glDeleteBuffers man page on MacOSX

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GLDELETEBUFFERS(3G)		  OpenGL 3.3		   GLDELETEBUFFERS(3G)

NAME
       glDeleteBuffers - delete named buffer objects

C SPECIFICATION
       void glDeleteBuffers(GLsizei n, const GLuint * buffers);

PARAMETERS
       n
	   Specifies the number of buffer objects to be deleted.

       buffers
	   Specifies an array of buffer objects to be deleted.

DESCRIPTION
       glDeleteBuffers deletes n buffer objects named by the elements of the
       array buffers. After a buffer object is deleted, it has no contents,
       and its name is free for reuse (for example by glGenBuffers()). If a
       buffer object that is currently bound is deleted, the binding reverts
       to 0 (the absence of any buffer object).

       glDeleteBuffers silently ignores 0's and names that do not correspond
       to existing buffer objects.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

ASSOCIATED GETS
       glIsBuffer()

SEE ALSO
       glBindBuffer(), glGenBuffers(), glGet()

COPYRIGHT
       Copyright © 2005 Addison-Wesley. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

OpenGL 3.3			  03/08/2011		   GLDELETEBUFFERS(3G)
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