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fgluNurbsSurface(3G)	       OpenGL Reference		  fgluNurbsSurface(3G)

NAME
     fgluNurbsSurface - define the shape of a NURBS surface

FORTRAN SPECIFICATION
     SUBROUTINE fgluNurbsSurface( CHARACTER*8 nurb,
				  INTEGER*4 sKnotCount,
				  CHARACTER*8 sKnots,
				  INTEGER*4 tKnotCount,
				  CHARACTER*8 tKnots,
				  INTEGER*4 sStride,
				  INTEGER*4 tStride,
				  CHARACTER*8 control,
				  INTEGER*4 sOrder,
				  INTEGER*4 tOrder,
				  INTEGER*4 type )

PARAMETERS
     nurb	 Specifies the NURBS object (created with
		 fgluNewNurbsRenderer).

     sKnotCount	 Specifies the number of knots in the parametric u direction.

     sKnots	 Specifies an array of sKnotCount nondecreasing knot values in
		 the parametric u direction.

     tKnotCount	 Specifies the number of knots in the parametric v direction.

     tKnots	 Specifies an array of tKnotCount nondecreasing knot values in
		 the parametric v direction.

     sStride	 Specifies the offset (as a number of single-precision
		 floating point values) between successive control points in
		 the parametric u direction in control.

     tStride	 Specifies the offset (in single-precision floating-point
		 values) between successive control points in the parametric v
		 direction in control.

     control	 Specifies an array containing control points for the NURBS
		 surface.  The offsets between successive control points in
		 the parametric u and v directions are given by sStride and
		 tStride.

     sOrder	 Specifies the order of the NURBS surface in the parametric u
		 direction. The order is one more than the degree, hence a
		 surface that is cubic in u has a u order of 4.

     tOrder	 Specifies the order of the NURBS surface in the parametric v
		 direction. The order is one more than the degree, hence a
		 surface that is cubic in v has a v order of 4.

									Page 1

fgluNurbsSurface(3G)	       OpenGL Reference		  fgluNurbsSurface(3G)

     type	 Specifies type of the surface. type can be any of the valid
		 two-dimensional evaluator types (such as GL_MAP2_VERTEX_3 or
		 GL_MAP2_COLOR_4).

DESCRIPTION
     Use fgluNurbsSurface within a NURBS (Non-Uniform Rational B-Spline)
     surface definition to describe the shape of a NURBS surface (before any
     trimming). To mark the beginning of a NURBS surface definition, use the
     fgluBeginSurface command.	To mark the end of a NURBS surface definition,
     use the fgluEndSurface command. Call fgluNurbsSurface within a NURBS
     surface definition only.

     Positional, texture, and color coordinates are associated with a surface
     by presenting each as a separate fgluNurbsSurface between a
     fgluBeginSurface/fgluEndSurface pair. No more than one call to
     fgluNurbsSurface for each of color, position, and texture data can be
     made within a single fgluBeginSurface/fgluEndSurface pair. Exactly one
     call must be made to describe the position of the surface (a type of
     GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4).

     A NURBS surface can be trimmed by using the commands fgluNurbsCurve and
     fgluPwlCurve between calls to fgluBeginTrim and fgluEndTrim.

     Note that a fgluNurbsSurface with sKnotCount knots in the u direction and
     tKnotCount knots in the v direction with orders sOrder and tOrder must
     have (sKnotCount - sOrder) x (tKnotCount - tOrder) control points.

EXAMPLE
     The following commands render a textured NURBS surface with normals; the
     texture coordinates and normals are also NURBS surfaces:

	  gluBeginSurface(nobj);
	     gluNurbsSurface(nobj, ..., GL_MAP2_TEXTURE_COORD_2);
	     gluNurbsSurface(nobj, ..., GL_MAP2_NORMAL);
	     gluNurbsSurface(nobj, ..., GL_MAP2_VERTEX_4);
	  gluEndSurface(nobj);

SEE ALSO
     fgluBeginSurface, fgluBeginTrim, fgluNewNurbsRenderer, fgluNurbsCurve,
     fgluPwlCurve

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