fgluLoadSamplingMatrices man page on IRIX

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fgluLoadSamplingMatrices(3G)   OpenGL Reference	  fgluLoadSamplingMatrices(3G)

NAME
     fgluLoadSamplingMatrices - load NURBS sampling and culling matrices

FORTRAN SPECIFICATION
     SUBROUTINE fgluLoadSamplingMatrices( CHARACTER*8 nurb,
					  CHARACTER*8 model,
					  CHARACTER*8 perspective,
					  CHARACTER*8 view )

PARAMETERS
     nurb	  Specifies the NURBS object (created with
		  fgluNewNurbsRenderer).

     model	  Specifies a modelview matrix (as from a glGetFloatv call).

     perspective  Specifies a projection matrix (as from a glGetFloatv call).

     view	  Specifies a viewport (as from a glGetIntegerv call).

DESCRIPTION
     fgluLoadSamplingMatrices uses model, perspective, and view to recompute
     the sampling and culling matrices stored in nurb.	The sampling matrix
     determines how finely a NURBS curve or surface must be tessellated to
     satisfy the sampling tolerance (as determined by the
     GLU_SAMPLING_TOLERANCE property).	The culling matrix is used in deciding
     if a NURBS curve or surface should be culled before rendering (when the
     GLU_CULLING property is turned on).

     fgluLoadSamplingMatrices is necessary only if the GLU_AUTO_LOAD_MATRIX
     property is turned off (see fgluNurbsProperty).  Although it can be
     convenient to leave the GLU_AUTO_LOAD_MATRIX property turned on, there
     can be a performance penalty for doing so.	 (A round trip to the GL
     server is needed to fetch the current values of the modelview matrix,
     projection matrix, and viewport.)

SEE ALSO
     fgluGetNurbsProperty, fgluNewNurbsRenderer, fgluNurbsProperty

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