glDrawArrays man page on OpenBSD

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GLDRAWARRAYS(3G)					      GLDRAWARRAYS(3G)

NAME
       glDrawArrays - render primitives from array data

C SPECIFICATION
       void glDrawArrays( GLenum mode,
	    GLint first,
	    GLsizei count )

       delim $$

PARAMETERS
       mode   Specifies what kind of primitives to render.  Symbolic constants
	      GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
	      GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP,
	      GL_QUADS, and GL_POLYGON are accepted.

       first  Specifies the starting index in the enabled arrays.

       count  Specifies the number of indices to be rendered.

DESCRIPTION
       glDrawArrays specifies multiple geometric primitives with very few
       subroutine calls. Instead of calling a GL procedure to pass each
       individual vertex, normal, texture coordinate, edge flag, or color, you
       can prespecify separate arrays of vertices, normals, and colors and use
       them to construct a sequence of primitives with a single call to
       glDrawArrays.

       When glDrawArrays is called, it uses count sequential elements from
       each enabled array to construct a sequence of geometric primitives,
       beginning with element first. mode specifies what kind of primitives
       are constructed, and how the array elements construct those primitives.
       If GL_VERTEX_ARRAY is not enabled, no geometric primitives are
       generated.

       Vertex attributes that are modified by glDrawArrays have an unspecified
       value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is
       enabled, the value of the current color is undefined after glDrawArrays
       executes. Attributes that aren't modified remain well defined.

NOTES
       glDrawArrays is available only if the GL version is 1.1 or greater.

       glDrawArrays is included in display lists. If glDrawArrays is entered
       into a display list, the necessary array data (determined by the array
       pointers and enables) is also entered into the display list. Because
       the array pointers and enables are client-side state, their values
       affect display lists when the lists are created, not when the lists are
       executed.

ERRORS
       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_VALUE is generated if count is negative.

       GL_INVALID_OPERATION is generated if glDrawArrays is executed between
       the execution of glBegin and the corresponding glEnd.

SEE ALSO
       glArrayElement(3G), glColorPointer(3G), glDrawElements(3G),
       glDrawRangeElements(3G), glEdgeFlagPointer(3G), glGetPointerv(3G),
       glIndexPointer(3G), glInterleavedArrays(3G), glNormalPointer(3G),
       glTexCoordPointer(3G), glVertexPointer(3G)

								 March 1, 2011
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