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ggz.modules(5)			GGZ Gaming Zone			ggz.modules(5)

NAME
       ggz.modules - GGZ Gaming Zone module configuration file

DESCRIPTION
       The  GGZ	 Gaming	 Zone  uses the file ggz.modules in order to configure
       which game modules are properly installed.  The only approved method of
       altering	 this  file  is using the ggz-config utility, however the file
       structure is documented here in order to facilitate manual  repairs  if
       necessary.

PARAMETERS
       The  ggz.modules	 file  is formattted in sections, each of which begins
       with a [SectionID] line.	 The  first  (required)	 section  is  [Games].
       This  section is followed by any number of game-specific sections named
       [g#].

       The [Games] section is formatted as follows:

       [Games]
       *GameList* = GameName1 GameName2 ...
       GameName1 = g1 g2 ...
       GameName2 = g3 ...

       *GameList*
	      Should be set to a list of all the game  names  which  are  cur‐
	      rently  installed.   Each name should appear once and only once,
	      and should be the internal game name (eg: NetSpades) and not the
	      full descriptive name of the game.

       GameNameX
	      Should equal a game name from the *GameList*, a real world exam‐
	      ple would be NetSpades.  It should be set to a  list  of	unique
	      game  section ID's of the form g#.  Each game section ID must be
	      the name of a section ID which follows in the  file.   The  ID's
	      need not be in any specific order, and ID numbers may be skipped
	      but NOT repeated.

       A game section is formatted as follows:

       [g#]
       Author = Game's Author
       CommandLine = /path/to/command [optionlist]
       Frontend = FECODE
       Homepage = URL to Game's homepage
       Name = GameName
       Protocol = ProtocolVersion
       Version = GameVersion

       Most of these parameters are self explanatory,  however	the  following
       may need clarification:

       [g#]   This section code ID must be present in one of the game lists in
	      the [Games] section above.

       FECODE The frontend code should be set to either gtk or	kde  depending
	      on  which	 user  interface the game was designed for.  Note that
	      the game is expected  to	work  with  either  the	 GTK+  or  KDE
	      clients,	assuming that the user has the proper windowing system
	      installed.

       GameName
	      This must equal the game name (in	 the  [Games]  section)	 which
	      properly points to this [g#] section.

       ProtocolVersion
	      This  will  be  used  to match an installed game client with the
	      protocol version currently used by the game server.  This allows
	      a	 new  game  client  to	be  installed, while retaining the old
	      client for backwards compatibility with older servers.

       GameVersion
	      This is simply the version of the game client itself.   It  need
	      not be the same version as the game server as long as the Proto‐
	      colVersion ID matches.

FILES
       @ggzconfdir@/ggz.modules

AUTHORS
       The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org>

SEE ALSO
       ggz-config(6), ggz(7)

The GGZ Development Team	    0.0.14			ggz.modules(5)
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