glDepthRange man page on OpenSuSE

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GLDEPTHRANGE(3G)					      GLDEPTHRANGE(3G)

NAME
       glDepthRange  -	specify mapping of depth values from normalized device
       coordinates to window coordinates

C SPECIFICATION
       void glDepthRange( GLclampd near_val,
			  GLclampd far_val )

PARAMETERS
       near_val	 Specifies the mapping of the near clipping  plane  to	window
		 coordinates.  The initial value is 0.

       far_val	 Specifies  the	 mapping  of  the far clipping plane to window
		 coordinates.  The initial value is 1.

DESCRIPTION
       After clipping and division by w, depth coordinates range from -1 to 1,
       corresponding to the near and far clipping planes.  glDepthRange speci‐
       fies a linear mapping of the normalized depth coordinates in this range
       to  window  depth  coordinates.	 Regardless of the actual depth buffer
       implementation, window coordinate depth values are  treated  as	though
       they  range from 0 through 1 (like color components).  Thus, the values
       accepted by glDepthRange are both clamped to this range before they are
       accepted.

       The  setting  of (0,1) maps the near plane to 0 and the far plane to 1.
       With this mapping, the depth buffer range is fully utilized.

NOTES
       It is not necessary that near_val be less than far_val.	 Reverse  map‐
       pings such as near_val=1, and far_val=0 are acceptable.

ERRORS
       GL_INVALID_OPERATION  is	 generated if glDepthRange is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_DEPTH_RANGE

SEE ALSO
       glDepthFunc(3G), glPolygonOffset(3G), glViewport(3G)

							      GLDEPTHRANGE(3G)
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