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GLBEGIN(3G)			 OpenGL Manual			   GLBEGIN(3G)

NAME
       glBegin - delimit the vertices of a primitive or a group of like
       primitives

C SPECIFICATION
       void glBegin(GLenum mode);

PARAMETERS
       mode
	   Specifies the primitive or primitives that will be created from
	   vertices presented between glBegin and the subsequent glEnd(). Ten
	   symbolic constants are accepted: GL_POINTS, GL_LINES,
	   GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP,
	   GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON.

C SPECIFICATION
       void glEnd(void);

DESCRIPTION
       glBegin and glEnd() delimit the vertices that define a primitive or a
       group of like primitives.  glBegin accepts a single argument that
       specifies in which of ten ways the vertices are interpreted. Taking n
       as an integer count starting at one, and N as the total number of
       vertices specified, the interpretations are as follows:

       GL_POINTS
	   Treats each vertex as a single point. Vertex n defines point n.  N
	   points are drawn.

       GL_LINES
	   Treats each pair of vertices as an independent line segment.
	   Vertices 2 ⁢ n - 1 and 2 ⁢ n define line n.  N 2 lines are drawn.

       GL_LINE_STRIP
	   Draws a connected group of line segments from the first vertex to
	   the last. Vertices n and n + 1 define line n.  N - 1 lines are
	   drawn.

       GL_LINE_LOOP
	   Draws a connected group of line segments from the first vertex to
	   the last, then back to the first. Vertices n and n + 1 define line
	   n. The last line, however, is defined by vertices N and 1.  N lines
	   are drawn.

       GL_TRIANGLES
	   Treats each triplet of vertices as an independent triangle.
	   Vertices 3 ⁢ n - 2, 3 ⁢ n - 1, and 3 ⁢ n define triangle n.  N 3
	   triangles are drawn.

       GL_TRIANGLE_STRIP
	   Draws a connected group of triangles. One triangle is defined for
	   each vertex presented after the first two vertices. For odd n,
	   vertices n, n + 1, and n + 2 define triangle n. For even n,
	   vertices n + 1, n, and n + 2 define triangle n.  N - 2 triangles
	   are drawn.

       GL_TRIANGLE_FAN
	   Draws a connected group of triangles. One triangle is defined for
	   each vertex presented after the first two vertices. Vertices 1, n +
	   1, and n + 2 define triangle n.  N - 2 triangles are drawn.

       GL_QUADS
	   Treats each group of four vertices as an independent quadrilateral.
	   Vertices 4 ⁢ n - 3, 4 ⁢ n - 2, 4 ⁢ n - 1, and 4 ⁢ n define
	   quadrilateral n.  N 4 quadrilaterals are drawn.

       GL_QUAD_STRIP
	   Draws a connected group of quadrilaterals. One quadrilateral is
	   defined for each pair of vertices presented after the first pair.
	   Vertices 2 ⁢ n - 1, 2 ⁢ n, 2 ⁢ n + 2, and 2 ⁢ n + 1 define
	   quadrilateral n.  N 2 - 1 quadrilaterals are drawn. Note that the
	   order in which vertices are used to construct a quadrilateral from
	   strip data is different from that used with independent data.

       GL_POLYGON
	   Draws a single, convex polygon. Vertices 1 through N define this
	   polygon.

       Only a subset of GL commands can be used between glBegin and glEnd().
       The commands are glVertex(), glColor(), glSecondaryColor(), glIndex(),
       glNormal(), glFogCoord(), glTexCoord(), glMultiTexCoord(),
       glVertexAttrib(), glEvalCoord(), glEvalPoint(), glArrayElement(),
       glMaterial(), and glEdgeFlag(). Also, it is acceptable to use
       glCallList() or glCallLists() to execute display lists that include
       only the preceding commands. If any other GL command is executed
       between glBegin and glEnd(), the error flag is set and the command is
       ignored.

       Regardless of the value chosen for mode, there is no limit to the
       number of vertices that can be defined between glBegin and glEnd().
       Lines, triangles, quadrilaterals, and polygons that are incompletely
       specified are not drawn. Incomplete specification results when either
       too few vertices are provided to specify even a single primitive or
       when an incorrect multiple of vertices is specified. The incomplete
       primitive is ignored; the rest are drawn.

       The minimum specification of vertices for each primitive is as follows:
       1 for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral,
       and 3 for a polygon. Modes that require a certain multiple of vertices
       are GL_LINES (2), GL_TRIANGLES (3), GL_QUADS (4), and GL_QUAD_STRIP
       (2).

ERRORS
       GL_INVALID_ENUM is generated if mode is set to an unaccepted value.

       GL_INVALID_OPERATION is generated if glBegin is executed between a
       glBegin and the corresponding execution of glEnd().

       GL_INVALID_OPERATION is generated if glEnd() is executed without being
       preceded by a glBegin.

       GL_INVALID_OPERATION is generated if a command other than glVertex(),
       glColor(), glSecondaryColor(), glIndex(), glNormal(), glFogCoord(),
       glTexCoord(), glMultiTexCoord(), glVertexAttrib(), glEvalCoord(),
       glEvalPoint(), glArrayElement(), glMaterial(), glEdgeFlag(),
       glCallList(), or glCallLists() is executed between the execution of
       glBegin and the corresponding execution glEnd().

       Execution of glEnableClientState(), glDisableClientState(),
       glEdgeFlagPointer(), glFogCoordPointer(), glTexCoordPointer(),
       glColorPointer(), glSecondaryColorPointer(), glIndexPointer(),
       glNormalPointer(), glVertexPointer(), glVertexAttribPointer(),
       glInterleavedArrays(), or glPixelStore() is not allowed after a call to
       glBegin and before the corresponding call to glEnd(), but an error may
       or may not be generated.

SEE ALSO
       glArrayElement(), glCallList(), glCallLists(), glColor(), glEdgeFlag(),
       glEvalCoord(), glEvalPoint(), glFogCoord(), glIndex(), glMaterial(),
       glMultiTexCoord(), glNormal(), glSecondaryColor(), glTexCoord(),
       glVertex(), glVertexAttrib()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013			   GLBEGIN(3G)
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