glCallLists man page on OpenBSD

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GLCALLLISTS(3G)						       GLCALLLISTS(3G)

NAME
       glCallLists - execute a list of display lists

C SPECIFICATION
       void glCallLists( GLsizei n,
	    GLenum type,
	    const GLvoid *lists )

PARAMETERS
       n      Specifies the number of display lists to be executed.

       type   Specifies the type of values in lists.  Symbolic constants
	      GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT,
	      GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and
	      GL_4_BYTES are accepted.

       lists  Specifies the address of an array of name offsets in the display
	      list.  The pointer type is void because the offsets can be
	      bytes, shorts, ints, or floats, depending on the value of type.

DESCRIPTION
       glCallLists causes each display list in the list of names passed as
       lists to be executed.  As a result, the commands saved in each display
       list are executed in order, just as if they were called without using a
       display list.  Names of display lists that have not been defined are
       ignored.

       glCallLists provides an efficient means for executing more than one
       display list.  type allows lists with various name formats to be
       accepted.  The formats are as follows:

       GL_BYTE			lists is treated as an array of signed bytes,
				each in the range -128 through 127.

       GL_UNSIGNED_BYTE		lists is treated as an array of unsigned
				bytes, each in the range 0 through 255.

       GL_SHORT			lists is treated as an array of signed
				two-byte integers, each in the range -32768
				through 32767.

       GL_UNSIGNED_SHORT	lists is treated as an array of unsigned
				two-byte integers, each in the range 0 through
				65535.

       GL_INT			lists is treated as an array of signed
				four-byte integers.

       GL_UNSIGNED_INT		lists is treated as an array of unsigned
				four-byte integers.

       GL_FLOAT			lists is treated as an array of four-byte
				floating-point values.

       GL_2_BYTES		lists is treated as an array of unsigned
				bytes.	Each pair of bytes specifies a single
				display-list name.  The value of the pair is
				computed as 256 times the unsigned value of
				the first byte plus the unsigned value of the
				second byte.

       GL_3_BYTES		lists is treated as an array of unsigned
				bytes.	Each triplet of bytes specifies a
				single display-list name.  The value of the
				triplet is computed as 65536 times the
				unsigned value of the first byte, plus 256
				times the unsigned value of the second byte,
				plus the unsigned value of the third byte.

       GL_4_BYTES		lists is treated as an array of unsigned
				bytes.	Each quadruplet of bytes specifies a
				single display-list name.  The value of the
				quadruplet is computed as 16777216 times the
				unsigned value of the first byte, plus 65536
				times the unsigned value of the second byte,
				plus 256 times the unsigned value of the third
				byte, plus the unsigned value of the fourth
				byte.

       The list of display-list names is not null-terminated.  Rather, n
       specifies how many names are to be taken from lists.

       An additional level of indirection is made available with the
       glListBase command, which specifies an unsigned offset that is added to
       each display-list name specified in lists before that display list is
       executed.

       glCallLists can appear inside a display list.  To avoid the possibility
       of infinite recursion resulting from display lists calling one another,
       a limit is placed on the nesting level of display lists during
       display-list execution.	This limit must be at least 64, and it depends
       on the implementation.

       GL state is not saved and restored across a call to glCallLists.	 Thus,
       changes made to GL state during the execution of the display lists
       remain after execution is completed.  Use glPushAttrib, glPopAttrib,
       glPushMatrix, and glPopMatrix to preserve GL state across glCallLists
       calls.

NOTES
       Display lists can be executed between a call to glBegin and the
       corresponding call to glEnd, as long as the display list includes only
       commands that are allowed in this interval.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

       GL_INVALID_ENUM is generated if type is not one of GL_BYTE,
       GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT,
       GL_FLOAT, GL_2_BYTES, GL_3_BYTES, GL_4_BYTES.

ASSOCIATED GETS
       glGet with argument GL_LIST_BASE
       glGet with argument GL_MAX_LIST_NESTING
       glIsList

SEE ALSO
       glCallList(3G), glDeleteLists(3G), glGenLists(3G), glListBase(3G),
       glNewList(3G), glPushAttrib(3G),
       glPushMatrix(3G)

								 March 1, 2011
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