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FROZEN-BUBBLE(1)      User Contributed Perl Documentation     FROZEN-BUBBLE(1)

NAME
       frozen-bubble - arcade/reflex game

SYNOPSIS
	   frozen-bubble [OPTION]...

DESCRIPTION
       The Frozen-Bubble game is a free software implementation of a popular
       arcade/reflex game. The game mainly consists of firing randomly chosen
       bubbles across the board. If the shoot ends up having a clump of at
       least 3 bubbles of the same color, they all pop. If some bubbles were
       sticked only on the popping clump, they fall. In 1-player mode, the
       goal is to pop all the bubbles on the board as quickly as possible. In
       2-players or network mode, you have to get your opponent to "die"
       before you.

CONTROL
       The default controlling mechanism is through the keyboard, but you can
       play with a joystick or a joypad if it is supported by the system (use
       the commandline option -ji to make sure frozen-bubble detected your
       joysticks). A key (or a joystick direction or button) is needed for
       moving the aim to the left, moving the aim to the right, center, and
       fire.

1-PLAYER GAME
       In single player mode, as a beginner the best training is to choose
       Play Default Levelset, which lets you run through 100 levels of an
       increasing difficulty. Pop all the bubbles of each level to advance to
       the next level.

       If you want to train for multiplayer, choose Multiplayer Training which
       reproduces the conditions of 2-player or network mode; the only
       difference is that created malus bubbles are counted in your score, and
       you must get the highest score you can in 2 minutes.

2-PLAYERS GAME
       In 2-players mode, you can play against a friend (or a foe, actually)
       on the same computer. The board is populated with random bubbles, and
       your goal is to make big clumps to send malus bubbles to your opponent.

NETWORK GAME
       If your computer has networking, you can choose LAN GAME to play games
       against others on your local network (up to 5 players).	Frozen-Bubble
       will look for a game server on the local network with a UDP broadcast,
       connect to it if found, or start a new game server if not found.

       If your computer is connected to Internet, you can choose NET GAME to
       play against others on Earth (or beyond?). Frozen-Bubble will retrieve
       the server list from the master server and propose you to choose
       between available servers. The flag in front of a server indicates the
       preferred language for chatting with others before the game is started.
       The ping is the roundtrip when talking with the server, choose a low
       ping when possible.

OPTIONS
       --help
	   show command-line options summary

       --fullscreen
	   start the game in fullscreen mode

       --no-fullscreen
	   don't start the game in fullscreen mode

       --no-sound
	   disable music and sound effects

       --no-music
	   disable music (but not sound effects)

       --no-sfx
	   disable sound effects (but not music)

       --playlist directory
	   use all files of the given directory as music files and play them

       --playlist file
	   use all files listed in the given file as music files and play them

       --slow-machine
	   use this option if frozen-bubble runs too slowly on your machine
	   (disables a few animations)

       --very-slow-machine
	   same as before, if it is not enough (disables all that can be
	   disabled)

       --solo
	   directly start solo (1p) game, with random levels

       --direct
	   directly start 2p game (don't display menu)

       --gameserver host[:port]
	   directly start NET/LAN game connecting to this game server (if port
	   is omitted, default port is used)

       --chain-reaction
	   enable chain-reaction

       --level number
	   start directly the game, at level number

       --colour-blind
	   use special bubbles for colourblind people

       --no-time-limit
	   disable time limit for shooting (e.g. kids mode)

       --player-malus number
	   add number malus to the left player (can be negative - doesn't work
	   in network mode)

       --mp-training-difficulty number
	   set the average duration between receiving malus bubbles in 1
	   player multiplayer training (default 30 (= every 30 seconds on
	   average), the lower the harder)

       --joysticks-info
	   print information about detected joystick(s) on startup (if Frozen-
	   Bubble doesn't see your joysticks/joypads, try loading the joydev
	   module with modprobe joydev as root, then retry)

       --no-echo
	   when sound is enabled, disable echoing each typed character with a
	   typewriter sound (it may get on your nerves)

       --my-nick nick
	   for NET/LAN games, use this nick instead of username (max 10 chars,
	   ASCII alphanumeric plus dash and underscore only) - notice that the
	   /nick command is also available when connected to a server to set
	   your nick

       --private
	   after connecting to a server for a NET game, don't use
	   http://hostip.info/ to retrieve your geographical position to send
	   it to other players

       --record directory
	   specify the recording directory (normally, records are saved in the
	   directory '.frozen-bubble/records' down your home directory)

       --auto-record
	   automatically record all applicable games (normally, a record is
	   triggered by hitting the Print Screen key during a game)

       --comment '...'
	   add the comment enclosed between simple quotes to records (must not
	   contain anything else than ASCII), it will be shown on console when
	   playing back the record later

       --replay record_file|URL
	   playback the specified record file

       --save-frames directory
	   specify a directory where all (game) frames will be recorded; as
	   the game is slowed down, can only be used with --replay; warning,
	   output is huge as 50 frames of each 900 KB are saved per second
	   (e.g. 43 MB per second); a typical use case is then to build a
	   video out of the frames with e.g. this kind of command:

	       mencoder mf:///tmp/fbframes/frame* -mf fps=50 -o /tmp/output.avi -ovc lavc -lavcopts vcodec=mpeg4

AUTHOR
       Written by Guillaume Cottenceau.	 This manual page was originally
       written by Josselin Mouette <josselin.mouette at ens-lyon.org>.

       Visit official homepage: <http://www.frozen-bubble.org/>

SEE ALSO
       frozen-bubble-editor

COPYRIGHT
       Copyright X 2000-2010 The Frozen-Bubble Team.

       This is Free Software; this software is licensed under the GPL version
       2, as published by the Free Software Foundation.	 There is NO warranty;
       not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

perl v5.18.1			  2013-09-24		      FROZEN-BUBBLE(1)
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