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GLCALLLISTS(3G)			 OpenGL Manual		       GLCALLLISTS(3G)

NAME
       glCallLists - execute a list of display lists

C SPECIFICATION
       void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);

PARAMETERS
       n
	   Specifies the number of display lists to be executed.

       type
	   Specifies the type of values in lists. Symbolic constants GL_BYTE,
	   GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT,
	   GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES
	   are accepted.

       lists
	   Specifies the address of an array of name offsets in the display
	   list. The pointer type is void because the offsets can be bytes,
	   shorts, ints, or floats, depending on the value of type.

DESCRIPTION
       glCallLists causes each display list in the list of names passed as
       lists to be executed. As a result, the commands saved in each display
       list are executed in order, just as if they were called without using a
       display list. Names of display lists that have not been defined are
       ignored.

       glCallLists provides an efficient means for executing more than one
       display list.  type allows lists with various name formats to be
       accepted. The formats are as follows:

       GL_BYTE

	   lists is treated as an array of signed bytes, each in the range
	   -128 through 127.

       GL_UNSIGNED_BYTE

	   lists is treated as an array of unsigned bytes, each in the range 0
	   through 255.

       GL_SHORT

	   lists is treated as an array of signed two-byte integers, each in
	   the range -32768 through 32767.

       GL_UNSIGNED_SHORT

	   lists is treated as an array of unsigned two-byte integers, each in
	   the range 0 through 65535.

       GL_INT

	   lists is treated as an array of signed four-byte integers.

       GL_UNSIGNED_INT

	   lists is treated as an array of unsigned four-byte integers.

       GL_FLOAT

	   lists is treated as an array of four-byte floating-point values.

       GL_2_BYTES

	   lists is treated as an array of unsigned bytes. Each pair of bytes
	   specifies a single display-list name. The value of the pair is
	   computed as 256 times the unsigned value of the first byte plus the
	   unsigned value of the second byte.

       GL_3_BYTES

	   lists is treated as an array of unsigned bytes. Each triplet of
	   bytes specifies a single display-list name. The value of the
	   triplet is computed as 65536 times the unsigned value of the first
	   byte, plus 256 times the unsigned value of the second byte, plus
	   the unsigned value of the third byte.

       GL_4_BYTES

	   lists is treated as an array of unsigned bytes. Each quadruplet of
	   bytes specifies a single display-list name. The value of the
	   quadruplet is computed as 16777216 times the unsigned value of the
	   first byte, plus 65536 times the unsigned value of the second byte,
	   plus 256 times the unsigned value of the third byte, plus the
	   unsigned value of the fourth byte.

       The list of display-list names is not null-terminated. Rather, n
       specifies how many names are to be taken from lists.

       An additional level of indirection is made available with the
       glListBase() command, which specifies an unsigned offset that is added
       to each display-list name specified in lists before that display list
       is executed.

       glCallLists can appear inside a display list. To avoid the possibility
       of infinite recursion resulting from display lists calling one another,
       a limit is placed on the nesting level of display lists during
       display-list execution. This limit must be at least 64, and it depends
       on the implementation.

       GL state is not saved and restored across a call to glCallLists. Thus,
       changes made to GL state during the execution of the display lists
       remain after execution is completed. Use glPushAttrib(), glPopAttrib(),
       glPushMatrix(), and glPopMatrix() to preserve GL state across
       glCallLists calls.

NOTES
       Display lists can be executed between a call to glBegin() and the
       corresponding call to glEnd(), as long as the display list includes
       only commands that are allowed in this interval.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

       GL_INVALID_ENUM is generated if type is not one of GL_BYTE,
       GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT,
       GL_FLOAT, GL_2_BYTES, GL_3_BYTES, GL_4_BYTES.

ASSOCIATED GETS
       glGet() with argument GL_LIST_BASE

       glGet() with argument GL_MAX_LIST_NESTING

       glIsList()

SEE ALSO
       glCallList(), glDeleteLists(), glGenLists(), glListBase(), glNewList(),
       glPushAttrib(), glPushMatrix()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013		       GLCALLLISTS(3G)
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