glDrawBuffer man page on OpenBSD

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GLDRAWBUFFER(3G)					      GLDRAWBUFFER(3G)

NAME
       glDrawBuffer - specify which color buffers are to be drawn into

C SPECIFICATION
       void glDrawBuffer( GLenum mode )

       delim $$

PARAMETERS
       mode   Specifies up to four color buffers to be drawn into.  Symbolic
	      constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT,
	      GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT,
	      GL_FRONT_AND_BACK, and GL_AUXi, where i is between 0 and
	      ``GL_AUX_BUFFERS'' -1, are accepted (GL_AUX_BUFFERS is not the
	      upper limit; use glGet to query the number of available aux
	      buffers.)	 The initial value is GL_FRONT for single-buffered
	      contexts, and GL_BACK for double-buffered contexts.

DESCRIPTION
       When colors are written to the frame buffer, they are written into the
       color buffers specified by glDrawBuffer.	 The specifications are as
       follows:

       GL_NONE			No color buffers are written.

       GL_FRONT_LEFT		Only the front left color buffer is written.

       GL_FRONT_RIGHT		Only the front right color buffer is written.

       GL_BACK_LEFT		Only the back left color buffer is written.

       GL_BACK_RIGHT		Only the back right color buffer is written.

       GL_FRONT			Only the front left and front right color
				buffers are written.  If there is no front
				right color buffer, only the front left color
				buffer is written.

       GL_BACK			Only the back left and back right color
				buffers are written.  If there is no back
				right color buffer, only the back left color
				buffer is written.

       GL_LEFT			Only the front left and back left color
				buffers are written.  If there is no back left
				color buffer, only the front left color buffer
				is written.

       GL_RIGHT			Only the front right and back right color
				buffers are written.  If there is no back
				right color buffer, only the front right color
				buffer is written.

       GL_FRONT_AND_BACK	All the front and back color buffers (front
				left, front right, back left, back right) are
				written.  If there are no back color buffers,
				only the front left and front right color
				buffers are written.  If there are no right
				color buffers, only the front left and back
				left color buffers are written.	 If there are
				no right or back color buffers, only the front
				left color buffer is written.

       GL_AUXi			Only auxiliary color buffer i is written.

       If more than one color buffer is selected for drawing, then blending or
       logical operations are computed and applied independently for each
       color buffer and can produce different results in each buffer.

       Monoscopic contexts include only left buffers, and stereoscopic
       contexts include both left and right buffers.  Likewise,
       single-buffered contexts include only front buffers, and
       double-buffered contexts include both front and back buffers.  The
       context is selected at GL initialization.

NOTES
       It is always the case that GL_AUX$i$ = GL_AUX0 + $i$.

ERRORS
       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_OPERATION is generated if none of the buffers indicated by
       mode exists.

       GL_INVALID_OPERATION is generated if glDrawBuffer is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_DRAW_BUFFER
       glGet with argument GL_AUX_BUFFERS

SEE ALSO
       glBlendFunc(3G), glColorMask(3G), glIndexMask(3G), glLogicOp(3G),
       glReadBuffer(3G)

								 March 1, 2011
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