glCreateProgram man page on Darwin

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GLCREATEPROGRAM(3G)		  OpenGL 3.3		   GLCREATEPROGRAM(3G)

NAME
       glCreateProgram - Creates a program object

C SPECIFICATION
       GLuint glCreateProgram(void);

DESCRIPTION
       glCreateProgram creates an empty program object and returns a non-zero
       value by which it can be referenced. A program object is an object to
       which shader objects can be attached. This provides a mechanism to
       specify the shader objects that will be linked to create a program. It
       also provides a means for checking the compatibility of the shaders
       that will be used to create a program (for instance, checking the
       compatibility between a vertex shader and a fragment shader). When no
       longer needed as part of a program object, shader objects can be
       detached.

       One or more executables are created in a program object by successfully
       attaching shader objects to it with glAttachShader(), successfully
       compiling the shader objects with glCompileShader(), and successfully
       linking the program object with glLinkProgram(). These executables are
       made part of current state when glUseProgram() is called. Program
       objects can be deleted by calling glDeleteProgram(). The memory
       associated with the program object will be deleted when it is no longer
       part of current rendering state for any context.

NOTES
       Like buffer and texture objects, the name space for program objects may
       be shared across a set of contexts, as long as the server sides of the
       contexts share the same address space. If the name space is shared
       across contexts, any attached objects and the data associated with
       those attached objects are shared as well.

       Applications are responsible for providing the synchronization across
       API calls when objects are accessed from different execution threads.

ERRORS
       This function returns 0 if an error occurs creating the program object.

ASSOCIATED GETS
       glGet() with the argument GL_CURRENT_PROGRAM

       glGetActiveAttrib() with a valid program object and the index of an
       active attribute variable

       glGetActiveUniform() with a valid program object and the index of an
       active uniform variable

       glGetAttachedShaders() with a valid program object

       glGetAttribLocation() with a valid program object and the name of an
       attribute variable

       glGetProgram() with a valid program object and the parameter to be
       queried

       glGetProgramInfoLog() with a valid program object

       glGetUniform() with a valid program object and the location of a
       uniform variable

       glGetUniformLocation() with a valid program object and the name of a
       uniform variable

       glIsProgram()

SEE ALSO
       glAttachShader(), glBindAttribLocation(), glCreateShader(),
       glDeleteProgram(), glDetachShader(), glLinkProgram(), glUniform(),
       glUseProgram(), glValidateProgram()

COPYRIGHT
       Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

OpenGL 3.3			  03/08/2011		   GLCREATEPROGRAM(3G)
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