the pixel operation.  Pixel storage modes (see fglPixelStore)
     control the unpacking of pixels being read from client memory, and the
     packing of pixels being written back into client memory.

									Page 1

fglPixelTransfer(3G)	       OpenGL Reference		  fglPixelTransfer(3G)

     Pixel transfer operations handle four fundamental pixel types:  color,
     color index, depth, and stencil.  Color pixels consist of four floating-
     point values with unspecified mantissa and exponent sizes, scaled such
     that 0 represents zero intensity and 1 represents full intensity.	Color
     indices comprise a single fixed-point value, with unspecified precision
     to the right of the binary point.	Depth pixels comprise a single
     floating-point value, with unspecified mantissa and exponent sizes,
     scaled such that 0.0 represents the minimum depth buffer value, and 1.0
     represents the maximum depth buffer value.	 Finally, stencil pixels
     comprise a single fixed-point value, with unspecified precision to the
     right of the binary point.

     The pixel transfer operations performed on the four basic pixel types are
     as follows:

     Color	 Each of the four color components is multiplied by a scale
		 factor, then added to a bias factor.  That is, the red
		 component is multiplied by GL_RED_SCALE, then added to
		 GL_RED_BIAS; the green component is multiplied by
		 GL_GREEN_SCALE, then added to GL_GREEN_BIAS; the blue
		 component is multiplied by GL_BLUE_SCALE, then added to
		 GL_BLUE_BIAS; and the alpha component is multiplied by
		 GL_ALPHA_SCALE, then added to GL_ALPHA_BIAS.  After all four
		 color components are scaled and biased, each is clamped to
		 the range [0,1].  All color, scale, and bias values are
		 specified with fglPixelTransfer.

		 If GL_MAP_COLOR is true, each color component is scaled by
		 the size of the corresponding color-to-color map, then
		 replaced by the contents of that map indexed by the scaled
		 component.  That is, the red component is scaled by
		 GL_PIXEL_MAP_R_TO_R_SIZE, then replaced by the contents of
		 GL_PIXEL_MAP_R_TO_R indexed by itself.	 The green component
		 is scaled by GL_PIXEL_MAP_G_TO_G_SIZE, then replaced by the
		 contents of GL_PIXEL_MAP_G_TO_G indexed by itself.  The blue
		 component is scaled by GL_PIXEL_MAP_B_TO_B_SIZE, then
		 replaced by the contents of GL_PIXEL_MAP_B_TO_B indexed by
		 itself.  And the alpha component is scaled by
		 GL_PIXEL_MAP_A_TO_A_SIZE, then replaced by the contents of
		 GL_PIXEL_MAP_A_TO_A indexed by itself.	 All components taken
		 from the maps are then clamped to the range [0,1].
		 GL_MAP_COLOR is specified with fglPixelTransfer.  The
		 contents of the various maps are specified with fglPixelMap.

		 If the GL_ARB_imaging extension is supported, each of the
		 four color components may be scaled and biased after
		 tranformation by the color matrix. That is, the red component
		 is multiplied by GL_POST_COLOR_MATRIX_RED_SCALE, then added
		 to GL_POST_COLOR_MATRIX_RED_BIAS; the green component is
		 multiplied by GL_POST_COLOR_MATRIX_GREEN_SCALE, then added to
		 GL_POST_COLOR_MATRIX_GREEN_BIAS; the blue component is
		 multiplied by GL_POST_COLOR_MATRIX_BLUE_SCALE, then added to

									Page 2

fglPixelTransfer(3G)	       OpenGL Reference		  fglPixelTransfer(3G)

		 GL_POST_COLOR_MATRIX_BLUE_BIAS; and the alpha component is
		 multiplied by GL_POST_COLOR_MATRIX_ALPHA_SCALE, then added to
		 GL_POST_COLOR_MATRIX_ALPHA_BIAS.  After all four color
		 components are scaled and biased, each is clamped to the
		 range [0,1].

		 Similiarly, if the GL_ARB_imaging extension is supported,
		 each of the four color components may be scaled and biased
		 after processing by the enabled convolution filter.  That is,
		 the red component is multiplied by
		 GL_POST_CONVOLUTION_RED_SCALE, then added to
		 GL_POST_CONVOLUTION_RED_BIAS; the green component is
		 multiplied by GL_POST_CONVOLUTION_GREEN_SCALE, then added to
		 GL_POST_CONVOLUTION_GREEN_BIAS; the blue component is
		 multiplied by GL_POST_CONVOLUTION_BLUE_SCALE, then added to
		 GL_POST_CONVOLUTION_BLUE_BIAS; and the alpha component is
		 multiplied by GL_POST_CONVOLUTION_ALPHA_SCALE, then added to
		 GL_POST_CONVOLUTION_ALPHA_BIAS.  After all four color
		 components are scaled and biased, each is clamped to the
		 range [0,1].

		 A color lookup is then performed if the SGI_color_table
		 extension is supported and
		 GL_POST_CONVOLUTION_COLOR_TABLE_SGI is enabled.

		 If the SGI_color_matrix extension is supported, then the
		 color components of each pixel are modified by multiplying
		 them with the matrix at the top of the color matrix stack,
		 scaling them by specified values, and then biasing
		 (offsetting) them by specified values.	 That is, if the
		 original color components are (R, G, B, A), and the matrix at
		 the top of the color matrix stack is represented by m1, m2,
		 ..., m16, then the modified color components (R', G', B', A')
		 are given by:

		 R' = ((m1*R) + (m5*G) +  (m9*B) + (m13*A))*Rscale + Rbias
		 G' = ((m2*R) + (m6*G) + (m10*B) + (m14*A))*Gscale + Gbias
		 B' = ((m3*R) + (m7*G) + (m11*B) + (m15*A))*Bscale + Bbias
		 A' = ((m4*R) + (m8*G) + (m12*B) + (m16*A))*Ascale + Abias

		 The color matrix is specified using any of the OpenGL matrix
		 commands when the matrix mode (see fglMatrixMode) is
		 GL_COLOR.  The scale and bias terms are specified by
		 executing fglPixelTransfer with pname equal to
		 GL_POST_COLOR_MATRIX_RED_SCALE_SGI,
		 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI,
		 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI,
		 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI,
		 GL_POST_COLOR_MATRIX_RED_BIAS_SGI,
		 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI,
		 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, or
		 GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI and param equal to the

									Page 3

fglPixelTransfer(3G)	       OpenGL Reference		  fglPixelTransfer(3G)

		 desired value.

		 A color lookup is also performed after the color matrix
		 operation if the SGI_color_matrix extension is supported, and
		 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI is enabled.

		 If the EXT_histogram extension is supported, and
		 GL_HISTOGRAM_EXT is enabled, the pixels are histogrammed.
		 See fglHistogramEXT for more information.

		 If the EXT_histogram extension is supported, and
		 GL_MINMAX_EXT is enabled, the minimum and maximum pixel
		 values are recorded.  See fglMinMaxEXT for more information.

     Color index Each color index is shifted left by GL_INDEX_SHIFT bits; any
		 bits beyond the number of fraction bits carried by the
		 fixed-point index are filled with zeros.  If GL_INDEX_SHIFT
		 is negative, the shift is to the right, again zero filled.
		 Then GL_INDEX_OFFSET is added to the index.  GL_INDEX_SHIFT
		 and GL_INDEX_OFFSET are specified with
		 fglPixelTransfer.

		 From this point, operation diverges depending on the required
		 format of the resulting pixels.  If the resulting pixels are
		 to be written to a color index buffer, or if they are being
		 read back to client memory in GL_COLOR_INDEX format, the
		 pixels continue to be treated as indices.  If GL_MAP_COLOR is
						n
		 true, each index is masked by 2  - 1, where n is
		 GL_PIXEL_MAP_I_TO_I_SIZE, then replaced by the contents of
		 GL_PIXEL_MAP_I_TO_I indexed by the masked value.
		 GL_MAP_COLOR is specified with fglPixelTransfer.  The
		 contents of the index map is specified with fglPixelMap.

		 If the resulting pixels are to be written to an RGBA color
		 buffer, or if they are read back to client memory in a format
		 other than GL_COLOR_INDEX, the pixels are converted from
		 indices to colors by referencing the four maps
		 GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
		 GL_PIXEL_MAP_I_TO_B, and GL_PIXEL_MAP_I_TO_A.	Before being
						       n
		 dereferenced, the index is masked by 2	 - 1, where n is
		 GL_PIXEL_MAP_I_TO_R_SIZE for the red map,
		 GL_PIXEL_MAP_I_TO_G_SIZE for the green map,
		 GL_PIXEL_MAP_I_TO_B_SIZE for the blue map, and
		 GL_PIXEL_MAP_I_TO_A_SIZE for the alpha map.  All components
		 taken from the maps are then clamped to the range [0,1].  The
		 contents of the four maps is specified with fglPixelMap.

     Depth	 Each depth value is multiplied by GL_DEPTH_SCALE, added to
		 GL_DEPTH_BIAS, then clamped to the range [0,1].

									Page 4

fglPixelTransfer(3G)	       OpenGL Reference		  fglPixelTransfer(3G)

     Stencil	 Each index is shifted GL_INDEX_SHIFT bits just as a color
		 index is, then added to GL_INDEX_OFFSET.  If GL_MAP_STENCIL
						   n
		 is true, each index is masked by 2  - 1, where n is
		 GL_PIXEL_MAP_S_TO_S_SIZE, then replaced by the contents of
		 GL_PIXEL_MAP_S_TO_S indexed by the masked value.

     The following table gives the type, initial value, and range of valid
     values for each of the pixel transfer parameters that are set with
     fglPixelTransfer.

     ________________________________________________________________________
     pname				 Type	  Initial Value	  Valid Range
     ________________________________________________________________________
     GL_MAP_COLOR			boolean	      false	  true/false
     GL_MAP_STENCIL			boolean	      false	  true/false
     GL_INDEX_SHIFT			integer		0	   (-oo,oo)
     GL_INDEX_OFFSET			integer		0	   (-oo,oo)
     GL_RED_SCALE			 float		1	   (-oo,oo)
     GL_GREEN_SCALE			 float		1	   (-oo,oo)
     GL_BLUE_SCALE			 float		1	   (-oo,oo)
     GL_ALPHA_SCALE			 float		1	   (-oo,oo)
     GL_DEPTH_SCALE			 float		1	   (-oo,oo)
     GL_RED_BIAS			 float		0	   (-oo,oo)
     GL_GREEN_BIAS			 float		0	   (-oo,oo)
     GL_BLUE_BIAS			 float		0	   (-oo,oo)
     GL_ALPHA_BIAS			 float		0	   (-oo,oo)
     GL_DEPTH_BIAS			 float		0	   (-oo,oo)
     GL_POST_COLOR_MATRIX_RED_SCALE	 float		1	   (-oo,oo)
     GL_POST_COLOR_MATRIX_GREEN_SCALE	 float		1	   (-oo,oo)
     GL_POST_COLOR_MATRIX_BLUE_SCALE	 float		1	   (-oo,oo)
     GL_POST_COLOR_MATRIX_ALPHA_SCALE	 float		1	   (-oo,oo)
     GL_POST_COLOR_MATRIX_RED_BIAS	 float		0	   (-oo,oo)
     GL_POST_COLOR_MATRIX_GREEN_BIAS	 float		0	   (-oo,oo)
     GL_POST_COLOR_MATRIX_BLUE_BIAS	 float		0	   (-oo,oo)
     GL_POST_COLOR_MATRIX_ALPHA_BIAS	 float		0	   (-oo,oo)
     GL_POST_CONVOLUTION_RED_SCALE	 float		1	   (-oo,oo)
     GL_POST_CONVOLUTION_GREEN_SCALE	 float		1	   (-oo,oo)
     GL_POST_CONVOLUTION_BLUE_SCALE	 float		1	   (-oo,oo)
     GL_POST_CONVOLUTION_ALPHA_SCALE	 float		1	   (-oo,oo)
     GL_POST_CONVOLUTION_RED_BIAS	 float		0	   (-oo,oo)
     GL_POST_CONVOLUTION_GREEN_BIAS	 float		0	   (-oo,oo)
     GL_POST_CONVOLUTION_BLUE_BIAS	 float		0	   (-oo,oo)
     GL_POST_CONVOLUTION_ALPHA_BIAS	 float		0	   (-oo,oo)
     ________________________________________________________________________

     fglPixelTransferf can be used to set any pixel transfer parameter.	 If
     the parameter type is boolean, 0 implies false and any other value
     implies true.  If pname is an integer parameter, param is rounded to the
     nearest integer.

									Page 5

fglPixelTransfer(3G)	       OpenGL Reference		  fglPixelTransfer(3G)

     Likewise, fglPixelTransferi can be used to set any of the pixel transfer
     parameters.  Boolean parameters are set to false if param is 0 and to
     true otherwise.  param is converted to floating point before being
     assigned to real-valued parameters.

NOTES
     If a fglColorTable, fglColorSubTable, fglConvolutionFilter1D,
     fglConvolutionFilter2D, fglCopyPixels, fglCopyTexImage1D,
     fglCopyTexImage2D, fglCopyTexSubImage1D, fglCopyTexSubImage2D,
     fglCopyTexSubImage3D, fglDrawPixels, fglReadPixels, fglSeparableFilter2D,
     fglTexImage1D, fglTexImage2D, fglTexImage3D, fglTexSubImage1D,
     fglTexSubImage2D, or fglTexSubImage3D.  command is placed in a display
     list (see fglNewList and fglCallList), the pixel transfer mode settings
     in effect when the display list is executed are the ones that are used.
     They may be different from the settings when the command was compiled
     into the display list.

ERRORS
     GL_INVALID_ENUM is generated if pname is not an accepted value.

     GL_INVALID_OPERATION is generated if fglPixelTransfer is executed between
     the execution of fglBegin and the corresponding execution of fglEnd.

ASSOCIATED GETS
     fglGet with argument GL_MAP_COLOR
     fglGet with argument GL_MAP_STENCIL
     fglGet with argument GL_INDEX_SHIFT
     fglGet with argument GL_INDEX_OFFSET
     fglGet with argument GL_RED_SCALE
     fglGet with argument GL_RED_BIAS
     fglGet with argument GL_GREEN_SCALE
     fglGet with argument GL_GREEN_BIAS
     fglGet with argument GL_BLUE_SCALE
     fglGet with argument GL_BLUE_BIAS
     fglGet with argument GL_ALPHA_SCALE
     fglGet with argument GL_ALPHA_BIAS
     fglGet with argument GL_DEPTH_SCALE
     fglGet with argument GL_DEPTH_BIAS
     fglGet with argument GL_POST_COLOR_MATRIX_RED_SCALE
     fglGet with argument GL_POST_COLOR_MATRIX_RED_BIAS
     fglGet with argument GL_POST_COLOR_MATRIX_GREEN_SCALE
     fglGet with argument GL_POST_COLOR_MATRIX_GREEN_BIAS
     fglGet with argument GL_POST_COLOR_MATRIX_BLUE_SCALE
     fglGet with argument GL_POST_COLOR_MATRIX_BLUE_BIAS
     fglGet with argument GL_POST_COLOR_MATRIX_ALPHA_SCALE
     fglGet with argument GL_POST_COLOR_MATRIX_ALPHA_BIAS
     fglGet with argument GL_POST_CONVOLUTION_RED_SCALE
     fglGet with argument GL_POST_CONVOLUTION_RED_BIAS
     fglGet with argument GL_POST_CONVOLUTION_GREEN_SCALE
     fglGet with argument GL_POST_CONVOLUTION_GREEN_BIAS
     fglGet with argument GL_POST_CONVOLUTION_BLUE_SCALE
     fglGet with argument GL_POST_CONVOLUTION_BLUE_BIAS

									Page 6

fglPixelTransfer(3G)	       OpenGL Reference		  fglPixelTransfer(3G)

     fglGet with argument GL_POST_CONVOLUTION_ALPHA_SCALE
     fglGet with argument GL_POST_CONVOLUTION_ALPHA_BIAS

SEE ALSO
     fglCallList, fglColorTable, fglColorSubTable, fglConvolutionFilter1D,
     fglConvolutionFilter2D, fglCopyPixels, fglCopyTexImage1D,
     fglCopyTexImage2D, fglCopyTexSubImage1D, fglCopyTexSubImage2D,
     fglCopyTexSubImage3D, fglDrawPixels, fglNewList, fglPixelMap,
     fglPixelStore, fglPixelZoom, fglReadPixels, fglTexImage1D, fglTexImage2D,
     fglTexImage3D, fglTexSubImage1D, fglTexSubImage2D, fglTexSubImage3D

									Page 7

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