glArrayElement man page on OpenBSD

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GLARRAYELEMENT(3G)					    GLARRAYELEMENT(3G)

NAME
       glArrayElement - render a vertex using the specified vertex array
       element

C SPECIFICATION
       void glArrayElement( GLint i )

       delim $$

PARAMETERS
       i      Specifies an index into the enabled vertex data arrays.

DESCRIPTION
       glArrayElement commands are used within glBegin/glEnd pairs to specify
       vertex and attribute data for point, line, and polygon primitives. If
       GL_VERTEX_ARRAY is enabled when glArrayElement is called, a single
       vertex is drawn, using vertex and attribute data taken from location i
       of the enabled arrays. If GL_VERTEX_ARRAY is not enabled, no drawing
       occurs but the attributes corresponding to the enabled arrays are
       modified.

       Use glArrayElement to construct primitives by indexing vertex data,
       rather than by streaming through arrays of data in first-to-last order.
       Because each call specifies only a single vertex, it is possible to
       explicitly specify per-primitive attributes such as a single normal per
       individual triangle.

       Changes made to array data between the execution of glBegin and the
       corresponding execution of glEnd may affect calls to glArrayElement
       that are made within the same glBegin/glEnd period in non-sequential
       ways.  That is, a call to
       glArrayElement that precedes a change to array data may access the
       changed data, and a call that follows a change to array data may access
       original data.

NOTES
       glArrayElement is available only if the GL version is 1.1 or greater.

       glArrayElement is included in display lists. If glArrayElement is
       entered into a display list, the necessary array data (determined by
       the array pointers and enables) is also entered into the display list.
       Because the array pointers and enables are client-side state, their
       values affect display lists when the lists are created, not when the
       lists are executed.

SEE ALSO
       glClientActiveTextureARB(3G), glColorPointer(3G), glDrawArrays(3G),
       glEdgeFlagPointer(3G), glGetPointerv(3G), glIndexPointer(3G),
       glInterleavedArrays(3G), glNormalPointer(3G), glTexCoordPointer(3G),
       glVertexPointer(3G)

								 March 1, 2011
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