glDrawElements man page on OpenBSD

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GLDRAWELEMENTS(3G)					    GLDRAWELEMENTS(3G)

NAME
       glDrawElements - render primitives from array data

C SPECIFICATION
       void glDrawElements( GLenum mode,
	    GLsizei count,
	    GLenum type,
	    const GLvoid *indices )

       delim $$

PARAMETERS
       mode   Specifies what kind of primitives to render.  Symbolic constants
	      GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
	      GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP,
	      GL_QUADS, and GL_POLYGON are accepted.

       count  Specifies the number of elements to be rendered.

       type   Specifies the type of the values in indices. Must be one of
	      GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.

       indices
	      Specifies a pointer to the location where the indices are
	      stored.

DESCRIPTION
       glDrawElements specifies multiple geometric primitives with very few
       subroutine calls. Instead of calling a GL function to pass each
       individual vertex, normal, texture coordinate, edge flag, or color, you
       can prespecify separate arrays of vertices, normals, and so on and use
       them to construct a sequence of primitives with a single call to
       glDrawElements.

       When glDrawElements is called, it uses count sequential elements from
       an enabled array, starting at indices to construct a sequence of
       geometric primitives. mode specifies what kind of primitives are
       constructed, and how the array elements construct these primitives. If
       more than one array is enabled, each is used. If GL_VERTEX_ARRAY is not
       enabled, no geometric primitives are constructed.

       Vertex attributes that are modified by glDrawElements have an
       unspecified value after glDrawElements returns. For example, if
       GL_COLOR_ARRAY is enabled, the value of the current color is undefined
       after glDrawElements executes. Attributes that aren't modified maintain
       their previous values.

NOTES
       glDrawElements is available only if the GL version is 1.1 or greater.

       glDrawElements is included in display lists. If glDrawElements is
       entered into a display list, the necessary array data (determined by
       the array pointers and enables) is also entered into the display list.
       Because the array pointers and enables are client-side state, their
       values affect display lists when the lists are created, not when the
       lists are executed.

ERRORS
       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_VALUE is generated if count is negative.

       GL_INVALID_OPERATION is generated if glDrawElements is executed between
       the execution of glBegin and the corresponding glEnd.

SEE ALSO
       glArrayElement(3G), glColorPointer(3G), glDrawArrays(3G),
       glDrawRangeElements(3G), glEdgeFlagPointer(3G), glGetPointerv(3G),
       glIndexPointer(3G), glInterleavedArrays(3G), glNormalPointer(3G),
       glTexCoordPointer(3G), glVertexPointer(3G)

								 March 1, 2011
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