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GLBINDSAMPLER(3G)		 OpenGL Manual		     GLBINDSAMPLER(3G)

NAME
       glBindSampler - bind a named sampler to a texturing target

C SPECIFICATION
       void glBindSampler(GLuint unit, GLuint sampler);

PARAMETERS
       unit
	   Specifies the index of the texture unit to which the sampler is
	   bound.

       sampler
	   Specifies the name of a sampler.

DESCRIPTION
       glBindSampler binds sampler to the texture unit at index unit.  sampler
       must be zero or the name of a sampler object previously returned from a
       call to glGenSamplers().	 unit must be less than the value of
       GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.

       When a sampler object is bound to a texture unit, its state supersedes
       that of the texture object bound to that texture unit. If the sampler
       name zero is bound to a texture unit, the currently bound texture's
       sampler state becomes active. A single sampler object may be bound to
       multiple texture units simultaneously.

NOTES
       glBindSampler is available only if the GL version is 3.3 or higher.

ERRORS
       GL_INVALID_VALUE is generated if unit is greater than or equal to the
       value of GL_MAX_COMBIED_TEXTURE_IMAGE_UNITS.

       GL_INVALID_OPERATION is generated if sampler is not zero or a name
       previously returned from a call to glGenSamplers(), or if such a name
       has been deleted by a call to glDeleteSamplers().

ASSOCIATED GETS
       glGet() with argument GL_SAMPLER_BINDING

SEE ALSO
       glGenSamplers(), glDeleteSamplers(), glGet(), glSamplerParameter(),
       glGetSamplerParameter(), glGenTextures(), glBindTexture(),
       glDeleteTextures()

COPYRIGHT
       Copyright © 2010 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013		     GLBINDSAMPLER(3G)
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